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Silent Hill: Homecoming: Difference between revisions
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== Handguns == | == Handguns == | ||
=== | === Taurus PT92 === | ||
Known as the MK 23 Handgun in-game, it best resembles the Taurus PT92. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in Resident Evil, although without the stainless barrel or the slide-mounted safety. However, it has an unrealisticly low capacity of 7 (unless modified to use .45 ACP rounds, as the handgun ammunition boxes hint) on Normal difficulty and 5 on Hard. Alex can obtain this handgun once he has passed over the Old Revolver to Curtis. He offers the MK 23 as a fair trade. | |||
Known as the MK 23 Handgun in-game, it best resembles the | |||
Can be a typo of the makers from the MK22, a 9mm pistol with similiar shape and a 8 round magazine. | Can be a typo of the makers from the MK22, a 9mm pistol with similiar shape and a 8 round magazine. | ||
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=== Beretta 89 === | === Beretta 89 === | ||
Known as the "Chrome Hammer" Pistol in-game, it has a distinctive resemblence to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. The Chrome Hammer can hold up to 7 bullets at one time on Hard Mode. Alex can obtain this if he hacks away at the wooden barricade in the cemetary with the Fire Axe. Obtaining this weapon is optional. | |||
Known as the "Chrome Hammer" Pistol in-game, it has a distinctive resemblence to | |||
== Shotguns == | == Shotguns == |
Revision as of 17:37, 30 October 2010
Handguns
Taurus PT92
Known as the MK 23 Handgun in-game, it best resembles the Taurus PT92. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in Resident Evil, although without the stainless barrel or the slide-mounted safety. However, it has an unrealisticly low capacity of 7 (unless modified to use .45 ACP rounds, as the handgun ammunition boxes hint) on Normal difficulty and 5 on Hard. Alex can obtain this handgun once he has passed over the Old Revolver to Curtis. He offers the MK 23 as a fair trade.
Can be a typo of the makers from the MK22, a 9mm pistol with similiar shape and a 8 round magazine.
Beretta 89
Known as the "Chrome Hammer" Pistol in-game, it has a distinctive resemblence to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. The Chrome Hammer can hold up to 7 bullets at one time on Hard Mode. Alex can obtain this if he hacks away at the wooden barricade in the cemetary with the Fire Axe. Obtaining this weapon is optional.
Shotguns
Roadblocker
Simply known as the Shotgun in-game, despite being a 12-gauge shotgun, it best resembles the Ithaca Mag 10 "Roadblocker" merely for its shape and is pump action. As with the MK 23 it has an unrealistic capacity of 3 shells on Hard difficulty. Alex obtains this at the police station, where deputy Wheeler gives it to him.
Franchi SPAS-12
The SPAS 12 is featured in-game as the "Bluesteel" shotgun and is an upgraded version of the regular Shotgun, however it does not feature a stock. Like the Chrome Hammer, the Bluesteel is also optional and can be obtained when Alex is trapped in the 'Otherworld' of his own home. The Bluesteel has a slightly more realistic ammo count with 4 shells at a time.
Rifles
M14
The M14 ingame holds 5 rounds and is one of the more stronger weapons of the game although ammunition is scarce with a cap at 5 in the magazine and 10 on hand, the M14 is an optional weapon acquired in the Dargento Cemetary as a reward of completing the Janus statue puzzle.
Police marksman rifle
Uncertain to what the weapon may be however upon first glance it does resemble an Accuracy International Arctic Warfare L96A1 without a scope, the weapon is located towards the end of the game in the Underground room 113 under the name "Police markman rifle", it is similar to the M14 in terms of ammunition and capacity however it has more power, due to the weapon being located in close proximity to Deupty Wheeler and lacking any form of attachments it may be possible the L96 was bought as a civilian model for use by the Shepherds Glen police.