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GoldenEye 007: Difference between revisions
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== M16A2 Rifle == | == M16A2 Rifle == | ||
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle. | The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle. In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films. | ||
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]] | [[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]] |
Revision as of 03:10, 15 July 2010
The following weapons were used in the video game GoldenEye 007:
Walther PPK
The Walther PPK appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game. Another one can be found being strangely wielded by Soviet officer in the first Bunker mission.
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy. Neither the silver or the gold version are available with a silencer.
Tokarev TT-33
The Tokarev TT-33 appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.
Skorpion SA Vz 61
The Skorpion SA Vz 61 appears in the game as the "Klobb," after Goldeneye staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the "Spyder" after the original name was dropped for copyright reasons; this name also had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called "Spyder." This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.
Norinco Type 56-1 (Fake AKS-74)
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, GoldenEye. It has the hooded front site of the Norinco Type 56 and the AK-74 muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "AK-47". Carried by Soviet/Russian Infantry.
Micro Uzi
The Micro Uzi appears in the game scaled up to the size of a regular Uzi as the "ZMG 9mm" and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.
Heckler & Koch MP5K
The Heckler & Koch MP5K appears in the game as the "D5K Deutsche" and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.
Spectre M4
The Spectre M4 appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.
M16A2 Rifle
The M16A2 rifle appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle. In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.
FN P90
The FN P90 appears in the game as the "RC-P90" (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison. It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.
Pump-Action Shotgun Folding Stock
An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the Remington 870 folding stock used in Terminator 2: Judgement Day, including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon. While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.
Customized Remington 1100
The Automatic Shotgun is a short-barrelled Remington 1100 with a pistol grip, no stock, and a barrel shroud, similar to that seen in RoboCop. Trevelyan's hit squad uses them in the "Statue" level, and they're also seen in the Janus base in Cuba.
"Sniper Rifle"
The "Sniper Rifle" is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's Walther WA 2000 in The Living Daylights.
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.
Ruger Redhawk
The Ruger Redhawk appears in the game as the "Cougar Magnum". Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.
Golden Gun
The fictional Golden Gun, used by Christopher Lee in The Man With The Golden Gun, can be found in the Egyptian bonus level.
Moonraker Laser
A version of the "Moonraker Laser," a prop from the movie Moonraker based on a plastic toy IMI Uzi, makes an appearance in the secret mission "Aztec." In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.
"Grenade Launcher"
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from Predator. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.
"Rocket Launcher"
A weapon called the "Rocket Launcher" appears in the game, seemingly based loosely on the RPG-7, but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.
Mk 2 Hand Grenade
The Mk 2 hand grenade appears in the game as the "Hand Grenade". When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists.
Mines
In the game four different mines were seen, 3 based off of the Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.
"Taser"
A comically designed stun gun, known in-game as a "Tazer Boy", can be unlocked with the "All Guns" cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.
Generic rotary gun
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.