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Call of Duty: Modern Warfare 2: Difference between revisions
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==Handguns== | ==Handguns== | ||
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes. All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise). | Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes. All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise). | ||
===Heckler & Koch USP45=== | |||
=== | Modified (with threaded barrels) [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In singleplayer, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.) | ||
In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment. | |||
[[Image: | [[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45ACP]] | ||
[[Image: | [[Image:Mw2usp45.jpg|400px]] | ||
[[Image: | [[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]] | ||
[[Image: | [[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]] | ||
[[Image: | [[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in-game]] | ||
===Colt Anaconda .44=== | ===Colt Anaconda .44=== | ||
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[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]] | [[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]] | ||
=== | ===Beretta 92SB=== | ||
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor. | |||
[[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]] | |||
[[Image: | [[Image:M92FS.png|thumb|none|400px|Note the rounded trigger guard, denoting the pistol as a 92SB]] | ||
[[Image: | [[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]] | ||
[[Image: | [[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]] | ||
[[Image: | [[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in first-person view.]] | ||
[[Image: | |||
===IMI Desert Eagle=== | ===IMI Desert Eagle=== | ||
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[[Image:MW2-holsteredM1911.jpg|thumb|none|400px|A dead Ghillie sniper with a holstered M1911.]] | [[Image:MW2-holsteredM1911.jpg|thumb|none|400px|A dead Ghillie sniper with a holstered M1911.]] | ||
== | ==Machine Pistols== | ||
===PP-2000=== | |||
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level "The Only Easy Day...Was Yesterday." It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil. Additionally, the weapon's only drawback is its 20 round magazine. | |||
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]] | |||
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]] | |||
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in first-person view]] | |||
[[Image:Mw2Pp2000.jpg|400px]] | |||
===Glock 17 converted to full-auto=== | |||
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly. | |||
[[Image:Glock_12892-1-.jpg|thumb|none|300px|Glock 17 OD Green - 9x19mm]] | |||
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as "G18" in the create a class menu.]] | |||
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in first-person view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by "Roach" on a snowmobile in Mission "Cliffhanger". Note olive-drab frame.]] | |||
===Beretta 92FS converted to selective fire=== | ===Beretta 92FS converted to selective fire=== | ||
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in "The Gulag" when the player is searching the prison for prisoner 627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. | A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in "The Gulag" when the player is searching the prison for prisoner 627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. | ||
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[[Image:Tmp.jpg|thumb|none|400px|B&T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]] | [[Image:Tmp.jpg|thumb|none|400px|B&T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]] | ||
== | ==Sub-machine Guns== | ||
== | |||
===Heckler & Koch MP5K=== | ===Heckler & Koch MP5K=== | ||
The [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions. | The [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions. | ||
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[[image:MW2TR5.jpg|thumb|none|400px|A Russian soldier with a UMP.]] | [[image:MW2TR5.jpg|thumb|none|400px|A Russian soldier with a UMP.]] | ||
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]] | [[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]] | ||
===TDI Vector=== | |||
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. | |||
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]] | |||
[[Image:Mw2Vector.jpg|thumb|none|400px]] | |||
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]] | |||
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]] | |||
===FN P90TR=== | |||
Used by Russians and Shadow Company in singleplayer. | |||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]] | |||
[[Image:Mw2P90.jpg|400px]] | |||
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in first-person view.]] | |||
===IMI Mini-Uzi=== | ===IMI Mini-Uzi=== | ||
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[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]] | [[Image:381.png|thumb|none|400px|Mini Uzi in-game.]] | ||
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]] | [[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]] | ||
===PPSh-41=== | ===PPSh-41=== | ||
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[[Image:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | [[Image:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | ||
[[Image:COD4-PPSH.jpg|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that "Hidden" is the Call of Duty 4 mssion "All Ghilled Up" in reverse with updated weapons and enemy types.]] | [[Image:COD4-PPSH.jpg|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that "Hidden" is the Call of Duty 4 mssion "All Ghilled Up" in reverse with updated weapons and enemy types.]] | ||
==Assault Rifles== | ==Assault Rifles== | ||
===FAMAS F1=== | ===FAMAS F1=== | ||
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. Occasionally, it can be seen in singleplayer using White Tape Camo, which is used as a temporary stand-in for arctic camo. | The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. Occasionally, it can be seen in singleplayer using White Tape Camo, which is used as a temporary stand-in for arctic camo. | ||
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[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle w/ White Tape Camo.]] | [[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle w/ White Tape Camo.]] | ||
=== | ===M4A1 Carbine=== | ||
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. | |||
[[ | |||
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]] | |||
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]] | |||
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]] | |||
[[Image: | [[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]] | ||
[[Image: | [[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]] | ||
[[Image: | [[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]] | ||
