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Operation Flashpoint: Dragon Rising: Difference between revisions
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=U.S. Marines= | =U.S. Marines= | ||
==Pistols== | ==Pistols== | ||
===[[M1911]]=== | ===[[M1911]]=== | ||
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]] | [[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]] | ||
The standard issue pistol of all marines in game, called the MEU SOC in game. | The standard issue pistol of all marines in game, called the "MEU SOC" in game. | ||
==Submachine Guns== | ==Submachine Guns== | ||
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==Machine Guns== | ==Machine Guns== | ||
===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]=== | ===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]=== | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]] | ||
�[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]] | �[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]] | ||
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]] | [[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]] | ||
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===[[M240 machine gun]]=== | ===[[M240 machine gun]]=== | ||
Can be seen pintle mounted on the roof of some american vehicles. | |||
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]] | [[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]] | ||
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[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]] | [[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]] | ||
==Removed weapons== | |||
===M1014 JSCS=== | |||
M1014 combat shotgun was removed from the game before release. Its model can be found in game files. | |||
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]] | |||
===Stoeger Model 2000=== | |||
M2000 combat shotgun was removed from the game before release. Its model can be found in game files. | |||
===MP5SD=== | |||
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files. | |||
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Revision as of 12:30, 28 December 2010
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The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
U.S. Marines
Pistols
M1911
The standard issue pistol of all marines in game, called the "MEU SOC" in game.
Submachine Guns
MP5A4
Assault Rifles
FN SCAR-L Mod 0 (Mk. 16)
Two versions of the Mk. 16 are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope.
FN SCAR-H Mod 0 (Mk. 17)
Two versions of the Mk. 17 are known to be in the game: a "marksman" version with an ACOG scope, and a "night ops" version with a night vision scope.
M4A1
Six different versions of the M4A1 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and a suppressor, a "marksman" version with an ACOG scope, and a "stealth" version with a suppressor and red dot scope.
M16A4
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope.
Sniper Rifles
M82
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "night ops" version with a night vision scope.
M21
Machine Guns
M249 S.A.W.
�
Mk. 48 Mod 0
M240 machine gun
Can be seen pintle mounted on the roof of some american vehicles.
M2HB
Special Weapons
M32 MGL
Mk 153 Mod 0 SMAW
FGM-148 Javelin
FIM-92A Stinger
M203
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with a night vision scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with a night vision scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
Type 69 RPG
PF-89
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
Removed weapons
M1014 JSCS
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.
Stoeger Model 2000
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.
MP5SD
MP5SD was removed from the game before release. Its model can be found in game files.