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Battlefield: Bad Company 2: Difference between revisions
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== Type 5 Garand Copy == | == Type 5 Garand Copy == | ||
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips. | Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips. | ||
Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. | Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. The model in-game seems to be a retextured of the M1 Grand. | ||
[[Image:Type5.jpg|thumb|none|400px|Type 5 Garand copy]] | [[Image:Type5.jpg|thumb|none|400px|Type 5 Garand copy]] | ||
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player. Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]] | [[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player. Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]] |
Revision as of 19:52, 22 February 2011
Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.
- Note: Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed. While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.
The following guns can be seen in the video game:
Handguns
Can be used by any class once unlocked.
Beretta M9
Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).
MP-412 REX
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.
Colt M1911A1
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading).
MP-443 Grach
The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.
Beretta 92FS Inox (mocked up as Beretta 93R)
The Beretta 93R in the game is actually a modified Beretta 92FS Inox with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an M9 that fires in 3-round burst.
Tracer Dart Gun
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.
Submachine Guns
IMI Uzi
The IMI Uzi appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.
M1928 Thompson
The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model.
PP-2000
The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.
Type 100
The Type 100 submachine gun is found in the first level of single-player, Operation Aurora.
Battle Rifles
Can be used by any class once unlocked.
M1 Garand
M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering a copy of Battlefield 1943). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.
G3A3
Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.
MK 14 Mod 0 EBR
Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description.
Type 5 Garand Copy
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. The model in-game seems to be a retextured of the M1 Grand.
Assault Rifles
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds. First 4 are however Engineer-exclusive.
9A-91
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.
Heckler & Koch XM8 Compact
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.
AKS-74U
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game.
FN SCAR-L
An early prototype of the SCAR-L assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length, it is the CQC version.
Heckler & Koch XM8
Heckler & Koch XM8 is unlockable Assault Rifle. It is used with the M-320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).
Heckler & Koch HK416
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the M416 designation.
Colt M4A1
Seen being held by the soldier on the box art, but is not in the game.
AEK-971
Called "AEK-971 Vintovka" in the weapons screen. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.
AN-94
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.
M16A2 Rifle
The M16A2 rifle is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A2. The M16A2 differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit
Steyr AUG A3
Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.
FN F2000 Tactical
Called the "F2000 Assault" in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun.
Sniper Rifles
QBU-88
Called "Type 88 Sniper" in-game.
SV-98
Called "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.
VSS Vintorez
In-game identified as "VSS Snaiperskaya Special". Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.
M24 Sniper Rifle
The M24 sniper rifle is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine.
Barrett M95
Called the "M95 Sniper" in the game.
GOL
Called the "GOL Sniper Magnum" in the game.
SVU
Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.
Shotguns
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.
Remington 870MCS
Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.
Franchi SPAS-12
Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.
NeoStead 2000
Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags.
Saiga-20
Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags.
USAS-12
Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K.
TOZ-194
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player, altouh the slugs seem to explode on impact.
Machine Guns
Available to the Medic class.
M249 SAW Paratrooper
Called "M249 SAW" in the game. Has a 200 round belt.
PKM
Called "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.
Heckler & Koch MG36
Called the "MG36" in the game. Has a 100 round Beta-C Mag. It includes a built-in red dot sight, even when the player does not choose the red dot specialization.
XM8 LMG
Called "XM8 LMG" in the game. Has the same magazine as the MG36.
QJY-88
Called "Type-88 LMG" in the game. Has a 200 round belt.
M60
Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.
Correct but called General Purpose usually no size defined.
MG3
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.
Launchers
M203
Mounted on the HK416, M16A2, and AUG.
GP-30
Mounted on the AEK-971 and the AN-94.
Heckler & Koch M320
Mounted on the XM8.
(Some say "It's AG-36." but, in reality, it can't mounted on the XM8. The AG 36 (for G36) is an adapted M320. The L85A2 rifle uses an other adapted M320 called the AG 80,this is not the same as the AG 36.
RPG-7
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.
M136 AT4
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.
Carl Gustav M3
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.
Emplaced Weapons
XM312
The XM312 is mounted on Humvees, CAVs, and stationary turrets.
Kord heavy machine gun
Mounted on stationary turrets and Vodniks.
Browning M1919
Browning M1919 only appears in the first level as a mounted machine gun used by the Japanese.
Browning M2
The Browning M2 is mounted on top of the american M1A2 tank
M134 Minigun
Mounted on UH-60 Black Hawks.
XM307
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.
QLZ-87
The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.
BGM-71 TOW
Mounted on stationary turrets and some Humvees.
AT-14 Kornet
Mounted on stationary turrets.
ZU-23-2
Mounted alone and sometimes on the BMD-3
M167 VADS
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.
Battlefield: Bad Company 2 Vietnam (Expansion Pack)
Assault Rifles
M16A1
Seen in the TGS Trailer. Has a 30 round capacity despite being modeled with a Vietnam-era 20-round magazine. Also the reload animation reveals that this weapon lacks a forward bolt assist, which makes its aesthetic appearance more like the original M16 rather than the M16A1.
File:M16 reloading.jpg File:M16 sighth.jpg
AK47
Used in the TGS game-play demo.
Battle Rifles
M14
The M14 appears to be fully automatic in the expansion.
Submachine Guns
PPSh-41
Used in the TGS Game-play demo. Despite being modeled with a drum magazine, the in-game weapon has a magazine capacity of 25.
MAC-10
Called the "M10" in-game, and has a 40-round magazine.
IMI Uzi
the Uzi makes a return in this expansion.
Machine Guns
Browning M1919
Seen mounted on american M15A jeep
MG34
Mounted on NVA T54 tanks and GAZ69 trucks
M60
The M60 is available to the medic class, and differs only cosmetically from the version found in the base game. File:M60123.jpg
M60D
Two M60D are mounted on every UH-1 "Huey" helicopter.
Stoner 63
Used in the TGS Game-play demo. Called the "XM22" in-game, and feeds from a 200-round belt box. File:Asdadsasdasdasdasdas.jpg
RPK
Seen in the Hill 137 trailer. File:Pkm123.jpg File:Pkmreloading.jpg
Handguns
Tokarev TT-33 Pistol
Used in the TGS Game-play demo
Colt M1911A1
The M1911A1 makes a return.
Sniper Rifles
SVD Dragunov
Seen in the Hill 137 trailer.
M40 Sniper Rifle
M21
Shotguns
Remington 870 Shotgun
Launchers
M79 grenade launcher
Used in the TGS Game-play demo