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Mirror's Edge: Difference between revisions
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[[Image:M1911Colt.jpg|thumb|400px|none|World War II issued Colt M1911A1 Pistol - .45 ACP.]] | [[Image:M1911Colt.jpg|thumb|400px|none|World War II issued Colt M1911A1 Pistol - .45 ACP.]] | ||
[[Image:Mirrors-edge-review-20090112061150332-000.jpg|thumb| | [[Image:Mirrors-edge-review-20090112061150332-000.jpg|thumb|600px|none|Faith and a .45]] | ||
== Glock 18 == | == Glock 18 == | ||
The Glock 18 can only be found in Chapter 6, "Pirandello Kruger", when a CPF officer opens a door and fires at the player. Fires in a 3-round burst. Holds 24 rounds. It was also | The Glock 18 can only be found in Chapter 6, "Pirandello Kruger", when a CPF officer opens a door and fires at the player. Fires in a 3-round burst. Holds 24 rounds. It was also originally planned to be Faith's personal weapon. | ||
This weapon is also seen in one of the loading screens, where Faith is seen disarming a soldier and dropping his gun, which has the extended 33 round magazine. | This weapon is also seen in one of the loading screens, where Faith is seen disarming a soldier and dropping his gun, which has the extended 33 round magazine. | ||
[[Image:Glock18c_01-1-.jpg|thumb|none| | [[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C 9x19mm (3rd generation)]] | ||
[[Image:Mirrors-edge-3.jpg|thumb|none| | [[Image:Mirrors-edge-3.jpg|thumb|none|500px|Faith doing a very cool backwards dive and shooting an officer on a roof.]] | ||
== Beretta 93R == | == Beretta 93R == | ||
Used by | Used by the mysterious runner when fighting the player and used by Jackknife in the last chapter. Not usable by the player, but can be seen in the hands of Faith in one of the trailers. | ||
[[Image:Beretta M93.jpg|thumb|none| | [[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips 9x19mm]] | ||
[[Image:93R.jpg|thumb|none| | [[Image:93R.jpg|thumb|none|600px|Although hard to see, Jackknife holds his Beretta on Kate.]] | ||
== Jericho 941 == | == Jericho 941 == | ||
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A pair of chromed Jericho 941 pistols of unknown variant are used by Lt. Miller in the pre-rendered cutscenes. | A pair of chromed Jericho 941 pistols of unknown variant are used by Lt. Miller in the pre-rendered cutscenes. | ||
[[Image:MirrorsEdge 2010-07-22 13-48-49-09.jpg|thumb|none| | [[Image:MirrorsEdge 2010-07-22 13-48-49-09.jpg|thumb|none|500px|Miller holds one of his chromed Jericho 941s on Faith in a cutscene.]] | ||
== Steyr TMP == | == Steyr TMP == | ||
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Used by CPF officers with helmets. This is one of the less common guns in the game. | Used by CPF officers with helmets. This is one of the less common guns in the game. | ||
[[Image:SteyrTMP.jpg|thumb| | [[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP 9x19mm]] | ||
[[Image:Mirrors-edge-20080820034659066 640w.jpg|thumb| | [[Image:Mirrors-edge-20080820034659066 640w.jpg|thumb|600px|none|Faith pointlessly firing a TMP at a building.]] | ||
== Heckler and Koch MP5K-PDW == | == Heckler and Koch MP5K-PDW == | ||
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Used by most armored CPF officers early in the game. | Used by most armored CPF officers early in the game. | ||
[[Image:MP5K-PDW.jpg|thumb|none| | [[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW]] | ||
[[Image:B19.jpg| | [[Image:B19.jpg|600px|thumb|none|Faith disarming an officer of his MP5]] | ||
== Heckler and Koch G36C == | == Heckler and Koch G36C == | ||
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Used by many PK security soldiers later in the game. | Used by many PK security soldiers later in the game. | ||
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]] | [[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]] | ||
[[Image:GG36c.jpg|thumb| | [[Image:GG36c.jpg|thumb|600px|none|Faith holds a G36C while on a boat.]] | ||
== FN SCAR-L== | == FN SCAR-L== | ||
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Used by most PK security soldiers who don't have G36Cs later in the game.For some reason, this gun has a flip up rear sight that is always flipped down, which would make it very hard if not impossible to aim accurately. | Used by most PK security soldiers who don't have G36Cs later in the game.For some reason, this gun has a flip up rear sight that is always flipped down, which would make it very hard if not impossible to aim accurately. | ||
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]] | [[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]] | ||
[[Image:Mirrors-edge-20081003023004955 640w.jpg|thumb| | [[Image:Mirrors-edge-20081003023004955 640w.jpg|thumb|600px|none|Faith about to get a face full of stock.]] | ||
[[Image:Sceenshot2.jpg|thumb| | [[Image:Sceenshot2.jpg|thumb|600px|none|Faith firing a SCAR. Note flipped down rear sight.]] | ||
== Neostead 2000 == | == Neostead 2000 == | ||
