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Medal of Honor: Airborne: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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==MP40==
==MP40==
The [[MP40|ubiquitous German weapon]] of WWII.  The upgrades give a dual magazines taped "jungle-style", a 64 round magazine, and a dagger for more effective melee attacks(though the dagger isn't even attached to the weapon itself.)
The [[MP40|ubiquitous German weapon]] of WWII.  The upgrades give a dual magazines taped "jungle-style", a 64 round magazine, and an SS dagger for more effective melee attacks(though the dagger isn't even attached to the weapon itself.)
[[Image:MP40.jpg|thumb|none|400px|]]
[[Image:MP40.jpg|thumb|none|400px|]]
[[Image:mp40MoHAirbornepromo.jpg|thumb|none|400px|The fully upgraded MP40 below and the plain MP40 above in a promotional image.]]
[[Image:mp40MoHAirbornepromo.jpg|thumb|none|400px|The fully upgraded MP40 below and the plain MP40 above in a promotional image.]]
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[[Image:MoHairbornemp40reload.jpg|600px|thumb|none|Reloading the MP40.]]
[[Image:MoHairbornemp40reload.jpg|600px|thumb|none|Reloading the MP40.]]
[[Image:MoHairbornemp40dagger.jpg|600px|thumb|none|Stabbing an enemy soldier with the MP40's dagger.]]
[[Image:MoHairbornemp40dagger.jpg|600px|thumb|none|Stabbing an enemy soldier with the MP40's dagger.]]


== MG42 ==
== MG42 ==

Revision as of 07:02, 3 September 2010

The following weapons appear in the video game Medal of Honor: Airborne:

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Medal of Honor: Airborne (2007)


M1911A1

The M1911A1 is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which allows you to fire the pistol as fast as you can tap the fire button, and lastly, "Magnum" rounds for increased fire power.

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The fully upgrades M1911A1 on the top with the plain M1911A1 on the bottom in a promotional image. One difference is that the plain M1911A1 has a darker trigger.
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The M1911A1's stats in the loadout window.
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The M1911A1 in-game.
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The M1911A1 being reloaded.
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The M1911A1's iron sights.
File:MoHairbornem1911fireing.jpg
Firing the M1911A1.

Mauser C96

The Mauser C96 is available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20 round magazines. The 3rd and final weapon upgrade eventually turns the C96 into the 712 model with full automatic capability. It should be noted that it is underpowered in the game, takng 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm mauser) real world ballistics, only slightly less powerful than a Tokarev TT-33 Pistol (7.62x25mm tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the c96 also exhibited.

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Mauser C96 pistol
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The fully upgraded Mauser C96 above and the plain Mauser C96 below in a promotional image.
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The hidden Mauser C96 pistol broken out of a safe during the Operation Varsity level.
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The Mauser C96 pistol in-game.
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Firing the Mauser C96 pistol.

M1 Garand

The M1 Garand is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.

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The M1 Garands in a promotional image.
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The M1 Garand's stats in the loadout window.
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The M1 Garand in the player's hands.

M7 Rifle Grenade

The M7 Rifle Grenade was fitted on the M1 Garand and the M1903A4 Springfield throughout the game.

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M7 grenade launcher

M1903 Springfield

The main sniper rifle for "Travers". Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips, and finally a grenade launcher. This should make the weapon the 1903A4 version used as a sniper weapon during the entire war by US troops.

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The M1903's stats in the loadout window.
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The M1903A4 Springfield in-game.

Karabiner 98k

The main infantry weapon in the earlier stages of the game. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher.

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The fully upgraded Kar98k below and the plain Kar98k above in a promotional image.
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The Kar98k's stats in the loadout window.

Gewehr 43

Available midway through the game. This box fed semi-automatic rifle the Germans produced from 1943 on receives upgrades which give it a larger magazine capacity, a variable powered telescopic sight, and a cup style grenade launcher.

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The Gewehr 43's stats in the loadout window.
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The scoped Gewehr 43 with an extended magazine in-game.

Browning Automatic Rifle

Given the date this weapon becomes available in the game (post Market-Garden)this is the 1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style".

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Browning Automatic Rifle M1918A2 - .30-06. Note the one in-game has no bipod.
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The fully upgrades BAR on the bottom and the plain BAR on the top in a promotional image.
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The Browning Automatic Rifle's stats in the loadout screen.

Sturmgewehr 44

Finds its' way into the later stages of the game the first "storm gun" (which became assault rifle) eventually replaces the MP40, Karabiner 98k and Gewehr 43 in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope and dual magazines.

