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Time Crisis IV: Difference between revisions
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==Mk 2 hand grenade== | ==Mk 2 hand grenade== | ||
In the campaign version where players play as Captain Rush, the player is armed with [[Mk 2 hand grenade]]s, and several enemies drop some when they are hit. | In the campaign version where players play as Captain Rush, the player is armed with [[Mk 2 hand grenade]]s, and several enemies drop some when they are hit. | ||
==Mauser C96== | |||
The same pistol used by Wild Dog to battle VSSE agents in the previous games. | |||
== Gun arm == | |||
Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a gatling gun, a flamethrower, or a rocket launcher, but also grappling hooks and tractor beams. | |||
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]] | [[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:Science-Fiction]] | [[Category:Science-Fiction]] |
Revision as of 04:40, 22 August 2010
The following guns can be seen in the 2006 video game Time Crisis IV:
Heckler & Koch USP Expert
Bruno and Bernard use Heckler & Koch USP Experts as their sidearm throughout the game. The U.S. Military also use these too, which is not used by the military in reality.
Heckler & Koch MP5K
A Heckler & Koch MP5K, with the forward grip removed, is used by the player and is refered to as "machine gun" even though this is a submachine gun.
]
Unknown Shotgun
Bruno and Bernard use an unknown shotgun, another special weapon in the game. It's very effective at killing flying terror bites and pushing back heavily-armored machine gunners from using their knives on you at close range.
M249 Paratrooper SAW
The heavily armored machine gunners use M249 Paratrooper SAWs with carrying handles and are first seen in Stage 1. They switch to meleeing with their knives when at close range. The player gets to use one to defeat the boss player in Stage 1.
MG42 (with DShk grips)
The helicopter in several stages has an MG42 fitted with the spade grips and back parts of a DShK and explosive rounds.
SR25
Browning M2
The M51 Quad Anti-Aircraft vehicles in several stages are armed with dual mounted Browning M2s.
Mk 2 hand grenade
In the campaign version where players play as Captain Rush, the player is armed with Mk 2 hand grenades, and several enemies drop some when they are hit.
Mauser C96
The same pistol used by Wild Dog to battle VSSE agents in the previous games.
Gun arm
Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a gatling gun, a flamethrower, or a rocket launcher, but also grappling hooks and tractor beams.