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Battlefield: Bad Company 2: Difference between revisions

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==[[Franchi SPAS-12]]==
==[[Franchi SPAS-12]]==
Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.   
Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.   
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]

Revision as of 20:22, 2 February 2011

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Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.

  • Note: Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed. While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.


The following guns can be seen in the video game:

Handguns

Can be used by any class once unlocked.

Beretta M9

Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).

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Beretta M9, 9x19mm
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File:BC2 M9.jpg
File:M9BC2MP.JPG
M9, Bad Company 2 Multiplayer, Valparaiso

MP-412 REX

MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.

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MP-412 REX, .357
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File:BC2 MP412.jpg
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MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa

Colt M1911A1

Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading).

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M1911A1, .45 ACP.
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American assault trooper with M1911A1
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M1911A1 in Multiplayer for Bad Company 2, Port Valdez

MP-443 Grach

The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.

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MP-443 Grach, 9x19mm
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MP-443 Grach in single player, with scalar weapon in the background.
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MP-443 Grach in single player, final mission

Beretta 92FS Inox (mocked up as Beretta 93R)

The Beretta 93R in the game is actually a modified Beretta 92FS Inox with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an M9 that fires in 3-round burst.

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Beretta 93R 9x19mm
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File:BC2 M93R.jpg
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Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa

Tracer Dart Gun

The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.

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American engineer with Tracer Dart Gun
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Tracer Dart Gun in Multiplayer
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Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.

Submachine Guns

IMI Uzi

The IMI Uzi appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.

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Uzi, 9x19mm
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Uzi as seen in multiplayer

M1928 Thompson

The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model.

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M1928A1 Thompson .45 ACP with 30-round box magazine.
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American assault trooper with the M1928A1 Thompson
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M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez

PP-2000

The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed.

File:Pp2000 01.jpg
PP-2000, 9x19mm
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PP-2000, Multiplayer

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.

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Heckler & Koch UMP .45 ACP
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UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selecter switch is set to full auto.

Type 100

The Type 100 submachine gun is found in the first level of single-player, Operation Aurora.

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Type 100 - 8x22mm Nambu.
File:Typ 100.JPG
The Type 100 in single-player.

Battle Rifles

Can be used by any class once unlocked.

M1 Garand

M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering a copy of Battlefield 1943). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.

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M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
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File:Garand Multiplayer BC2.JPG
Garand, Multiplayer Bad Company 2, Valparaiso
File:GarandBC2v2.JPG
Garand, Multiplayer Bad Company 2, Nelson Bay Conquest. This one is not in the shadows, giving it more detail.

G3A3

Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.

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Heckler & Koch G3A3, 7.62x51mm NATO
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Heckler & Koch G3A3 in game multiplayer

MK 14 Mod 0 EBR

Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description.

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Mk 14 Mod 0 EBR, 7.62x51 NATO
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File:BC2 M14EBR.jpg
M14 EBR, 7.62 x 51 mm NATO
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M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso

Type 5 Garand Copy

Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service.

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Type 5 Garand copy
File:Japanese Garand.JPG
Type 5 Garand copy in single-player. Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.

Assault Rifles

The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds. First 4 are however Engineer-exclusive.

9A-91

Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.

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9A-91, 9x39mm
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File:BC2 9A91.jpg
File:9A91BC2.JPG
9A-91, Bad Company 2 Multiplayer, Valparaiso

Heckler & Koch XM8 Compact

Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.

H&K XM8 Compact Carbine, 5.56x45mm
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XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor

AKS-74U

It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game.

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AK-74U, 5.45x39mm
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AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez
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AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.

FN SCAR-L

An early prototype of the SCAR-L assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length, it is the CQC version.

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FN SCAR-L, 5.56x45mm
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SCAR-L, Bad Company 2 Single Player

Heckler & Koch XM8

Heckler & Koch XM8 is unlockable Assault Rifle. It is used with the M-320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).

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Heckler & Koch XM8, 5.56x45mm
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File:BC2 XM8.jpg
XM8, 5.56 x 45 mm NATO
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XM8 in Bad Company 2 Multiplayer with 4x scope
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XM8, Bad Company 2 Single Player

Heckler & Koch HK416

Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the M416 designation.

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Heckler & Koch HK416, 5.56x45mm NATO
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Heckler & Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope

Colt M4A1

Seen being held by the soldier on the box art, but is not in the game.

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AEK-971

Called "AEK-971 Vintovka" in the weapons screen. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.

File:AEK-971wSkeletonizedstock.jpg
AEK-971, 5.45x39mm
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File:BC2 AEK971.jpg
File:AEK91BC2SP.JPG
AEK-971, Bad Company 2 Single Player
File:AEK971BC2MP.JPG
AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa

AN-94

Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.

