Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Talk:Metal Gear Solid 3: Snake Eater: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 86: Line 86:


*The Lockheed M-21 wouldn't fly until December of 1964 or launch a drone until 1966. The Mi-24 first flew in 1969. The Bartini Beriev VVA-14 WiG is from the early 70s. I don't think being an anachronism stops it being an M231.
*The Lockheed M-21 wouldn't fly until December of 1964 or launch a drone until 1966. The Mi-24 first flew in 1969. The Bartini Beriev VVA-14 WiG is from the early 70s. I don't think being an anachronism stops it being an M231.
:Yeah, but I kinda doubt Konami meant it to be a M231. I still think it's meant to be a custom M16 not a M231. Maybe it would help if you guys could get a good pic of a M231 and a good, clear close-up of the Patriot. :) Also, when were Beta-C magazines made.
:Yeah I agree, but I kinda doubt Konami meant it to be a M231. I still think it's meant to be a custom M16 not a M231. Maybe it would help if you guys could get a good pic of a M231 and a good, clear close-up of the Patriot. :) Also, when were Beta-C magazines made.

Revision as of 15:20, 28 September 2010

This Game is the best game.

Ok, it's not the best game but it's one of the best games of all time. It's basically an awesome Bond Movie. It has a awesome pre-title sequence (The Virtous Mission), a great title sequence with an awesome song (You know the one i'm talking about), a bond girl (EVA), fights with various henchmen (Cobras, Ocelot), Q (Sigint) and a incredibly ridiculous stereotypical evil enemy (Volgin and his cronies). It's the best game on the PS2. It also got great voice acting and extremely awesome and ridiculous stuff like when EVA dropsaults Ocelot with a motorcycle. Even though i got some complaints the game is still one of the best games of all time.-Oliveira 23:47, 20 June 2009 (UTC)

Sure is, I really like Ocelot in this game, he is so badass with his revolver tricks and that hand gesture he does all the time. I also like how the game has you use survival tactics too, such as finding food, and treating your injuries. It was this game got me into MGS.--Alienqueen11 23:57, 20 June 2009 (UTC)
I also like how Ocelot kinda admires Snake. I also like how Ocelot is basically a Cowboy and how Snake says that the engraving on his SAA ins't useful tatical wise. I just love this game. I think I'm the only one that laughed in MGS2 when there was the easter egg where snake is caught having a....ugh...erm... a happy time in a locker. Or was it MGS1? Anyway, i have some complaints about the game though. Like how EVA is supposed to be chinese and she looks extremely american or all the anachroisms (I probably spelled that wrong) or how Snake spergs out about guns.-Oliveira 00:31, 21 June 2009 (UTC)
If I remember correctly, and it's possible I may not because I haven't played MGS3 in a while, Eva was actually American but had been kidnapped by the Philosophers and sent to China, where she grew up in an orphanage-type place and was trained as a Chinese agent. Spartan198
I don't know but she's either Chinese or an american that defected to the chinese or she could be what you just said, Spartan.-Oliveira 14:19, 13 July 2009 (UTC)
She could be based on those Americans who was captured during the Korean war, in which they been indoctrinated about the Chinese Communism. When the war was over, they were released and starting to promote Communism in U.S. However Eva is not captured, so I guess she was either left behind by her American parents in China (could be Shanghai) when Mao Zedong won the Chinese Civil war and send to an orphanage or she was kidnapped by the Chinese Philosophers and train her into an agent. - Han

I remember this was the most played Metal Gear Solid game I've ever own. I would play it over and over more than my remake of MGS1 and MGS2. When MGS4 came out, I still had time to play the 3rd one again because of the story and gameplay. Excalibur01 06:12, 13 July 2009 (UTC)

Airsoft 1911

Error creating thumbnail: File missing
Snake's custom M1911: in reality, a custom airsoft gun made by Sheriff Co. of Japan.

I dont think thats the model they used in the game. First of all, it was a Government model, and on its slide it had 90 degree serrations like the GI M1911A1(Both on the front and on the back). The grip safety was a standard m1911a1 grip safety, but was edited in some regions. The trigger had 5 or 6 holes in it. It had a threaded black barrel, and the wooden grips were cut to accomodate a cqc knife. That 1911 may look similar to untrained eyes, but it's quite different from what Big Boss had in Op.Snake Eater.

Actually, the custom M1911A1 Naked Snake uses has no grip safety whatsoever. This is mentioned during radio conversations with Sigint. --Orca*

Could someone try to get a screencap of it from the menu rather than using the one from my site, and don't try to deny it, I edited it to remove the markings on the slide. -Crimson. This 1911 looks more like a colt XSE to me...-izak 99

this is the exact copy, more or less.. just an airsoft replica, copy paste the link* http://translate.google.com/translate?hl=en&sl=ja&u=http://www.y-cw.com/hal-12b.htm&ei=IIsUSsbuE9HVlQf4qrTFAw&sa=X&oi=translate&resnum=2&ct=result&prev=/search%3Fq%3Dnm%2B7267719%26hl%3Den%26rls%3DADBS,ADBS:2006-45,ADBS:en

Moved this into discussion. As I also noted in the MGS4 discussion, the airsoft gun in the picture has little more than a slight superficial resemblance to the weapon in the game. The link above seems to be a more accurate replica of the pistol in the game.

