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Splinter Cell: Conviction: Difference between revisions
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[[Image:H&KMk23ModwKnightsSuppressor.jpg|thumb|none|400px|Heckler & Koch Mark 23 Mod 0, .45 ACP]] | [[Image:H&KMk23ModwKnightsSuppressor.jpg|thumb|none|400px|Heckler & Koch Mark 23 Mod 0, .45 ACP]] | ||
[[Image:SCC-MK23-blip.jpg|thumb|none|400px|The on-screen blip for picking up the MK23.]] | [[Image:SCC-MK23-blip.jpg|thumb|none|400px|The on-screen blip for picking up the MK23.]] | ||
[[Image:SCC-MK23-2.jpg|thumb|none|400px|The | [[Image:SCC-MK23-2.jpg|thumb|none|400px|The MK23 information card. ]] | ||
[[Image:SCC-MK23-1.jpg|thumb|none|400px|Anna gives Sam the suppressed MK23 at the beginning of the airfield level.]] | |||
[[Image:SCC-MK23-3.jpg|thumb|none|400px|...seconds later.]] | |||
[[Image:SCC-MK23-4.jpg|thumb|none|400px|Sam with the MK23 pistol. Notice extended mags and MP5N on his back.]] | |||
== SIG-Sauer P228 == | == SIG-Sauer P228 == | ||
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[[Image:SCC-P228.jpg|thumb|none|400px|The on-screen blip for picking up the P228.]] | [[Image:SCC-P228.jpg|thumb|none|400px|The on-screen blip for picking up the P228.]] | ||
[[Image:SCC-P228-2.jpg|thumb|none|400px|The P228 picture.]] | [[Image:SCC-P228-2.jpg|thumb|none|400px|The P228 picture.]] | ||
[[Image:SCC-P228-1.jpg|thumb|none|400px|Kestrel holding an upgraded P228 pistol.]] | |||
[[Image:SCC-P228-3.jpg|thumb|none|400px|The P228 with laser sight and extended magazine on the ground.]] | |||
==MP-446 Viking== | ==MP-446 Viking== | ||
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[[Image:SCC-P99.jpg|thumb|none|400px|The P99 information card. ]] | [[Image:SCC-P99.jpg|thumb|none|400px|The P99 information card. ]] | ||
Look likes it's a .40 ver. because .40 | Look likes it's a .40 ver. because .40 holds 12 rounds. | ||
== Desert Eagle == | == Desert Eagle == | ||
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Appears in the final game. Holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. | Appears in the final game. Holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. | ||
[[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP, .45 ACP]] | [[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP, .45 ACP]] | ||
[[Image:SCC-USP-1.jpg|thumb|none|400px|Archer with a fully upgraded USP.]] | |||
[[Image:SCC-USP-2.jpg|thumb|none|400px|Sam Fisher with the same pistol. (Notice MP7A1 on his back.)]] | |||
[[Image:SCC-pistols.jpg|thumb|none|400px|The default pistols in the game. From left to right: MK23, MP-446, Desert Eagle, P228, Five-seveN and USP45. (The Walther P99 was added later.)]] | |||
=Machine Pistols= | =Machine Pistols= | ||
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[[Image:SCC-SAVZ61-3.jpg|thumb|none|400px|The Skorpion information card.]] | [[Image:SCC-SAVZ61-3.jpg|thumb|none|400px|The Skorpion information card.]] | ||
[[Image:SCC-SAVZ61-4.jpg|thumb|none|400px|The Skorpion picture.]] | [[Image:SCC-SAVZ61-4.jpg|thumb|none|400px|The Skorpion picture.]] | ||
[[Image:SCC-Skorp-1.jpg|thumb|none|400px|Sam with a Skorpion fitted with a reflex scope.]] | |||
[[Image:SCC-Skorp-2.jpg|thumb|none|400px|Close view on the SA Vz. 61 Skorpion.]] | |||
== SR-2M Veresk == | == SR-2M Veresk == | ||
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[[Image:SCC-MP7.jpg|thumb|none|400px|The MP7 picture.]] | [[Image:SCC-MP7.jpg|thumb|none|400px|The MP7 picture.]] | ||
[[Image:SCC-MP7-2.jpg|thumb|none|400px|The MP7 information card.]] | [[Image:SCC-MP7-2.jpg|thumb|none|400px|The MP7 information card.]] | ||
[[Image:SCC-MP7A1-1.jpg|thumb|none|400px|Fisher holding an MP7A1 fitted with suppressor, hi-cap magazine and reflex sight.]] | |||
[[Image:SCC-MP7A1-2.jpg|thumb|none|400px|MP7A1 in the weapon locker. (VIKHR, P99, M3 Super 90 and FAMAS G2 also on screen.]] | |||