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Nikonov AN-94, 5.45x39mm
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AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor

M16A4 Rifle

The M16A4 rifle is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit

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M16A2 5.56x45mm w/ M203, 40mm
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File:BC2 M16.jpg
M16A4 with M203 Grenade Launcher, 5.56x45mm
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M16A4 with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.

Steyr AUG A3

Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.

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Steyr AUG A3, 5.56x45mm
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AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso
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AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.

FN F2000 Tactical

Called the "F2000 Assault" in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun.

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FN F2000 Tactical, 5.56x45mm NATO
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File:BC2 F2000.jpg
FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO
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F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top

Sniper Rifles

QBU-88

Called "Type 88 Sniper" in-game.

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Norinco QBU-88, 5.8x42mm
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File:BC2 QBU-88.jpg
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QBU-88, Single Player Bad Company 2, 3rd level

SV-98

Called "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.

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SV-98, 7.62x54R/7.62x51mm NATO
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File:BC2 GOL.jpg
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SV-98, Bad Company 2 Multiplayer, Valparaiso Rush

VSS Vintorez

In-game identified as "VSS Snaiperskaya Special". Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.

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VSS Vintorez, 9x39mm
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M24 Sniper Rifle

The M24 sniper rifle is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine.

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M24A2, 7.62x51mm NATO
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File:BC2 M24.jpg
File:M24BC2.JPG
M24, Bad Company 2 Multiplayer, Laguna Presa

Barrett M95

Called the "M95 Sniper" in the game.

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Barrett M95, .50 BMG
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In fact, it is anti-materiel rifle
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Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso

GOL

Called the "GOL Sniper Magnum" in the game.

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GOL-Sniper, .338 Lapua
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GOL, Bad Company 2 Multiplayer, Isla Innocents

SVU

Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.

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SVU, 7.62x54mm
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SVU, Bad Company 2 Multiplayer, Laguna Presa Rush

Shotguns

Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.

Remington 870MCS

Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.

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Remington 870MCS, 12 Gauge
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Remington 870, Bad Company 2 Multiplayer, Nelson Bay

Franchi SPAS-12

Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.

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Franchi SPAS-12, 12 Gauge
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SPAS-12 Multiplayer, Port Valdez

NeoStead 2000

Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags.

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Neostead Shotgun, 12 Gauge
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File:BC2 NS2000.jpg
Neostead Shotgun, 12 Gauge
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NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso

Saiga-20

Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags.

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Saiga 20-K, 20 Gauge
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Saiga 20K 12g, Bad Company 2 Multiplayer, Valparaiso

USAS-12

Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K.

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USAS-12, 12-gauge
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File:BC2 USAS12.jpg
USAS 12, 12 Gauge
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USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane

TOZ-194

Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player.

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TOZ-194, 12 Gauge
File:TOZ.JPG
TOZ-194, 12 Gauge Singleplayer 2nd level
File:TOZBC2SP.JPG
TOZ-194, 12 Gauge Singleplayer 3rd level

Machine Guns

Available to the Medic class.

M249 SAW Paratrooper

Called "M249 SAW" in the game. Has a 200 round belt.

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M249 Paratrooper, 5.56x45mm
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M249 Para, Bad Company 2 Multiplayer, Port Valdez

PKM

Called "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.

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PKM, 7.62x54mm R
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File:BC2 PKM.jpg
File:PKM.JPG
PKM, Bad Company 2 Multiplayer, Atacama Desert Rush

Heckler & Koch MG36

Called the "MG36" in the game. Has a 100 round Beta-C Mag. It includes a built-in red dot sight, even when the player does not choose the red dot specialization.

Heckler & Koch MG36, 5.56x45mm
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MG36 Bad Company 2 Multiplayer, Laguna Presa

XM8 LMG

Called "XM8 LMG" in the game. Has the same magazine as the MG36.

File:XM8LMG.PNG
Heckler & Koch XM8 LMG, 5.56x45mm
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XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush
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XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush

QJY-88

Called "Type-88 LMG" in the game. Has a 200 round belt.

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QJY 88, 5.8x42mm
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QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay

M60

Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.

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M60, 7.62x51mm
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Notice that M60 is medium machine gun, not light machine gun (LMG)

Correct but called General Purpose usually no size defined.

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Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.
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M60 with red dot sight in multiplayer, Bad Company 2

MG3

A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.

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MG3, 7.62x51mm NATO
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File:BC2 MG3.jpg
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MG3, Bad Company 2 Multiplayer with Red Dot sight.
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MG3, Bad Company 2 Single Player

Launchers

M203

Mounted on the HK416, M16A2, and AUG.

File:BC2 M16.jpg
M203, 40x46mm

GP-30

Mounted on the AEK-971 and the AN-94.