[[Image: | :*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto. | ||
[[Image: | :*Another note: The M4A1 aswell the M16A4, lack the bullet ejection port as can be seen clearly on the two pictures above. This is the same modeling mistake like in Call of Duty 4. | ||
[[Image: | |||
===FN SCAR-H CQC=== | ===FN SCAR-H CQC=== | ||
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[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]] | [[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]] | ||
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]] | [[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]] | ||
===IMI Tavor TAR-21=== | ===IMI Tavor TAR-21=== | ||
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[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]] | [[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]] | ||
=== | ===FN FAL=== | ||
The [[ | The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped. | ||
[[Image: | [[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]] | ||
[[Image: | [[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]] | ||
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]] | |||
[[Image: | [[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in first-person view.]] | ||
[[Image: | [[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]] | ||
[[Image: | [[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]] | ||
===M16A4=== | ===M16A4=== | ||
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[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by "Roach" Sanderson in Mission "Cliffhanger".]] | [[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by "Roach" Sanderson in Mission "Cliffhanger".]] | ||
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]] | [[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]] | ||
===FN F2000=== | |||
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights. | |||
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]] | |||
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, first-person view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with "Masterkey" shotgun.]] | |||
===AK-47=== | |||
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. | |||
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]] | |||
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission "Cliffhangar".]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]] | |||
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain "Soap" MacTavish with an AK-47.]] | |||
===AK-74=== | |||
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game. | |||
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]] | |||
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AK-74 Poster.]] | |||
===Heckler & Koch G3A4=== | |||
The [[Heckler & Koch G3#H&K G3A4|H&K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL). | |||
[[Image:G3A4.jpg|thumb|none|400px|H&K G3A4 - 7.62x51mm]] | |||
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]] | |||
===IMI Galil=== | |||
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a [[Galil]]. | |||
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]] | |||
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] | |||
===Daewoo K2=== | |||
During briefing for "No Russian" a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2. | |||
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] | |||
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]] | |||
===FN SCAR-L=== | |||
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game. | |||
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]] | |||
[[Image:MW2Scar.jpg|thumb|500px|none|]] | |||
==Sniper Rifles== | ==Sniper Rifles== | ||
=== | ===Cheyenne Tactical M-200 Intervention=== | ||
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. | |||
[[Image: | [[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]] | ||
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]] | |||
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in first-person view.]] | |||
===Barrett M82=== | ===Barrett M82=== | ||
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[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]] | [[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]] | ||
=== | ===Walther WA 2000=== | ||
Used | Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy". | ||
[[Image: | [[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]] | ||
[[Image: | [[Image:WA2000.jpg|400px|thumb|none]] | ||
[[Image: | [[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in first-person view.]] | ||
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]] | |||
===M14 EBR=== | ===M14 EBR=== | ||
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[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]] | [[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]] | ||
=== | ===Accuracy International Arctic Warfare=== | ||
Seen in Multiplayer Menu Background art. | |||
[[Image: | [[Image:Mw2AIAW.jpg|thumb|none|500px|]] | ||
==Light Machine Guns== | ==Light Machine Guns== | ||
=== | ===L86A1 LSW=== | ||
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the "Afghanistan" MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard. | |||
[[Image: | [[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]] | ||
[[Image: | [[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]] | ||
[[Image: | [[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in first-person view.]] | ||
===Heckler & Koch MG4=== | ===Heckler & Koch MG4=== | ||
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[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]] | [[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]] | ||
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]] | [[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]] | ||
===RPD Light Machine Gun=== | ===RPD Light Machine Gun=== | ||
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[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]] | [[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]] | ||
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]] | [[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]] | ||
===FN M240B=== | |||
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable). | |||
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]] | |||
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level "No Russian".]] | |||
[[Image:M240_heartbeatsensor.jpg|thumb|none|400px|M240 with Heartbeat sensor.]] | |||
==Shotguns== | ==Shotguns== | ||
===Franchi SPAS-12=== | |||
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. | |||
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]] | |||
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]] | |||
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]] | |||
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in first-person view.]] | |||
===AA-12=== | ===AA-12=== | ||
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a supressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.". | The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a supressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.". | ||
