Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

The Specialists: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
mNo edit summary
Line 19: Line 19:


===H&K Mk23 Mod.0 SOCOM===
===H&K Mk23 Mod.0 SOCOM===
Semi-auto, .45ACP, 12-round magazine capacity.  Modeled with stainless steel slide.  Available attachments: Suppressor, Flashlight-LAM.
Semi-auto, .45ACP, 12-round magazine capacity.  Dual-wield available.  Modeled with stainless steel slide.  Available attachments: Suppressor, Flashlight-LAM.


===Ruger Mk.I===
===Ruger Mk.I===
Line 25: Line 25:


===Desert Eagle===
===Desert Eagle===
Semi-auto, .50AE, 7-round magazine capacity.  Available attachments include a suppressor, LAM, and a 1.5x reflex sight.
Semi-auto, .50AE, 7-round magazine capacity.  Available attachments include a suppressor, LAM, and a 1.5x reflex sight.  Can also be used as a club.


===Taurus Raging Bull===
===Taurus Raging Bull===
Line 33: Line 33:
Single-shot, break-action.  Chambered for 7.62x51mm.  Attachments include a LAM and a 3x scope. Added in Version 3.0, and can also be used as a club.
Single-shot, break-action.  Chambered for 7.62x51mm.  Attachments include a LAM and a 3x scope. Added in Version 3.0, and can also be used as a club.


===Colt 1911===
===Springfield 1911-A1===
Semi-auto, .45ACP, 8-round magazine capacity. Referred to as the "Golden Colts" and thus available only as a pair.  Modeled after Castor Troy's gold-plated 1911's from [[Face/Off]].
Semi-auto, .45ACP, 8-round magazine capacity.  Modeled after Castor Troy's gold-plated 1911's from [[Face/Off]], referred to as the "Golden Colts" and thus available only as a pair.


==Sub-Machine Guns==
==Sub-Machine Guns==

Revision as of 21:45, 11 May 2010

Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The Specialists is an action-movie themed mod for Half-Life, and allows players to perform the sort of stunts seen in movies such as The Matrix trilogy. A generous selection of firearms is available for the players to choose from, each having a set weight (in units) and being able to accept various attachments. Melee options such as a katana, knives, or even no weapon at all (Kung Fu) are also available.

NOTE: The flashlight and lasersight are seperate attachments, but most weapons that get both use the same model for both attachments.

Pistols

These are generally the lightest firearms available, with some offering dual-wield capability.

Glock 18

Modeled as a Glock 17 with an aftermarket GSS fire selector and a +2 magazine extension. Magazine holds 17 rounds of 9x19mm. Capable of Semi/Full-auto fire. Available attachments are a suppressor, and a laser-sight/flashlight combo (referred to from this point on as a Flashlight-LAM).

Glock 20C

A compensated Glock 20 with a stainless steel slide. Semi-auto only, with a 15-round magazine of 10mm AUTO rounds. Erroneously referred to as a Glock 22 in the model files and the console. Available attachments: Suppressor, Flashlight-LAM.

FN Five-SeveN

Semi-auto, low recoil, decent power. Magazine holds 20 rounds of 5.7x28mm. Available attachments: Suppressor, Flashlight-LAM. Dual-wield option available.

Beretta 92FS

Semi-auto, 9x19mm, 15-round magazine capacity. Attachments include suppressor and flashlight-LAM. Available only as a pair until version 3.0, where it can also be wielded as a singular weapon.

H&K Mk23 Mod.0 SOCOM

Semi-auto, .45ACP, 12-round magazine capacity. Dual-wield available. Modeled with stainless steel slide. Available attachments: Suppressor, Flashlight-LAM.

Ruger Mk.I

Semi-auto, .22LR, and an erroneous 17-round capacity. Comes with an integral suppressor with optional lasersight. Minimal recoil allows for quick and accurate shots to make up for low damage.

Desert Eagle

Semi-auto, .50AE, 7-round magazine capacity. Available attachments include a suppressor, LAM, and a 1.5x reflex sight. Can also be used as a club.

Taurus Raging Bull

Double action, .454 Casull, 5-round mag cylinder capacity. Available attachments are a LAM and a 1.5x reflex sight. VERY high power at the expense of high kick and low spare ammo.