File:BC2 AEK971.jpg
GP30, 40mm

Heckler & Koch M320

Mounted on the XM8.

(Some say "It's AG-36." but, in reality, it can't mounted on the XM8. The AG 36 (for G36) is an adapted M320. The L85A2 rifle uses an other adapted M320 called the AG 80,this is not the same as the AG 36.

Heckler & Koch M-320, 40mm
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M-320 Reloading, Bad Company 2 Single Player

RPG-7

RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.

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RPG-7 - 40mm
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RPG-7, Bad Company 2 Multiplayer, Arica Harbor

M136 AT4

Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.

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M136 AT4, 84mm
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AT4 Multiplayer
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AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.

Carl Gustav M3

Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.

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Carl Gustav M3, 84mm
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File:BC2 M2.jpg
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Carl Gustav, Bad Comopany 2 Multiplayer

Emplaced Weapons

XM312

The XM312 is mounted on Humvees, CAVs, and stationary turrets.

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XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.
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XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun
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XM312 mounted on a Humvee, Side View
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XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The sheild is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.

Kord heavy machine gun

Mounted on stationary turrets and Vodniks.

File:BC2 KORD.jpg
Kord heavy machine gun 12.7x108mm with ammo drum
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Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents

Browning M1919

Browning M1919 only appears in the first level as a mounted machine gun used by the Japanese.

File:Browning 1919.JPG
Browning M1919 .30 Cal Left side
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Browning M1919 .30 Cal Right side

Browning M2

The Browning M2 is mounted on top of the american M1A2 tank

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M134 Minigun

Mounted on MH-60 Black Hawks.

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Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.

XM307

The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.

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XM307, 25x59mm B
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XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.

QLZ-87

The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.

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QLZ-87, 35mm
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BGM-71 TOW

Mounted on stationary turrets and some Humvees.

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BGM-71 TOW mounted on M220 tripod 152mm

AT-14 Kornet

File:Kornet-at-14-anti-tank-missile.jpg

Mounted on stationary turrets.

ZU-23-2

Mounted alone and sometimes on the BMD-3

M167 VADS

Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.

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M167, Bad Company 2 Multiplayer, Atacama Desert Rush



Battlefield: Bad Company 2 Vietnam (Expansion Pack)

Assault Rifles

M16A1

Seen in the TGS Trailer. Has a 30 round capacity despite being modeled with a Vietnam-era 20-round magazine. Also the reload animation reveals that this weapon lacks a forward bolt assist, which makes its aesthetic appearance more like the original M16 rather than the M16A1.

File:BC2V-M16.jpg

File:M16 reloading.jpg File:M16 sighth.jpg

AK47

Used in the TGS game-play demo.

File:BC2V-AK.jpg

File:Reloadingvietnam.jpg

Battle Rifles

M14

The M14 appears to be fully automatic in the expansion.

File:BC2V-M14.jpg

File:M14123.jpg

Submachine Guns

PPSh-41

Used in the TGS Game-play demo. Despite being modeled with a drum magazine, the in-game weapon has a magazine capacity of 25.

File:BC2V-PPSH.jpg

File:Asdadsadsasdasdasda.jpg

MAC-10

Called the "M10" in-game, and has a 40-round magazine.

File:BC2V-MAC10.jpg

File:Mac10123.jpg

IMI Uzi

the Uzi makes a return in this expansion.

File:BC2V-UZI.jpg
Note that there isn't a suppressor on this one

File:Uzi123.jpg

Machine Guns

Browning M1919

Seen mounted on american M15A jeep

MG34

Mounted on NVA T54 tanks and GAZ69 trucks

M60

The M60 is available to the medic class, and differs only cosmetically from the version found in the base game. File:M60123.jpg

M60D

Two M60D are mounted on every UH-1 "Huey" helicopter.

Stoner 63

Used in the TGS Game-play demo. Called the "XM22" in-game, and feeds from a 200-round belt box. File:Asdadsasdasdasdasdas.jpg

RPK

Seen in the Hill 137 trailer. File:Pkm123.jpg File:Pkmreloading.jpg

Handguns

Tokarev TT-33 Pistol

Used in the TGS Game-play demo

Colt M1911A1

The M1911A1 makes a return.

Sniper Rifles

SVD Dragunov

Seen in the Hill 137 trailer.

M40 Sniper Rifle

File:BC2V-M40.jpg

M21

File:M21 m1a.jpg
M21 Sniper Rifle - 7.62x51mm NATO

Shotguns

Remington 870 Shotgun

File:BC2V-870.jpg

Launchers

M79 grenade launcher

Used in the TGS Game-play demo

File:BC2V-M79.jpg
The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now

RPG-7

File:BC2V-RPG.jpg

Miscellaneous

M2 Flamethrower

File:BC2V-Flamethrower.jpg