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GoldenEye 007: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== M16A2 Rifle ==
== M16A2 Rifle ==


The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.


[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]

Revision as of 03:10, 15 July 2010

The following weapons were used in the video game GoldenEye 007:

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GoldenEye 007 (1997)

Walther PPK

The Walther PPK appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game. Another one can be found being strangely wielded by Soviet officer in the first Bunker mission.

The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy. Neither the silver or the gold version are available with a silencer.

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Walther PPK .380 ACP
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The "PP7" in GoldenEye 007
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Walther PPK with silencer .380 ACP
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The "PP7" in GoldenEye 007, fitted with silencer

Tokarev TT-33

The Tokarev TT-33 appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.

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Tokarev TT-33 7.62x25m Tokarev
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The "DD44 Dostovei" in GoldenEye 007

Skorpion SA Vz 61

The Skorpion SA Vz 61 appears in the game as the "Klobb," after Goldeneye staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the "Spyder" after the original name was dropped for copyright reasons; this name also had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called "Spyder." This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.

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Skorpion SA Vz. 61 .32 ACP
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The "Klobb" being wielded akimbo in GoldenEye 007

Norinco Type 56-1 (Fake AKS-74)

The KF7 Soviet appears to be a direct copy of the rifles used in the original film, GoldenEye. It has the hooded front site of the Norinco Type 56 and the AK-74 muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "AK-47". Carried by Soviet/Russian Infantry.

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Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in GoldenEye.
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The "KF7 Soviet" in GoldenEye 007; as ever, looking like it's bent in the middle.

Micro Uzi

The Micro Uzi appears in the game scaled up to the size of a regular Uzi as the "ZMG 9mm" and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.

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Micro Uzi 9x19mm with 32-round magazine
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The "ZMG 9mm" being double-wielded in GoldenEye 007. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.

Heckler & Koch MP5K

The Heckler & Koch MP5K appears in the game as the "D5K Deutsche" and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.

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Heckler & Koch MP5K 9x19mm
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The "D5K Deutsche" in GoldenEye 007

Spectre M4

The Spectre M4 appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.

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Spectre M4 9x19mm
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The "Phantom" being wielded akimbo in GoldenEye 007

M16A2 Rifle

The M16A2 rifle appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle. In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.

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M16A2 5.56x45mm
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The "AR33" in GoldenEye 007

FN P90

The FN P90 appears in the game as the "RC-P90" (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison. It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.


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Fabrique Nationale P90 5.7x28mm
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The "RC-P90" in GoldenEye 007. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.

Pump-Action Shotgun Folding Stock

An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the Remington 870 folding stock used in Terminator 2: Judgement Day, including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon. While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.

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Superficially similar Remington 870 folding stock 12 gauge
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The "Shotgun" in GoldenEye 007. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.

Customized Remington 1100

The Automatic Shotgun is a short-barrelled Remington 1100 with a pistol grip, no stock, and a barrel shroud, similar to that seen in RoboCop. Trevelyan's hit squad uses them in the "Statue" level, and they're also seen in the Janus base in Cuba.

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The "Automatic Shotgun" in GoldenEye 007

"Sniper Rifle"

The "Sniper Rifle" is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's Walther WA 2000 in The Living Daylights.

When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.

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The "Sniper Rifle" in GoldenEye 007
File:GoldenEye Sniper.png
The "Sniper Rifle" in the pause menu
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Bond with his WA2000 in The Living Daylights. The series of markings is replicated on the actual scope of Goldeneye's sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.

Ruger Redhawk

The Ruger Redhawk appears in the game as the "Cougar Magnum". Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.

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Ruger Redhawk .44 Magnum
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The "Cougar Magnum" in GoldenEye 007

Golden Gun

The fictional Golden Gun, used by Christopher Lee in The Man With The Golden Gun, can be found in the Egyptian bonus level.

Golden Gun
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The "Golden Gun" in GoldenEye 007

Moonraker Laser

A version of the "Moonraker Laser," a prop from the movie Moonraker based on a plastic toy IMI Uzi, makes an appearance in the secret mission "Aztec." In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.

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Goldeneye 007 secret level "Aztec" is extremely loosely based on the movie Moonraker. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.

"Grenade Launcher"

A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from Predator. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.

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The "Grenade Launcher" in GoldenEye 007

File:Goldeneye GL.png
Go on, just try to figure out what this is supposed to be.

"Rocket Launcher"

A weapon called the "Rocket Launcher" appears in the game, seemingly based loosely on the RPG-7, but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.

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Aesthetically similar Type 69 RPG 40mm
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The "Rocket Launcher" in GoldenEye 007. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie Operation Petticoat.

Mk 2 Hand Grenade

The Mk 2 hand grenade appears in the game as the "Hand Grenade". When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists.

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Mk 2 High-Explosive Fragmentation hand grenade
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The "Grenade" in mid-throw in GoldenEye 007

Mines

In the game four different mines were seen, 3 based off of the Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.

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The "Remote Mine" in GoldenEye 007

"Taser"

A comically designed stun gun, known in-game as a "Tazer Boy", can be unlocked with the "All Guns" cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.

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The "Tazer Boy" in GoldenEye 007

Generic rotary gun

In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.

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An automated Minigun turret in GoldenEye 007. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.
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The second design of the automated Minigun is only seen in the level "Jungle."