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Talk:Max Payne 2: The Fall of Max Payne: Difference between revisions
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::::::They have a web site, which is where I found the picture. They may or not respond to emails. I'm also not sure if they'll be OK with us using any of their gun pictures. -[[User:MT2008|MT2008]] 01:39, 30 March 2010 (UTC) | ::::::They have a web site, which is where I found the picture. They may or not respond to emails. I'm also not sure if they'll be OK with us using any of their gun pictures. -[[User:MT2008|MT2008]] 01:39, 30 March 2010 (UTC) | ||
== Desert Eagle caliber == | |||
So which caliber is the Deagle exactly ? Two shot kills and 9+1 capacity indicate .357 Magnum but the model suggests .50 AE | So which caliber is the Deagle exactly ? Two shot kills and 9+1 capacity indicate .357 Magnum but the model suggests .50 AE | ||
:- The caliber isn't explicitly know, but as the page itself states, it's assumed to be .357 because of the magazine capacity. As for it looking like the .50AE variant, well, that's just what the weapon was designed off of - Game weapon models aren't known to be excessively precise to what they say they are in-game. [[User:StanTheMan|StanTheMan]] 16:12, 9 September 2010 (UTC) |
Revision as of 16:12, 9 September 2010
What exactly is this handgun ?
Given where the scope's mounted and the look of the thing, I think it's a scoped Desert Eagle; the part you're seeing as a revolver cylinder is actually the gripped area around the safety lever. Vangelis 10:22, 20 July 2009 (UTC)
- That's a picture of the game when it was still in development. Hence the Colt M733 instead of the M4 and the scope on the Desert Eagle.-Oliveira 17:30, 20 July 2009 (UTC)
REDO
I have no idea if anyone cares at this point, but I might redo this page. I have the PC version, which has high quality screenshots from things that actually are in the game. So we can stop using those Gamespot pictures of questionable legality and relevance. Lemme know what you think if you care. --ManiacallyChallenged
- Work in progress, will finish it after getting the rest of the needed screenshots. --ManiacallyChallenged
Custom Desert Eagle XIX
How about that? Just don't zoom in. :P --ManiacallyChallenged
- It's not too bad. Someone with more photoshop experience could help you make better grips. I've noticed that Vlad keeps one as his signature pistol as well. During the "That old familiar feeling" level Vlad drops it when both he and Max crash through the floor. Vlad curses his bad luck at not having a gun when Max is vulnerable and flees, not knowing that Max has landed on top of Vlad's gun, swearing he'll "give it back to [Vlad], one bullet at a time!".--Mazryonh 04:12, 2 March 2010 (UTC)
- Yeah, I couldn't copy paste the grips so I just smeared 'em on! I had a marathon gaming session the other day, and took a huge load of screen caps from the second half of the game, only to find out that my screen shot button wasn't working. Major drag. I'll get around to finishing the rest of the page. --ManiacallyChallenged
- As you can see, I have replaced ManiacallyChallenged's Photoshopped Desert Eagle with what I believe to have been the exact same Desert Eagle that inspired the texture artists and 3D modelers who worked on Max Payne 2. This one belongs to Rick Washburn's Weapons Specialists, Ltd. in New York and was originally used in The Sopranos.
- Also, I wonder if the artists who did this game actually went to Weapons Specialists and rented weapons from their inventory to use as references and for texture photographing? The fact that their Desert Eagle looks just like the one that Washburn provided for The Sopranos is a pretty big hint, and so is the fact that the game's MP5 is actually a partially-converted HK94A3. -MT2008
- Hmm, when did this gun first appear in the Sopranos? Were the developers of Max Payne 2 fans of the show? The game was released in 2003 and the Sopranos first aired in 1999. Maybe if you contacted that specific armourer you could verify whether Rockstar approached them for weapons they could reference from way back in 2003. Sadly it looks like they couldn't actually get anyone in the know to show them the proper method of reloading some of them, like how the Striker Shotgun's reload method isn't accurately portrayed. --Mazryonh 23:14, 29 March 2010 (UTC)
- The "Pine Barrens" episode in The Sopranos aired in '01. That's my favorite episode from the series.--Predator20 23:24, 29 March 2010 (UTC)
- I've never seen that episode of The Sopranos (I've only seen a few episodes of the show). But it seems quite likely to me that they must have gone to Weapons Specialists and photographed the Desert Eagle used in The Sopranos. Rockstar is based in New York City, and so is Weapons Specialists (they are pretty much the armory that caters to all of the productions done in the Northeast - NYC, Boston, etc.) Plus, again, the use of the partially-converted HK94A3 is a big clue. Before MPM took the picture of the gun we have on our site, there were no pictures of the partial HK94-to-MP5 conversions anywhere on the 'Net (believe me, I checked). The only place you'd find a gun like that to photograph would be in a movie armory. -MT2008 23:41, 29 March 2010 (UTC)
- That's interesting. Still, I think at least a few people here (MPM2008 among them) could just place a phone call to those people and confirm once and for all whether Rockstar used their weapons. Would be nice to have around on this wiki. --Mazryonh 00:19, 30 March 2010 (UTC)
- They have a web site, which is where I found the picture. They may or not respond to emails. I'm also not sure if they'll be OK with us using any of their gun pictures. -MT2008 01:39, 30 March 2010 (UTC)
Desert Eagle caliber
So which caliber is the Deagle exactly ? Two shot kills and 9+1 capacity indicate .357 Magnum but the model suggests .50 AE
- - The caliber isn't explicitly know, but as the page itself states, it's assumed to be .357 because of the magazine capacity. As for it looking like the .50AE variant, well, that's just what the weapon was designed off of - Game weapon models aren't known to be excessively precise to what they say they are in-game. StanTheMan 16:12, 9 September 2010 (UTC)