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Fallout: A Post-Nuclear Role-Playing Game: Difference between revisions
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== .233 Pistol == | === .233 Pistol === | ||
The .223 is the god of all the small guns pistols. It does more damage than any other non-energy pistol, and fires a .223 FMJ round, which has the best DR modifier and second-best AC modifier of any ammo. The only downside is the low ammo capacity, a paltry 5 rounds. Even the 14mm and .44 revolver hold more ammo. Still, with .223 a common caliber and the damage on the .223 pistol being astronomical, it's easily one of the best weapons in the game, it is also based on Deckard's Handgun from [[Blade Runner]]. | The .223 is the god of all the small guns pistols. It does more damage than any other non-energy pistol, and fires a .223 FMJ round, which has the best DR modifier and second-best AC modifier of any ammo. The only downside is the low ammo capacity, a paltry 5 rounds. Even the 14mm and .44 revolver hold more ammo. Still, with .223 a common caliber and the damage on the .223 pistol being astronomical, it's easily one of the best weapons in the game, it is also based on Deckard's Handgun from [[Blade Runner]]. | ||
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Revision as of 16:19, 11 December 2010
The following guns were used in the video game Fallout
Handguns
Colt 6520 10mm Pistol
Based on the revolver from the cover of the comic Hard Boiled, the Colt 6520 Autoloading pistol is known for its durability and reliability, with individual weapons known to have survived well over 150 years of sun, sand, wind, and nuclear fallout. Its simple design allows it to be repaired with very simple tools, a great asset to those wandering the wasteland.
SIG-Sauer 14mm Pistol
An Switzerland SIG-Sauer 14mm handgun, likely designed for long-range pistol hunting or target shooting. It was imported to the United States from the European Commonwealth before the war. Decently common early on in the survivor era after The Great War, but the number of working units have swiftly declined.
9mm Mauser
The 9mm Mauser is a very rare small gun. So rare that only one is obtainable in Fallout, but they are a little more common in Fallout 2.
Desert Eagle .44
The Desert Eagle really serves as an excellent mid-game pistol, offering higher damage than the old 10mm, and a fairly common ammo type. It out-ranges the .44 Magnum Revolver by a bit, and carries 2 more rounds in a magazine, but the .44 Magnum does more damage and can be fired for fewer AP. Great until you can get your hands on a Needler Pistol or .223 Pistol. Could be replaced by the 14mm Pistol, but only with an armor-piercing fix patch.
.233 Pistol
The .223 is the god of all the small guns pistols. It does more damage than any other non-energy pistol, and fires a .223 FMJ round, which has the best DR modifier and second-best AC modifier of any ammo. The only downside is the low ammo capacity, a paltry 5 rounds. Even the 14mm and .44 revolver hold more ammo. Still, with .223 a common caliber and the damage on the .223 pistol being astronomical, it's easily one of the best weapons in the game, it is also based on Deckard's Handgun from Blade Runner.
Shotguns
Winchester Widowmaker
The Winchester widowmaker shotgun is a double-barreled 12 gauge shotgun with a mahogany grip. It also comes in a sawed-off variant. It has decent damage, but terrible range. Still, it is an all-around good weapon for early in the game.
City-Killer
The City-Killer is a pretty powerful close-range weapon, outclassing pretty much every other small gun except the AK-112 loaded with JHP rounds. There are better options for destroying enemies at close range, but the combat shotgun's ammo type is far more common and efficient compared to 5mm or flamer fuel.
SMGs
H&K MP9 10mm SMG
It's considered to be one of the finest weapons in the world. The single shot is acceptable, instantly making the 6520 pistol useless, and the burst mode is excellent. The MP9 is easy to control, and can dish out more punishment than other firearms in its size category. Consequently, it is highly popular among people requiring a powerful but compact source of firepower with low maintenance requirements. This weapon is vital amongst freelance-mercs as it can spew death at close range. It is an excellent weapon early in the game and can shred unarmored foes. It is very deadly at close range. Ammo can be found almost anywhere.
Rifles
AK-112 5mm Assault Rifle
The AK-112 was an old military model of supposely Soviet origin that was in service during the early 21st century. Chambered for 5mm ammunition, it utilizes a 24-round magazine and is capable of firing single-shot or in bursts. This weapon was eventually considered aged and was scheduled to be replaced, just prior to the Great War.