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[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]] | [[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]] | ||
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]] | [[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]] | ||
===Sears Ranger=== | ===Sears Ranger=== | ||
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[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]] | [[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]] | ||
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]] | [[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]] | ||
==Launchers== | ==Launchers== | ||
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[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]] | [[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]] | ||
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]] | [[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]] | ||
===M79 grenade launcher=== | |||
The [[M79 grenade launcher]] is issued with a dark brown stock and grip and called the "Thumper". | |||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]] | |||
[[Image:MW2m79.jpg|thumb|none|400px]] | |||
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 "Thumper" in first-person view.]] | |||
===FIM-92A Stinger=== | |||
The [[FIM-92A Stinger]] is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters. | |||
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]] | |||
[[Image:StingerMW.jpg|400px|thumb|none|FIM-92 Stinger Launcher]] | |||
[[Image:Mw2_singer_ego_idle.jpg|400px|thumb|none|Stinger in game.]] | |||
===FGM-148 Javelin=== | ===FGM-148 Javelin=== | ||
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[[Image:Javelin.jpg|400px|thumb|none]] | [[Image:Javelin.jpg|400px|thumb|none]] | ||
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]] | [[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]] | ||
===RPG-7=== | ===RPG-7=== | ||
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==Attachments== | ==Attachments== | ||
===M203 grenade launcher=== | |||
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others. | |||
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]] | |||
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]] | |||
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]] | |||
===Knight's Armament Masterkey=== | ===Knight's Armament Masterkey=== | ||
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer. | The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer. | ||
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[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]] | [[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]] | ||
=== | ==Grenades== | ||
===M67 hand grenade=== | |||
[[Image: | [[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]] | ||
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]] | |||
[[Image: | |||
===M18 Smoke Grenade=== | ===M18 Smoke Grenade=== | ||
The [[M18 smoke grenade]] is the standard smoke grenade you use in-game. | The [[M18 smoke grenade]] is the standard smoke grenade you use in-game. | ||
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]] | [[Image:M18red.jpg|thumb|none|M18 smoke grenade]] | ||
[[Image:M18Smoke-MW2.jpg|thumb|none|400px|A dead Russian with M18 smoke grenades attached to his belt.]] | [[Image:M18Smoke-MW2.jpg|thumb|none|400px|A dead Russian with M18 smoke grenades attached to his belt.]] | ||
==Mines== | ==Mines== |
Revision as of 22:28, 6 October 2010
The following weapons are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:
Handguns
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes. All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).
Heckler & Koch USP45
Modified (with threaded barrels) Heckler & Koch USP45s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In singleplayer, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.) In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.
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Colt Anaconda .44
The Colt Anaconda is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button. As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.
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Beretta 92SB
As in the original Modern Warfare (Call of Duty 4), the Beretta 92SB appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.
IMI Desert Eagle
Faust, Alejandro Rojas' assistant, carries a Desert Eagle with a laser aiming module attached it. It is equipped with incorrect 3-dot sights. The pistol modelled with Magnum Researches' new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no supressor or extended magazines are available.
The choreography of this scene is an homage to the briefcase scene in Collateral
Springfield Armory Professional 1911
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, "Game Over". Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler & Koch USP that magically appears. When Soap and Price reunite in during the Gulag level, Soap hands the pistol to Price and says, "This belongs to you sir." One of the only guns not usable in-game. Only usable in museum bonus level. Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt. Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.
Machine Pistols
PP-2000
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. The PP-2000 can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level "The Only Easy Day...Was Yesterday." It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil. Additionally, the weapon's only drawback is its 20 round magazine.
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Glock 17 converted to full-auto
The Glock 17 appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The Glock 18 is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly.
Beretta 92FS converted to selective fire
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in "The Gulag" when the player is searching the prison for prisoner 627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.
Brügger And Thomet MP9
The Brügger & Thomet MP-9 variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy. It is unlocked at level 58.
Sub-machine Guns
Heckler & Koch MP5K
The MP5K (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions.
Heckler & Koch UMP 45
Used by Russian police, Russian military, Shadow Company and Task Force 141. The UMP can be equipped with extended magazines, and is one of the only SMGs to use scopes.
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TDI Vector
The May 24th trailer shows a brief scene of the TDI Vector being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.
FN P90TR
Used by Russians and Shadow Company in singleplayer.
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IMI Mini-Uzi
Seen in the "Infamy" trailer. The Mini Uzi used by Brazilian Militia, Mideast OpFor and rarely Makarov's Ultranationalist in the level "Enemy of My Enemy". Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.
PPSh-41
In the Spec-Ops mission "Hidden," a statue of two Russian soldiers are seen with cement versions of the PPSh-41.