[[Image:SCC-MP7A1-3.jpg|thumb|none|400px|Sam reloading the MP7A1 at the Third Echelon HQ.]] | |||
==Heckler & Koch UMP== | ==Heckler & Koch UMP== | ||
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[[Image:SCC-MP5N.jpg|thumb|none|400px|The MP5N information card.]] | [[Image:SCC-MP5N.jpg|thumb|none|400px|The MP5N information card.]] | ||
[[Image:SCC-MP5N-2.jpg|thumb|none|400px|The blip for picking up the MP5N .]] | [[Image:SCC-MP5N-2.jpg|thumb|none|400px|The blip for picking up the MP5N .]] | ||
[[Image:SCC-MP5N-1.jpg|thumb|none|400px|The MP5N on Sam's back.]] | |||
[[Image:SCC-MP5N-3.jpg|thumb|none|400px|Sam Fisher with the MP5N.]] | |||
== Heckler & Koch MP5SD-N1 == | == Heckler & Koch MP5SD-N1 == | ||
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[[Image:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 , 9x19mm]] | [[Image:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 , 9x19mm]] | ||
[[Image:SC-MP5SD6.jpg|thumb|none|400px]] | [[Image:SC-MP5SD6.jpg|thumb|none|400px]] | ||
M68 aimpoint reflex sight appears to be mounted backwards on this and several other | [[Image:SCC-MP5SD3-1.jpg|thumb|none|400px|Sam with the MP5SD3 at Cobin's mansion.]] | ||
[[Image:SCC-MP5SD3-2.jpg|thumb|none|400px|Sam reloading the MP5SD3.]] | |||
M68 aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns/ rifles | |||
==AKS-74U== | ==AKS-74U== | ||
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[[Image:SCC-REC7.jpg|thumb|none|400px|The REC7 picture.]] | [[Image:SCC-REC7.jpg|thumb|none|400px|The REC7 picture.]] | ||
[[Image:SCC-REC7-2.jpg|thumb|none|400px|The REC7 information card.]] | [[Image:SCC-REC7-2.jpg|thumb|none|400px|The REC7 information card.]] | ||
[[Image:SCC-M468-1.jpg|thumb|none|400px|The M468 with reflex sight and sound suppressor in Deniable Ops.]] | |||
[[Image:SCC-M468-2.jpg|thumb|none|400px|Kestrel with the Barrett M468.]] | |||
==SR-3 Vikhr== | ==SR-3 Vikhr== | ||
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[[Image:SCC-SCARH-2.jpg|thumb|none|400px|The FN SCAR-H picture. ]] | [[Image:SCC-SCARH-2.jpg|thumb|none|400px|The FN SCAR-H picture. ]] | ||
[[Image:SCC-SCARH.jpg|thumb|none|400px|The SCAR-H information card. ]] | [[Image:SCC-SCARH.jpg|thumb|none|400px|The SCAR-H information card. ]] | ||
[[Image:SCC-SCAR-1.jpg|thumb|none|400px|The SCAR-H on Sam's back during the mansion level.]] | |||
[[Image:SCC-SCAR-2.jpg|thumb|none|400px|The SCAR-H being reloaded.]] | |||
== FAMAS G2 == | == FAMAS G2 == | ||
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[[Image:SCC-M500.jpg|thumb|none|400px|The on-screen blip for picking up the M-500.]] | [[Image:SCC-M500.jpg|thumb|none|400px|The on-screen blip for picking up the M-500.]] | ||
[[Image:SCC-M500-2.jpg|thumb|none|400px|The M-500 information card.]] | [[Image:SCC-M500-2.jpg|thumb|none|400px|The M-500 information card.]] | ||
[[Image:SCC-M500-1.jpg|thumb|none|400px|Sam Fisher holding the Mossberg in Washington.]] | |||
[[Image:SCC-M500-3.jpg|thumb|none|400px|Sam with the 500 Cruiser after the EMP.]] | |||
==Franchi SPAS-12== | ==Franchi SPAS-12== |
Revision as of 12:15, 4 February 2011
The following weapons appear in the video game Splinter Cell: Conviction:
Pistols
FN Five-seveN
Sam's main weapon and sidearm like the previous games will be the FN Five-seveN, although this time it has a flat dark earth (tan) frame, a compensator-style suppressor, a LAM, (Laser-Aiming Module) as well as now appearing to be the new USG model. Called the FIVE-SEVEN ingame. Can be upgraded with a C-More style reflex sight (making it the only weapon to allow four marks to be targeted for "execution" one-hit kills), a laser aiming module and match grade ammo.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 is seen in the hands of various enemies in the gameplay trailers. Referred to as the 'MK.23'. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from it's starting 12. Can also be equipped with a laser sight and hollow point ammo.
