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Resident Evil 2: Difference between revisions
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Hunk carries this weapon as well in his mini game. | Hunk carries this weapon as well in his mini game. | ||
== [[M79 grenade launcher]] == | == [[M79 grenade launcher]] == |
Revision as of 14:01, 23 November 2010
The following weapons were used in the videogame Resident Evil 2:
Browning Hi-Power
The Browning Hi-Power is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV. The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. Annette and William Birkin are also seen using the weapon during the FMV cutscene.
Heckler & Koch VP70M
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.
Heckler & Koch MP5A3
The U.S.S Squad uses these during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.
Colt Single Action Army
Claire receives this weapon when she unlocks her second outfit. It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod. The weapon acts more like a modern revolver with a swing-out cylinder.
Desert Eagle Mark XIX
Leon finds this weapon in a guard shack next to a dead guard Scenario "A" or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil.
The weapon is chambered in .50 AE and holds 8 rounds. This is odd as a .50 AE only holds 7 rounds in the magazine while a .44 Magnum holds 8. The only way this would be possible in real life is if a round is already chambered before inserting a full magazine (7+1).
HUNK also carries this weapon in it's original form in his bonus game.
Chief Irons pulls a blued Desert Eagle on Claire twice, when they first meet and shortly before Claire enters the sewers. He is killed by either William Birkin or a G-Creature halfway through the game and is never seen firing it.
It has a custom wooden grip.
MAC-11
This weapon is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario "A" the other character will not be able to get the weapon in Scenario "B" until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired.
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.
Remington Model 1100
This firearm can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.
Remington Model 870P
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100P, however this would have been impossible in real life as the two models are based on completely different operating systems.
Hunk carries this weapon as well in his mini game.
M79 grenade launcher
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds.
Spark Shot
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns.
[1]== Bow Gun == A crossbow capable of firing three arrows at a target at one time. Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time
This pistol crossbow has a 50 pound draw, cocking lever, adjustable sights, safety, durable fiber construction, and comes with three plastic bolts (arrows). Bolts fired travel at 200 feet per second with pinpoint accuracy up to 60 feet. This pistol crossbow has outstanding performance and is powerful and portable.
Flame Thrower
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures.
FIM-92 Stinger
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.
Minigun
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.