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Black: Difference between revisions
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== HK G36C == | == HK G36C == | ||
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger. | The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger. The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes. Manages to feed off of taped-up banana-style AK mags. | ||
[[Image:G36cblack.jpg|thumb|none|400px|G36C in game.]] | [[Image:G36cblack.jpg|thumb|none|400px|G36C in game.]] | ||
Revision as of 20:16, 26 October 2010
The following weapons appear in the video game Black:
DC3 Elite Pistol
A cross between the Beretta 92F and the IMI Desert Eagle, having the looks of a 92F and the damage and recoil of the Desert Eagle. (Looks more like a Five Seven + Desert Eagle). It is the first weapon the player uses and is pretty much completely ineffective. Just after you spawn with one in your hand, you'll find that you need the SPAS-12 to breach the door and get out of the room. Right outside the door is an AK and so now you don't need the pistol. The only time you can ever do anything cool with it is one point at which a single shot, even silenced, will destroy a fuel drum, which will destroy a truck, which will kill four or five guys standing around it shooting the breeze.
Glock 19
The Glock 19 has an optional silencer for people who haven't really understood the idea of this game. Strangely, in a game full of idiotic overkill-inducing ammunition capacities, the 17-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check. Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.
Colt Anaconda
This is the only one shot kill pistol in the game.
FN P90
The FN P90 is featured, with a doubled magazine. Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns, even though that ammunition looks like a stack of MAC-10 mags.
MAC-10
The Ingram MAC-10 appears in the game, with rails on top, what looks like ghost-ring sights (you can't use them) and a silencer that differs from the normal silencer model used on all the other guns. Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout. Its magazines are the model for submachine gun ammunition, although the other SMGs are all 9mm except the P90.
Uzi
In possibly the most obvious inaccuracy in the game, the Uzi was given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle.
MP5A5
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. Somehow it manages to feed off of stacks of MAC-10 ammunition like the P90.
AK-47
Also a major mess up that the shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.
HK G36C
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger. The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes. Manages to feed off of taped-up banana-style AK mags.
M16
This gun has over three times the magazine capacity of the real M16. In addition the charging handle moves back every time the gun is fired. Unless they were going with the original design (AR-15 with the charging handle below the carry handle) this shouldn't happen.
Walther WA2000
The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.
RPG-7
M249 SAW
Remington 870
SPAS-12
M203 Grenade Launcher
Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.