Colt Rangemaster Hunting Rifle
DKS-501 Sniper Rifle
This rifle allows the user to do insane damage to the critical body areas, if player has the stats to back it up. The Sniper Rifle does not share the same reduction in accuracy when enemies close in as the Scoped Hunting Rifle. The Sniper Rifle boasts good damage, max range, and ammo for it is quite common. It has two glaring flaws however - it has a small ammo capacity, and costs an extra AP to fire. This means targeted shots, although accurate, take 7 AP to fire.
BB Guns
Red Ryder BB Gun
The Red Ryder BB gun has good magazine capacity, but it is almost useless in-game because of a very low damage potential.
Heavy Weapons
Flambe 450 Flamer
The Flamer is a sort of middle ground between the big guns. It has the shortest range of any big gun, but does quite a bit more damage per shot compared to miniguns. Fire resistance is often lower than Normal resistance, so a flamer can usually do more damage to an enemy in Power Armor than a minigun, and has less danger to the user compared to the BigBazooka Rocket launcher. Floaters, especially, have very low Fire resistance. The only downside to the flamer is the heavy ammo, which weighs 10 pounds for a cluster of 10 shots.
Rockwell CZ53 Personal Minigun
A Rockwell CZ53 personal minigun. A multi-barreled chaingun firing 5mm ammunition at over 60,000 RPM. The favorite weapon of the Mariposa super mutants. When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced Avenger miniguns.Based on the GE M134 Minigun.
Rockwell BigBazooka Rocket Launcher
In Fallout, this weapon was very useful, capable of doing massive damage to clustered targets from a long-range. In Fallout 2 however, by the time the player finds the weapon and can access a consistent supply of ammo for it, they're likely near the end of the game, where enemies tend to wear power armor of some sort. Even then, the effective-yet-oddly-designed armor piercing rockets it uses can slice through most Enclave contingents with one or two blasts. Most enemies, including deathclaws and aliens, though, have very little explosion resistance, making packs excellent targets. Using this on a locked door will destroy the door but you can still walk through it, Probably based on the M47 Dragon rocket launcher.
Laser Weaponry
Handguns
Wattz 1000 Laser Pistol
The Wattz 1000 laser pistol is a civilian model, with the wattage lower than police or military versions. The reason for this is that it uses a less powerful cell and a laser focusing diode instead of a crystal array. For security, it can be locked down for transport, with a proper arming sequence needed to render it operable again.
Glock 86 Plasma Pistol
The Glock 86 is a powerful energy-based handgun, being able to punch through many low-level critters and most types of armor with ease. Even late into Fallout 2, it still deals a decent amount of damage to Wanamingoes and Enclave soldiers.
Alien Blaster
The alien blaster is particularly devastating as a close range weapon, and along with the turbo plasma rifle is one of the most formidable weapons in the Fallout games up to date. It can be fired for 2 action points with Fast Shot and the Bonus Rate of Fire Perks. If used by a character with high skill levels and accompanying perks, it can cause up to 150 damage per hit. Very random damage and short range make it hard to consistently use effectively, so hope for a lot of critical shots.
Rifles
Wattz 2000 Laser Rifle
Having a very long range and acute accuracy, the laser rifle can be effectively used in long distance combat. However, many enemies have a lot of resistance to laser weapons, and as such the laser weapons are rendered much weaker against more formidable adversaries such as Enclave troops (the Adv. Power Armor MK2 has 95% resistance against laser damage, for example). Accurate critical hits over a long distance are the Wattz 2000's strongest selling point.
Winchester P94 Plasma Rifle
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by microfusion cells and heavy energy cells, which found applications in military and industrial fields. The bolt forms in a special chamber, which is then sent down a superconducting barrel and, in the most common models, stabilized by electromagnetic claws upon exiting it. Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms, however, later developments by the US Army would lead to a more compact design, perfectly suited for urban warfare. Regardless, all types of plasma rifles have a common feature - when a critical hit is delivered, they can literally melt down enemies. While industrial casters weren't powerful enough to dissolve bones too, later ones had no problem converting the target into a puddle of goo. The Winchester Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel ending in electromagnetic claws helping to form the plasma bolt.
Winchester P94 Turbo Plasma Rifle
The Turbo plasma rifle is a modified P94 plasma rifle, resulting in an increase in the rate of fire, in Fallout this means the weapon can be fired for 1 AP less.
Heavy Weapons
H&K L30 Gatling Laser
Commonly regarded as the ultimate energy weapon, the L30 saw use (post-War) by Brotherhood of Steel Paladins, Unity Nightkin and even Enclave soldiers. (On that note, Advanced Power Armors have a 90% resistance against laser damage, which means the user has to rely on critical hits to deal significant damage against Enclave soldiers).