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Silent Hill 3: Difference between revisions
(→Beretta 92FS Centurion: New screenshots added.) |
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[[Image:SH3_-_3PV_-_Pistol_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'']] | [[Image:SH3_-_3PV_-_Pistol_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'']] | ||
[[Image:SH3_-_3PV_-_Pistol_Cutscene_5.jpg|thumb|none|600px|Douglas Cartland has his own Centurion, but never fires it onscreen.]] | |||
[[Image:SH3_-_3PV_-_Pistol_Cutscene_6.jpg|thumb|none|600px|As the game progresses, Heather starts to gain more confidence with the Beretta Centurion and uses a proper grip in cutscenes, but her sights are still misaligned. Furthermore, she never gains the ability to reliably aim at an enemy more than 10 feet away with her firearms.]] | |||
=Colt SAA= | =Colt SAA= |
Revision as of 01:37, 6 July 2010
Beretta 92FS Centurion
A pistol that Heather Mason, the player character, picks up on the floor of a clothing shop in the Central Square mall. It has a 10 round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The pistol is the only firearm in the game that the player must obtain.
Colt SAA
Used only by a few monstrous Nurses in Brookhaven Hospital, this revolver is used rather inexpertly (but nonetheless lethally) by those monsters, and cannot be obtained by the player. The Nurses can only fire it slowly at Heather, but never need to reload. Contrary to its name, the Bulletproof vest item will not actually stop rounds fired from this weapon at Heather. If Heather closes to melee range with a revolver-wielding Nurse, the Nurse will try to pistol-whip Heather instead.
Remington Model 870
Discovered in an opened gift box in the subway level, Heather can commandeer this grisly "gift" and blast monsters away with its buckshot. It has a shortened barrel (to the point that the front sight is entirely missing), a 6 round magazine capacity, and can be completely reloaded by inserting a single shell into its magazine (for some reason).
MAC-10 Dressed Up As Uzi
The first fully-automatic weapon ever implemented in a Silent Hill game. This SMG can be found in the basement of Brookhaven Hospital near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the pistol since suppressors must be manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item.
Though not terribly effective for most enemy encounters anyway, the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only Team Silent Silent Hill title to give the player control of a fully-automatic weapon; however, Silent Hill 4 has an unlockable MAC-11 as a weapon for a friendly NPC.
Flamethrower
Essentially a submachine gun that projects a stream of flame. It has unlimited ammunition.