SIG-Sauer P228
The SIG-Sauer P228 is strangely used by the Russian guards in the co-op trailer. Is used by Black Arrow mercenaries as well as Tom Reed and Grim. Called the P228 ingame. Cannot be silenced. Can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo.
MP-446 Viking
The MP-446 Viking comes with a suppressor. Holds 17 rounds. Can be equipped with a reflex sight, a laser sight and match grade ammo.
Walther P99
Seen in the Story trailer. Exclusively in Extras menu. Every Thursday a new weapon or new content comes out. Can be upgraded with extended magazine, laser sight, and match grade ammo.
Look likes it's a .40 ver. because .40 holds 12 rounds.
Desert Eagle
Seen in a recent trailer in the hands of Fisher. The second weapon you can pick up ingame. Holds an accurate 7 rounds. Can be upgraded with a reflex sight, a laser sight and match grade ammo.
Heckler & Koch USP45
Appears in the final game. Holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo.
Machine Pistols
Ingram MAC-11
The Ingram MAC-11 is seen in the hands of enemies in the gameplay trailers. Has been removed from the final game.
SA Vz.61 Skorpion
The 9x19mm version of the SA Vz.61 Skorpion is seen holstered on the back of the Russian agent in the co-op trailer. It is referred as the 'Skorpion'. Can be upgraded with a gun stock for improved accuracy, a reflex sight and hollow point ammo.
SR-2M Veresk
Appears correctly as the SR-2M with the foregrip removed. Can be upgraded with a gun stock, a laser sight and a reflex sight.
Submachine Guns
Heckler & Koch MP7A1
Unlocked with preordered copies, now available in extras menu. Can be equipped with a reflex sight, match grade ammo, and an extended magazine, giving it 40 rounds from the original 20. In-game, it is considered a machine pistol and therefore can be fired from ledges and pipes, while downed, and while holding a human shield.
Heckler & Koch UMP
The Heckler & Koch UMP is seen in many gameplays. Carried by Third Echelon agents. Listed as a .45 but holds 30 rounds like the 9mm version. Can be upgraded with a suppressor, a laser sight and hollow point ammo.
Heckler & Koch MP5N
The Heckler & Koch MP5N is see in most gameplays with a telescoping stock and with Surefire 628 dedicated forend weaponlight. Called the MP-5N ingame. Can be upgraded with a laser sight, a reflex sight and hollow point ammo.
Heckler & Koch MP5SD-N1
The Heckler & Koch MP5SD-N1 will be included in the Limited Collector's Edition. Can also be obtained in the regular edition as well. Can be upgraded with a gun stock, a 2x scope and hollow point ammo.
M68 aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns/ rifles
AKS-74U
Seen in Co-op Montage and Lumber Mill video. Also appears in a flashback for Iraq. Can be upgraded with a laser sight, extended mags, and hollow point ammo.
Assault/Battle Rifles
FN F2000 Tactical
A highly modified version of the FN F2000 Tactical will be included in the Limited Collector's Edition, and can be obtained in single player/campaign. Referred as the 'SC3000'. Carried by several Third Echelon agents in cutscenes. Can be upgraded with a gun stock, a suppressor and hollow point ammo.
Barrett M468
Seen in the hands of enemies and Fisher in gameplays and trailers. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo.
SR-3 Vikhr
Referred to as the 'Vikhr'. Seen in COOP in Kobins hands when hes getting in the cargo plane.
Heckler & Koch G36C
The Heckler & Koch G36C is seen in the hands of guards in the gameplay trailers. Can be upgraded with a 2x scope, a laser sight and match grade ammo.
FN SCAR-H
The FN SCAR-H is seen in the Deniable Ops Gameplay. Can be upgraded with a 4x scope, a laser sight and match grade ammo. Can also be obtained in the main game through U-play.
FAMAS G2
The FAMAS-G2 is seen in the Story trailer. Upgraded with, 2x scope, laser sight, and match grade ammo.
AK-47
The AK-47 seen in Lumber Mill Video. Also seen in the "Diwaniya, Iraq" (flashback) level. Can be upgraded with an extended magazine (55 rounds), a 4x scope and match grade ammo.
Shotguns
Benelli M3 Super 90
The Benelli M3 Super 90 shotgun is used by Fisher in the gameplay trailers. Referred as the 'M3'.
Mossberg 500 Cruiser
Another shotgun Fisher is seen with in a recent gameplay and also with a heat shield. Referred as the 'M-500'. Can be upgraded with a laser sight, a reflex sight and match grade ammo.
Franchi SPAS-12
Can be obtained if one preorders the game. Can be upgraded with a gun stock, a 2x scope and match grade ammo.
Machine Guns
M240D
The M240D makes it appearance on the game as an enplaced turret, it is seen equipped with a heatshield. The M240D is the stationary version of the M240 General Purpose Machine Gun.