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Some PK security can be seen using these shotguns. The shotgun is not very powerful and may require you to hit your target as many as three times before they go down. | Some PK security can be seen using these shotguns. The shotgun is not very powerful and may require you to hit your target as many as three times before they go down. | ||
[[Image:Neostead.png|thumb| | [[Image:Neostead.png|thumb|600px|none|South African Neostead 2000 - 12-guage]] | ||
[[Image:Guninnewtraileres0.jpg|thumb|400px|none|A Neostead falls to Faith from heaven.]] | [[Image:Guninnewtraileres0.jpg|thumb|400px|none|A Neostead falls to Faith from heaven.]] | ||
[[Image:Ns.jpg|thumb| | [[Image:Ns.jpg|thumb|600px|none|Faith aims her Neostead.]] | ||
== Remington 870MCS == | == Remington 870MCS == | ||
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Helmeted CPF officers with white uniforms usually use these. Holds 8 rounds. | Helmeted CPF officers with white uniforms usually use these. Holds 8 rounds. | ||
[[Image:Remington_870MCS.jpg|thumb| | [[Image:Remington_870MCS.jpg|thumb|400px|none|Remington 870 Modular Combat System]] | ||
[[Image:Mirrors edge e3 2008 trailer5.jpg|thumb| | [[Image:Mirrors edge e3 2008 trailer5.jpg|thumb|600px|none|Faith blasting an officer away with a Remington.]] | ||
== Barrett M95 == | == Barrett M95 == | ||
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Used by snipers throughout the game. One must be picked up to disable the armored car holding Kate near the end of the game. This is the only weapon in the game with a scope. | Used by snipers throughout the game. One must be picked up to disable the armored car holding Kate near the end of the game. This is the only weapon in the game with a scope. | ||
[[Image:Barrett m90.jpg|thumb|none| | [[Image:Barrett m90.jpg|thumb|none|400px|Barrett M95 .50 BMG]] | ||
[[Image:Mirrors-edge-20080820034746519 640w.jpg|thumb|none| | [[Image:Mirrors-edge-20080820034746519 640w.jpg|thumb|none|600px|A sniper gets ready to block Faith's kick with his M95.]] | ||
[[Image:8 03M95.jpg|thumb|none|450px|Faith uses an M95 to shoot out the engine block of an armored police transport. This is the only part of the game where you are required to fire a gun.]] | [[Image:8 03M95.jpg|thumb|none|450px|Faith uses an M95 to shoot out the engine block of an armored police transport. This is the only part of the game where you are required to fire a gun.]] | ||
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Used by PK security soldiers. In most large groups of soldiers (4 or more), there is usually at least one M249. This is the heaviest gun in the game and makes you run very slowly. | Used by PK security soldiers. In most large groups of soldiers (4 or more), there is usually at least one M249. This is the heaviest gun in the game and makes you run very slowly. | ||
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]] | [[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]] | ||
[[Image:M249.jpg|thumb| | [[Image:M249.jpg|thumb|600px|none|Faith with a commandeered M249.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Revision as of 03:17, 19 February 2011
The following weapons are used in the video game Mirror's Edge:
Colt M1911A1
The 1911 is the main weapon of the CPF officers. Ropeburn has one lying on his desk in Chapter 4, "Heat". Two nickle plated versions are used by Lt. Miller. Holds 8 rounds. This is possibly some 1911 variant, as it appears to have a double action trigger.
Glock 18
The Glock 18 can only be found in Chapter 6, "Pirandello Kruger", when a CPF officer opens a door and fires at the player. Fires in a 3-round burst. Holds 24 rounds. It was also originally planned to be Faith's personal weapon. This weapon is also seen in one of the loading screens, where Faith is seen disarming a soldier and dropping his gun, which has the extended 33 round magazine.
Beretta 93R
Used by the mysterious runner when fighting the player and used by Jackknife in the last chapter. Not usable by the player, but can be seen in the hands of Faith in one of the trailers.
Jericho 941
A pair of chromed Jericho 941 pistols of unknown variant are used by Lt. Miller in the pre-rendered cutscenes.
Steyr TMP
Used by CPF officers with helmets. This is one of the less common guns in the game.
Heckler and Koch MP5K-PDW
Used by most armored CPF officers early in the game.
Heckler and Koch G36C
Used by many PK security soldiers later in the game.
FN SCAR-L
Used by most PK security soldiers who don't have G36Cs later in the game.For some reason, this gun has a flip up rear sight that is always flipped down, which would make it very hard if not impossible to aim accurately.
Neostead 2000
Some PK security can be seen using these shotguns. The shotgun is not very powerful and may require you to hit your target as many as three times before they go down.
Remington 870MCS
Helmeted CPF officers with white uniforms usually use these. Holds 8 rounds.
Barrett M95
Used by snipers throughout the game. One must be picked up to disable the armored car holding Kate near the end of the game. This is the only weapon in the game with a scope.
M249 Paratrooper SAW
Used by PK security soldiers. In most large groups of soldiers (4 or more), there is usually at least one M249. This is the heaviest gun in the game and makes you run very slowly.