Assault Rifles
FAMAS F1
The FAMAS F1 is seen in the game. It can only fire in bursts, and is used mostly by Russians. Occasionally, it can be seen in singleplayer using White Tape Camo, which is used as a temporary stand-in for arctic camo.
M4A1 Carbine
The M4A1 variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The M4A1 is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport.
- A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.
- Another note: The M4A1 aswell the M16A4, lack the bullet ejection port as can be seen clearly on the two pictures above. This is the same modeling mistake like in Call of Duty 4.
FN SCAR-H CQC
Seen in game trailers and magazines. The SCAR-H is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45 and the tactical knife, all SCAR-H's in singleplayer are equipped with the "Extended Magazines" attachement. It also has a chopped down rear sight.
IMI Tavor TAR-21
The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The IMI Tavor TAR-21 almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).
FN FAL
The FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK-47 by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped.
M16A4
Seen in the "Infamy" trailer. The M16A4 is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.
Just like in Modern Warfare 1, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.
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Remington ACR
The Remington ACR is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.
FN F2000
An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.
AK-47
The AK-47 variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.
AK-74
The AK-74 is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.
Heckler & Koch G3A4
The H&K G3A4 appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).
IMI Galil
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a Galil.
Daewoo K2
During briefing for "No Russian" a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.
FN SCAR-L
In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L with an EOTech sight and a front grip, but it was never used in the game.
Sniper Rifles
Cheyenne Tactical M-200 Intervention
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.
Barrett M82
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).
Walther WA 2000
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy".
M14 EBR
This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an "M21EBR", likely to remind players of the actual M21 in Modern Warfare. An unscopped M14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission "Breach & Clear.". It is the only time you get to use it unscopped.
SVD Dragunov
The SVD Dragunov is only featured in campaign. Has winter furniture in the level "Contingency".
Accuracy International Arctic Warfare
Seen in Multiplayer Menu Background art.
Light Machine Guns
L86A1 LSW
The L86A1 Light Support Weapon was first seen in the "Afghanistan" MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard.
Heckler & Koch MG4
The Heckler & Koch MG4 is used by Russians in some levels and also seen in the Shadow Company base.
RPD Light Machine Gun
The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.
Steyr AUG HBAR
A Steyr AUG H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.
FN M240B
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from Aliens is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.
AA-12
The AA-12 is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a supressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.".
Armsel Striker
The Armsel Striker is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.
Benelli M4 Super 90
The Benelli M4 Super 90 is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.
Sears Ranger
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrells at the same time, despite that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.
Winchester Model 1887
The Winchester Model 1887 is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day.
I found this one while on the mission where you find the sacred weapon room,It was upstairs right by a few M240's
Winchester 1200
A Winchester 1200 shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.
Launchers
AT4
The M136 AT4 unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.
M79 grenade launcher
The M79 grenade launcher is issued with a dark brown stock and grip and called the "Thumper".
FIM-92A Stinger
The FIM-92A Stinger is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.
FGM-148 Javelin
An FGM-148 Javelin launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.
- I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in War of the Worlds and Cloverfield). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--Wildcards 19:16, 16 November 2009 (UTC)
- Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. Nohomers48 04:34, 18 February 2010 (UTC)
RPG-7
The RPG-7 is seen in the "Infamy" trailer and is used by all the enemy forces.
Attachments
M203 grenade launcher
The M203 grenade launcher appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.
Knight's Armament Masterkey
The Knight's Armament Masterkey shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.
GP-25
The GP-25 grenade launcher is sometimes seen mounted on the AK-47s in game.
Grenades
M67 hand grenade
M18 Smoke Grenade
The M18 smoke grenade is the standard smoke grenade you use in-game.
Mines
M18A1 Claymore
The standard issued deployable claymore for the player.
Mounted
GE M134 Minigun
GE M134 Miniguns are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.
Mark 19 Mod 3 Automatic Grenade Launcher
A lone Mark 19 Mod 3 automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.
M2 Browning Machine gun
The Browning M2 is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank. (Note the lack of ammo box or bullets).
M249 SAW
The M249 SAW can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.
See Also
Call of Duty franchise
- Call of Duty
- Call of Duty: United Offensive
- Call of Duty: Finest Hour
- Call of Duty 2
- Call of Duty 2: Big Red One
- Call of Duty 3
- Call of Duty 4: Modern Warfare
- Call of Duty 4: Modern Warfare (Nintendo DS Version)
- Call of Duty: World at War
- Call of Duty: World at War: Final Fronts
- Call of Duty: World at War (DS)
- Call of Duty: Black Ops