Thompson Contender

Single-shot, break-action. Chambered for 7.62x51mm. Attachments include a LAM and a 3x scope. Added in Version 3.0, and can also be used as a club.

Springfield 1911-A1

Semi-auto, .45ACP, 8-round magazine capacity. Modeled after Castor Troy's gold-plated 1911's from Face/Off, referred to as the "Golden Colts" and thus available only as a pair.

Sub-Machine Guns

Full-auto fire with low-medium weight.

H&K MP5SD6

Semi/3-round burst/auto, 9x19mm, 30-round magazine capacity. Integrally suppressed, with optional flashlight-LAM and 3x scope. Can be used as a club in emergencies.

H&K MP5K

Semi/3-round burst/auto, 9x19mm, 30-round magazine capacity. Lighter than the MP5SD, and available with suppressor,flashlight-LAM, 3x scope.

H&K UMP45

Semi/2-round burst/auto, .45ACP, 25-round magazine capacity. Good power, but has a low rate of fire. Available with suppressor, LAM and 1.5x reflex sight. Can also be used as a club

H&K MP7

Semi/2-round burst/auto, 4.7x30mm, 40-round magazine capacity. Somehow weighs the same as the UMP45. High rate of fire with low recoil. Available with suppressor, LAM, and 1.5x reflex sight.

Steyr TMP

Semi/auto, 9x19mm, 30-round magazine capacity. Available with suppressor and LAM. Phased out in version 3.0.

Ingram MAC-10

Phased out in version 2.1

IMI Mini-Uzi

Semi/auto, 9x19mm, 32-round magazine capacity. Sole available attachment is the suppressor. Dual-wield available. While wielding a single Mini-Uzi, the folded stock is used a foregrip.

Skorpion vz.61

Semi/auto, .32ACP, 20-round magazine capacity. Dual-wield available. Added in version 3.0

Rifles

AKS-47

Semi/auto, 7.62x39mm, 30-round magazine capacity. Listed as the "AK-47", with no stock modelled. Sole available attachment is a 3x scope.

M4A1

Semi/auto, 5.56x45mm, 30-round magazine capacity. Available attachments are a suppressor, flashlight, lasersight (this and the flashlight have separate models), and a 3x scope. Can also be used as a club.

M16A4

Semi/3-round burst, 5.56x45mm, erroneous 18-round magazine capacity (using the 20-round mag model). Available attachments are a lasersight and a variable-power scope.

Steyr AUGA1

Semi/auto, 5.56x45mm, 30-round magazine capacity. Includes its proprietary scope, and also available with suppressor and lasersight.

Barrett M82A1

Semi-auto, .50BMG, erroneous 5-round magazine capacity. Very heavy, and VERY high damage. Comes with a variable-power scope and an optional lasersight.

Machine Guns

M60E3

Full-auto, 100-round belt box, erroneously chambered for 5.56x45mm. Rivals the M82 in weight, and has no available attachments.

Shotguns

Despite varying chamber lengths, all the shotguns use the same shotgun rounds.

Benelli M3 Super 90

Pump/Semi, 3-inch 12 gauge, 7-round magazine capacity. Good power, but has quite a kick. Attachments include a flashlight-LAM and a 1.5x reflex sight. Can also be used as a club.

Franchi SPAS-12

Pump/Semi, 2.75-inch 12 gauge, 8-round magazine capacity. Lighter than the M3, has less kick, but does somewhat lower damage. Attachments include a flashlight-LAM.

Mossberg 500 Cruiser

Pump-action, 3-inch 12 gauge, 8-round magazine capacity. Offers the power of the M3 with the lower recoil of the SPAS-12, but is pump-action only. Attachments include a flashlight-LAM.

Daewoo USAS-12

Semi/auto, 2.75-inch 12 gauge, 20-round magazine capacity. Has the highest weight and the lowest damage output per load of all shotguns, but makes up for it with full-auto capability and a large 20-round drum. Sole attachment is a lasersight. Can also be used as a club.

Double-Barreled Shotgun

Semi-auto, break-action, 3-inch 12 gauge. 2 loads of closely grouped buckshot in a lightweight package. Sole attachment is a lasersight. Can also be used as a club.

Grenades

M67 Fragmentation Grenade

Available as a power-up. Once acquired, the grenade is added to your inventory. Weighs the same as a standard-caliber pistol, and multiple grenades can be carried as long as your weight limit is not exceeded.