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Left 4 Dead 2: Difference between revisions
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== [[Browning M2|Browning M2 Machine Gun]] == | == [[Browning M2|Browning M2 Machine Gun]] == | ||
Heavy machine gun. | Heavy machine gun. Replaces the [[GE M134 Minigun]] from the first game. | ||
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2.]] | [[Image:BrowningM2.jpg|thumb|none|450px|Browning M2.]] | ||
== [[GE M134 Minigun]] == | |||
The minigun from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased. | |||
[[Image:L4Dminigun.JPG|thumb|none|500px]] | |||
== [[M60 machine gun]] == | == [[M60 machine gun]] == | ||
Only available in The Passing DLC. It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an | Only available in The Passing DLC. It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called "Till it Goes Click", which requires the player to mow down 25 infected without letting go of the trigger. | ||
[[Image:M60.jpg|thumb|none|500px|M60 machine gun 7.62x51mm NATO]] | [[Image:M60.jpg|thumb|none|500px|M60 machine gun 7.62x51mm NATO]] | ||
[[image:L4D2M60.jpg|thumb|none|500px]] | [[image:L4D2M60.jpg|thumb|none|500px]] |
Revision as of 18:50, 1 November 2010
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Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead.
Pistols
SIG P220
A custom Sig Sauer P220 is now one of standard handguns for the Survivors. The pistol appears to be a composite of Sig Sauer pistols, it mostly resembles the P220 SAO (Single-Action Only), but has the P228's shorter slide and barrel. The gun also features a custom two-tone finish, unknown custom sights, and an underbarrel tactical flashlight. The slide of the pistol has "Triton P220" printed on it. It's magazine capacity is 15 rounds, while the actual P220 carries a maximum 9 of rounds in 9mm and 8 in .45 ACP.
On a side note, there's a line in the pistol's script that says "EjectBrassEffect" "weapon_shell_casing_9mm".
Combination Glock
A Glock pistol is seen used as the second handgun for dual wielding, The Glock is actually not a 17 directly but composite blend of Glocks, the shape of the fore-end of the slide is the shape of some of the subcompact models like the 26, the dimensions of the Glock itself have the slide length of a standard frame like a G17 but the grip seems stunted and off a slightly smaller compact model like the 15 round G19. It does not have a mounted flashlight on it.
Desert Eagle
The pistol holds 8 rounds like the .44 Magnum version, even though it is modeled after the .50 caliber version.
The Desert Eagle has more recoil and a slower rate of fire, but has much more stopping power than the standard sidearms and greater accuracy. This weapon usually kills common infected with a single shot or knocks them back or down to the ground.
When found in Whitaker's Gun Shop, a sign names the pistol "Desert Cobra," and the game fictionally states that only 2000 were ever made and prices them at 2000 dollars apiece, probably Whitakers marketing ploy at work.
Shotguns
Remington 870 Police Magnum Riot
A similar shotgun like the "Renegade Rangmaster" from the first game appears in this game, but has a new model. It now resembles the Remington 870 Police Magnum Riot Shotgun, but it still has a Ithaca 37-like magazine tube.
Benelli M4 Super 90
The shotgun from the first game which is another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine (while the real one has an 7 round magazine) and a flashlight clipped to the barrel right in front of the handguard.
Remington 870 Marine Magnum
Remington 870 Marine Magnum is seen with a Mariner NP3 finish. Its got a ventilated rib and ghost-ring sights. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns.
SPAS 12
The SPAS 12 is featured here as the resident Auto Shotgun, It carries 10 rounds while the real one has a max capacity of 8 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet then its counterpart, but to compensate, it shoots less pellets per shell.
SMGs
MAC-10
Seen fitted with the legendary Mitchell Werbell suppressor. On some versions, it appears to have a flashlight attached to the suppressor with zip ties. It's got a 50 round magazine, despite the fact the one used in the game looks like it was modeled after one with a 30 round magazine.
IMI Uzi
The Uzi from the first game. It is the same full-sized First Tier Uzi using a 50 round magazine (modeled after the 32 round one) with a flashlight tapped to it's handguard.
Rifles
Ruger Mini-14
The Ruger Mini-14 hunting rifle has been carried over from the previous game.
Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle.
M16A2
The M-16 from the first game appears in Left 4 Dead 2. It fires in full auto, like M16A3. This appears to have the highest rate of fire out of all the assault rifles.
AKM
The AKM has a 40 round magazine which is 10 less than the M16 and 20 less than the SCAR-L. It also has the lowest rate of fire of the assault rifles, but also does very good damage to the Infected.
Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using RPK magazines, although it makes the weapon rather bulky.
FN SCAR-L
FN SCAR-L uses a 60 round magazine, and fires in a three-shot burst. although if you keep the trigger depressed, it will fire successive three-shot bursts (real SCARs do not have burst fire mode) without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. Seems to be a composite model as "Mk.17" markings (denoting the SCAR-H) can be made out on the side of the weapon, yet it has the SCAR-L's STANAG 30-round mag model. The SCAR-L in-game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16" barrel and a M16A2 flash-hider.
HK MSG90A1
The Heckler & Koch MSG90A1 serves as a long range weapon like the Mini-14 from the first game. It is modeled after the H&K MSG90A1 sniper rifle, with some features from the H&K G3/SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3/SG1's fore-grip and bi-pod, rear sight (which is the same as rest of the G3 series) and scope mount. Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle.
Machine Guns
Browning M2 Machine Gun
Heavy machine gun. Replaces the GE M134 Minigun from the first game.
GE M134 Minigun
The minigun from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.
M60 machine gun
Only available in The Passing DLC. It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called "Till it Goes Click", which requires the player to mow down 25 infected without letting go of the trigger.
Other
M79 grenade launcher
A rare and powerful weapon. As a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion.
It comes with 31 fragmentation grenades, kill a Tank in only 2-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It also can use incendiary rounds if incendiary ammo boxes are used and for some bizarre reason, you can also put a laser sights on it.
Pipe Bomb
As in the first game the pipe bomb has a smoke alarm attached to it that beeps loudly and brings zombies running.
Molotov Cocktail
Same as the one from the first game.
German Version
Because of the strict censorship in Germany Valve decided to add 4 Counter-Strike: Source weapons. You are able to use them even in non-German versions of the game if you play with someone with the German version. You can also use these weapons via cheat in the console (give smg_mp5...) but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.
MP5A5
It has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage is the same as the MAC-10.
Steyr Scout
It has lower rate of fire than other sniper rifles in game, but good accuracy.
Accuracy International AWSM
It has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot.
SIG SG 552
It has a 2x scope and two rates of fire, determined by whether the scope is in use. Without looking down the scope, it has the highest automatic rate of fire out of all assault rifles.