Slide lock on the tranq pistols

Why is it Snake never simply disengages the slide lock on the tranq pistols in these games in order to enable them to cycle on their own? Spartan198 17:48, 28 April 2010 (UTC)

Best guess is that the rounds don't have the power to fully cycle the slide on their own.-Ranger01 23:07, 28 April 2010 (UTC)

its so that it is quieter apperently. if he fires without the slide lock it will become louder---92.12.88.35 15:10, 29 April 2010 (UTC) i think that is from the manual or something, cos i definatly is true

Personally I'd rather have a slightly louder pistol that can cycle on its own rather than a slightly quieter one that's, in effect, a "bolt action" pistol. Spartan198 15:01, 7 June 2010 (UTC)

Sometimes I wish the game let the player disengage the slide-lock on the tranq pistols when you're not using it with a suppressor. That would make it more useful in boss fights or other situations where you want to use non-lethal force but either don't have suppressors for the Hush Puppy or don't want to use one. --Mazryonh 18:12, 20 May 2010 (UTC)

As I understand it, the S&W Model 39's used for Hush Pupppy's were irreversibly modified -- the slide-lock function could not be disengaged. A later version of the slide-lock pistol was the Beretta M9, and its modification, while also permanent, permitted the weapon to be disengaged from a manual reloading function into semiautomatic function. Snake, however, was NOT PERMITTED TO ENGAGE during the Virtuous Mission, the operation in which he was issued the Mk.22. Hence, the added silence of a slide-lock pistol, the ammunition, etc., were not meant for direct combat -- they were meant for sneaking. The same thing goes for Solid Snake in MGS2 -- sneaking mission, stealth only, do not kill Marines. Than the Russians came... And Snake picked up a USP, first chance he got. ;) --Orca*
I really don't think what Snake was or wasn't permitted to do is at all relevant. As with any black operation, there's always the possibility that you can be compromised and engaged yourself. When SEALs or some other SOF team goes on a recon mission where their ROE don't permit them to engage, the whole team doesn't take M4s modified to be hand-cycled only, do they? Spartan198 11:29, 28 June 2010 (UTC)
Wouldn't know -- not a SEAL. But I imagine they have, in addition to their primaries, some sort of option for silent killing from a ranged distance -- the Mk.22 was developed to kill guard dogs; something that SF teams wouldn't be able to easily sneak up on and stab (or whatever). The Mk.22 represented in MGS3 uses that aspect, of 'the most silence possible from a distance', because solo ops were a FOX UNIT selling point to the CIA, who would organize them into an official unit if they succeeded in a completely undetectable rescue -- no deaths on either side, objective achieved, no traces to the US. Supposedly, even Snake's shell casings were unmarked, to say nothing of the tranquilizer load. Invisibility; on a physical and politcal scale, that was the mission as the story tells it, and so the Mk.22 was seen as the best choice to send Snake, already lightly loaded, in with. --Orca*

Where exactly are you getting that the Mk. 22 was developed specifically to "kill guard dogs"? Having an extra gun on you specifically to kill a few guard dogs that: 1. may or may not be there 2. are likely within full view of their handlers seems incredibly superfluous when any silenced pistol would do the job equally well. Forgive me if I'm a tad bit skeptical of that claim. -- K 98.118.59.151 17:59, 14 September 2010 (UTC)

Reloading while carrying a knife

I understand the tactics behind holding a knife in your reaction hand while you grip the weapon, but in reloading, that's just one extra thing you have to worry about not dropping. How would you get a good grasp of the spare mag while holding onto a knife. Snake seems to have no problems but it just occurred to me that trying this in real life can be very dangerous. Excalibur01 16:24, 6 June 2010 (UTC)

It's even worse in MGS4 where apparently no one has ever heard of bayonets and always has a knife in the off-hand. It's part of the bias towards the gun-and-knife tactics of CQC that the series gained since MGS3. One way I think the reload could work with the knife in your off hand is if you grip the knife with your ring and pinky finger while using your thumb, index, and middle fingers to grip the mag. The real answer, however, would require that you look closely at the reload animations in this game or MGS4 to find out how they do it. They're all motion-captured, so they all have to be something real human beings can do. --Mazryonh 17:49, 6 June 2010 (UTC)
It's not that they've never heard of bayonets. It's that bayonets are a clumsy, antiquated last ditch weapon. They are good in practice for basically one thing, and that is to (hopefully) turn your assault rifle into something like a spear which you will somehow manage to stab your enemy with before he fills you full of messy holes. You fix bayonets when you are out of bullets, grenades, helmets to throw at the other guy, air support and better ideas. In the close-quarters combat techniques that MGS' CQC is based on, the actual purpose of a knife is not merely as a cutting and slashing weapon; the knife serves as a method of controlling an opponent using pain-compliance and leverage. Granted I never saw anyone carry their knife like that all the time, but then if I've been within a hundred miles of some special forces unit, they never bothered to come over and ask if I'd build 'em a house or something. I've definitely never seen anyone just running around with their bayonet fixed though. Atypicaloracle 00:53, 14 September 2010 (UTC)

