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Vampire the Masquerade: Bloodlines: Difference between revisions
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Rockwolf66 (talk | contribs) (→MAC10: Sorry but the MAC 10 has been available as a 9mm weapon from it's origional design.) |
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==MAC10== | ==MAC10== | ||
The first fully automatic firearm available to the player, the [[MAC-10]] is referred to as the "Braddock 9mm" and has a magazine capacity of 30 rounds. It, like the Glock 17C, is purchased from Fat Larry, a black marketeer and the owner of a "truck o' mack" in the Los Angeles Downtown hub level. A rather weak firearm with a high degree of muzzle climb (regardless of firearm skill) given its lack of a buttstock or convenient place to grip the weapon with the off-hand, this weapon is best suited for very close-ranged combat | The first fully automatic firearm available to the player, the [[MAC-10]] is referred to as the "Braddock 9mm" and has a magazine capacity of 30 rounds. It, like the Glock 17C, is purchased from Fat Larry, a black marketeer and the owner of a "truck o' mack" in the Los Angeles Downtown hub level. A rather weak firearm with a high degree of muzzle climb (regardless of firearm skill) given its lack of a buttstock or convenient place to grip the weapon with the off-hand, this weapon is best suited for very close-ranged combat. On a side note, the viewmodel and world model (the model seen in first person view, and the model seen in characters hands, respectively) lack both the front and rear sights. | ||
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10 - .45 ACP]] | [[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10 - .45 ACP]] |
Revision as of 22:00, 28 July 2010
The following guns were used in the game:
Handguns
Сolt Anaconda
An enormous step up from the Colt Police Positive, the Colt Anaconda is chambered for .44 Magnum ammunition, has a 6 round cylinder capacity, and does respectable damage against both human and inhuman opponents. While a double-action revolver in real life, the player character is forced to use it in a single-action manner, manually pulling back the hammer with the firing hand's thumb for more accuracy, or "fanning" the hammer with the other hand for a faster rate of fire but less accurate shots. Bizarrely, this weapon is first purchasable from a college-aged convenience store clerk in Hollywood who sells it (among other firearms and melee weapons) in a strange "special deal," because "new amps and lap dances don't buy themselves, you know."
Colt Police Positive
Identified as "Thirty-Eight," the Colt Police Positive revolver is chambered for .38 Special ammunition, has a 6 round cylinder capacity, and has a snubnosed barrel in the game. It is one of the two firearms available to the player in the beginning of the game. While cheap and easy to obtain with very plentiful ammunition, this "purse gun" (referred to as such by the game itself) is only somewhat useful against human NPCs and next to useless against supernatural opponents, including the player character. It is the weapon of choice of low-level thugs and cops in both the Santa Monica and Downtown hub levels.
Desert Eagle
The Desert Eagle, appearing under the moniker of "McLusky .50 Caliber," is the strongest pistol in the game. It is available for purchase to the player character after completing the Fu Syndicate quest, from Mercurio's armoury or Tseng's "Herbal Remedies." Even though it's the .50 caliber model, its magazine in the original game holds 12 shots(!) as opposed to the real-life version, which holds only 7 rounds.
Glock 17C
Referred to as the "Brokk 17C" in the game, the Glock 17C is the first semi-automatic firearm the player can acquire in the game, is chambered for 9x19mm ammunition, has a magazine capacity of 18 rounds, and is the standard pistol of Sabbat vampires and Chinatown Tong gangsters. Romero the Ghoul (a firearms expert in the game) can be persuaded to teach the player character about proper firearms technique and to "keep the Glock to the side crap in the movies," but unfortunately says nothing about the perils of swinging, rather than gently pushing, a revolver cylinder shut, which the player character does anytime s/he reloads a revolver.
Probably because of the ingame model's relatively small size and lack of compensator ports, this weapon is often referred to as a Glock 19 in the various fan-patches made for the game.
Submachine Guns
MAC10
The first fully automatic firearm available to the player, the MAC-10 is referred to as the "Braddock 9mm" and has a magazine capacity of 30 rounds. It, like the Glock 17C, is purchased from Fat Larry, a black marketeer and the owner of a "truck o' mack" in the Los Angeles Downtown hub level. A rather weak firearm with a high degree of muzzle climb (regardless of firearm skill) given its lack of a buttstock or convenient place to grip the weapon with the off-hand, this weapon is best suited for very close-ranged combat. On a side note, the viewmodel and world model (the model seen in first person view, and the model seen in characters hands, respectively) lack both the front and rear sights.
Uzi SMG
A step up from the MAC-10 given to the player, the Uzi appears in the game as the "Lassiter Killmatic," is chambered for 9x19mm, has a magazine capacity of 33 rounds, and is the full-sized submachine gun variant. In the hands of a player character with maxed-out firearm skills, it is arguably one of the best firearms available to the player, as at that skill level its recoil is quite manageable and its damage is quite effective. It is first available from Tseng's "Herbal Remedies" store, and NPCs using it include Sabbat vampires and Tong gangsters in the Chinatown "Glaze" nightclub.
Shotguns
Ithaca M37
Six round pump-action shotgun acquired early in the game. Also called the "Utica M37". Surprisingly lethal against supernaturals for a firearm, but the player character is apparently unacquainted with tube-magazine weapons, as s/he will load it very slowly.
SPAS 15
Alias "Jaegerspas XV" in the game. Can be purchased from Mercurio after the player has access to the Hollywood district. A step up from the the Ithaca, the box magazine makes for much faster reloading. The weapon can be used in either full-auto to clear out a room, or pump action (which is strange, as pump is only used for weak-pressure loads) for relatively more accurate shots.
Rifles
Remington M700
This is the second scoped weapon available to the player. This weapon (called the "Jaime Sue", the name of one of Troika's staff members) is given to the player by Romero in the Hollywood cemetary if the player agrees to watch the place for five minutes while Romero heads out. It is also available from other weapon merchants later on. Although the weapon has a scope function, the rifle itself has no scope, just iron sights. When zoomed in, the weapon inflicts a massive amount of damage, but, just like the AUG, a low firearm skill makes it hard to use the scope.
Steyr Aug
This is the first scoped weapon available to the player, available after the player completes the Fu Syndicate quest. If the player has a low firearm skill, aiming through the scope is quite difficult, as the view sways quite a bit. Full firearm skill, however, holds it perfectly still. Although chambered in .223 NATO, the most damage it can do is 16 damage points, even with a headshot. This is odd, as the Uzi is, at some point, capable of causing 28 damage points. Another odd note is that the game's weapon description calls it a submachine gun.