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Sturmgewehr 44 - 7.92x33mm
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The 2 partially upgraded StG44s in a promotion image.
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The STG44 in-game.
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Firing the STG44.
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Installing a scope on the STG44.
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Looking through the STG44's scope.

Winchester Model 1912

A powerful close range weapon, this shotgun's upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle.

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Winchester M1912 "Trench Gun" with heat shield and bayonet lug.
The fully upgraded shotgun on the bottom and the plain one above in a promotional image.
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The Winchester Model 1912 in-game.

Thompson Submachine Gun

One of the first weapons available in the game is the M1A1 Thompson. Upgrades include vertical foregrip, Cutts compensator, and 50 round drum magazines. It's accuracy is so high while having a higher damage than the MP-40. Often ends up run out of ammo quickly, it was sometimes disfavored.Note: The fully upgraded Thompson is a 1921 model because it empties a 50 round drum in 2 1\2 seconds.

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M1A1 Thompson with 30-round magazine .45 ACP
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M1921 Thompson with 50-round drum magazine - .45 ACP.
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The M1921 Thompson above and the M1A1 Thompson below ina promotional image. Note how the promotional image incorrectly calls the Thompson a machine gun, even though it's actually a submachine gun.
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The Thompson's stats in the loadout window.
File:MoHairbornethompson1.jpg
The Thompson in-game.
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Two paratroopers on Utah Beach, examining a dead German soldier while holding their Thompsons.

MP40

The ubiquitous German weapon of WWII. The upgrades give a dual magazines taped "jungle-style", a 64 round magazine, and an SS dagger for more effective melee attacks(though the dagger isn't even attached to the weapon itself.)

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The fully upgraded MP40 below and the plain MP40 above in a promotional image.
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The MP40's stats in the loadout window.
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The MP40 in-game.
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The MP40's iron sights.
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Reloading the MP40.
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Stabbing an enemy soldier with the MP40's dagger.

MG42

Available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional "Storm Elite" soldiers with a drum magazine and carrying handle.

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The player firing the MG42 in the game.
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A German trooper manning the MG42.
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A Nazi "Storm Elite" with a man-portable MG42.

M18 Recoilless Rifle

One of the anachronistic weapons in this game. Although the M18 recoilless rifle was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable powered scope and increased ammo capacity. It's also a "hidden" weapon during the "Der Flakturm" level of the game at the top of the front right building. You must parachute into the top to get it.

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M18 recoilless rifle 57mm
The M18 Recoilless Rifles in a promotional image.
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The M18 on the startup window on the Windows version of the game.
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The M18 goes head-to-head with a Tiger I tank.
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The M18 being reloaded.
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Locking the M18's latch after inserting a fresh round.

Panzerschreck

The Panzerschreck is the main armament of Panzergrenadiers. It's available from the "Market-Garden" stages onward. This was an evolution of the American M9 bazooka often coming with shaped charge warheads. Available only as a pick up weapon in the game, not an optional load out weapon. Most famous for being used by the deadly Panzergrenaders, though they were fictionally portrayed in the game equipped with the Panzerschreck and ONLY the Panzerschreck, along with gas masks. In real life, Panzergrenadiers wielded MP40 submachineguns Sturmgewehr 44 assault rifles, and Karabiner 98k rifles in their arsenals. The Panzergrenadiers also use the rocket launcher to actively fire at infantry, which is highly unprofessional and unrealistic in military and historical regards.

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The Panzerschreck being wielded by the player.
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The Panzerschreck's iron sights in the game.
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The Panzerschreck being reloaded in the game.
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The Panzerschreck being wielded by Panzergrenadiers in one of the game's cutscenes.

Mk 2 Hand Grenade

The standard hand grenade of the Americans in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the M1 Garand and the M1903 Springfield. Upgrades gives it bigger bags or satchels so the player can carry more grenades.

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The Mk 2 Hand Grenade in the game.

Model 24 Stielhandgranate

The standard hand grenade of the Axis forces. Upgrades gives it bigger bags or satchels so the player can carry more grenades. The grenade also becomes a war club when meleeing enemy troops.

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The Stieldhandgranate in the game.
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The Stieldhandgranate being primed in the game.
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Thwacking an enemy combatant across the face with the Stielhandgrenate, acting as a deadly bludgeon.

Gammon Grenade

The Gammon Grenade appears about halfway through the game in the Market Garden level, upgrades give it larger amount that you can carry.

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The Gammon Grenade in the game.
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The Gammon Grenade being primed in the game.