Here's an experiment to try: Get a gun in one hand and a steak knife in the other. Hold the knife with the blade down just like Big Boss does. Now eject the magazine. Just let it drop, dont worry about it. Now pick it back up or find a new magazine. Do so by gripping the knife with your ring finger and pinky and clamping it against your palm. It keeps it in place and keeps it stable. Use your thumb, index finger, and middle finger to manipulate the magazine and rack the slide. Resume your grip and go about your day. It might sound complicated but even doing it four or fives times it starts to get easier. Big Boss holds his gun like this EVERY SINGLE TIME. So inconclusion it isnt that dangerous or awkward. go ahead and try it for yourself.

-Double Agent M

I rather not recommend random people online to try a trick that an ingame "professional" can do. As I said, if you aren't careful, you could end up stabbing yourself in the gut. The point of reloading is to get a firm and complete grip on the spare mags and then get it out and into the gun as efficiently as possible. Not doing it super speed like some people would try, but even doing it slowly, you'd have to mentally check the knife with that blade sticking out. You'd need to train yourself constantly with a fake knife before using a live blade. Otherwise, the chances for an amateur to stab himself is very high. And I don't want anyone to point back on my article if I say "hey, try this at home and NOT end up stabbing yourself with a steak Knife". if you reload without a complete grip on the mag, you might drop it or the knife. Remember this is Big Boss! And Solid Snake can do it as well, though oddly enough he never did that in Metal Gear Solid, or MGS2. Solid Snake only started to do the knife and handgun combo after MGS3 when we've known about Big Boss's early years and also Solid Snake's Mk 23 was replaced with a 1911 to emulate Big Boss Excalibur01 02:47, 7 June 2010 (UTC)
Yeah, I agree with Excalibur. That's not something the average person should try. But I should point out that Snake's knife is a lot smaller than a kitchen knife. I myself, while not technically a trained professional, do know my way around with a blade and did a little test run with one of my boot knives. Turns out, it actually isn't that awkward (though still quite dangerous). When I grab my mags, I contort my wrist to the right (thumb toward the body) and grab with my thumb, pointer, and index fingers. Holding the knife like Snake does, the blade faces away from me when I reach for a mag. So the moral here is (A) kids, do not try this at home and (B) it's actually not that hard to firmly hold both knife and magazine. Spartan198 15:12, 7 June 2010 (UTC)

But apparently in MGS4, Solid Snake does the knife combo with pretty much all of his guns if I am not mistaken. Imagine trying to grasp a rifle magazine while holding a knife Excalibur01 19:38, 7 June 2010 (UTC)

Not that difficult, either. Spartan198 12:11, 8 June 2010 (UTC)

I just think that holding a knife at the same time wouldbe just as extra thing to worry about and sure, a knife is good in CQB, but i doubt it will be useful having it out when you are in the open. Excalibur01 18:43, 28 June 2010 (UTC)

Not if your an expert at it. ;)

The Patriot

It actually resembles the Rocky Mountain Arms Patriot Pistol seen in movie "Congo" and "Soldier",but this one most probably tricked out from M16A1 upper receiver with it's buttstock removed combined with the Patiot's lower receiver,and were given the M231 PFW firing mode.

  • I'll see if I can get a screencap; I think the old image that was here was a real-life mock-up made from an RMA Patriot to look like the MGS4 Patriot, but I seem to recall the 3 Patriot looked far closer to the M231. Dongs 11:39, 7 June 2009 (UTC)
It did. It even had the threaded handguard. Spartan198 15:16, 7 June 2010 (UTC)

But it can't be a M231 FPW, the game takes place in 1964 and the M231 FPW was not designed until 1979! It may look like the M231 FPW but it's probably just a custom XM16E1. As far as the full-auto only goes, maybe the developers thought it did not single-fire because it's unlimited. On a side note, Konami must of took the term "tumble rounds" wrong. The first time you see the Boss fire the Patriot, you see the 5.56 bullets fly in slow-mo and they actually tumble end over end in the air! O_o

Listen, Konami doesn't know much about guns (Including the bullets as well), so it is most likely the wet-dream of they think a "special" M-16 carbine would look like. They don't know a lot about history either, dispite the game takes place in the 1960's. - Kilgore 22:10, 14 September 2010 (UTC)

  • The Lockheed M-21 wouldn't fly until December of 1964 or launch a drone until 1966. The Mi-24 first flew in 1969. The Bartini Beriev VVA-14 WiG is from the early 70s. I don't think being an anachronism stops it being an M231.
Yeah I agree, but I kinda doubt Konami meant it to be a M231. I still think it's meant to be a custom M16 not a M231. Maybe it would help if you guys could get a good pic of a M231 and a good, clear close-up of the Patriot. :) Also, when were Beta-C magazines made.