Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Metal Gear Solid 4: Guns of the Patriots: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
No edit summary
Line 2: Line 2:


==Sig Sauer GSR==
==Sig Sauer GSR==
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1.
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)


==Ruger Mk. II==
==Ruger Mk. II==
A suppressed [[Ruger Mk. II]] that fires tranquilizer rounds is given to Solid Snake by Otacon early in the game.
An integrally suppressed [[Ruger Mk. II]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.


==Springfield Operator==
==Springfield Operator==
The [[Springfield Operator]] is Solid Snake's handgun of choice. It is given to him along with the Ruger Mk. 22 by Otacon early in Act 1. It can be equipped with a suppressor and a flashlight.
The [[Springfield Operator]] is Solid Snake's handgun of choice. It is given to him along with the Ruger Mk. 22 by Otacon early in Act 1. It has a visible laser and can be equipped with a suppressor and a flashlight.


==Desert Eagle==
==Desert Eagle==
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A variant with a scope and long barrel can be unlocked, and is also used by Meryl.
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl.


==Heckler & Koch Mark 23 Mod 0==
==Heckler & Koch Mark 23 Mod 0==
The [[Heckler & Koch Mk 23 Mod 0]] can be found in the game. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword "Never a shot in the dark" commercial] that is part of the game.
The [[Heckler & Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.


==EAA Tanfoglio Thor .45-70==
==EAA Tanfoglio Thor .45-70==
Known as the "Thor .45-70," this weapon can be unlocked by earning the Foxhound emblem.
Known as the "Thor .45-70," this weapon can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic.


==Makarov PMM==
==Makarov PMM==
The PMM is used by some rebel sodiers, and can be purchased from Drebin.
The PMM is used by some rebel soldiers, and can be purchased from Drebin.


==GLOCK 18==
==GLOCK 18==
The GLOCK 18 can be purchased from Drebin.
The GLOCK 18 can be purchased from Drebin and has a 33-round magazine.


==PSS==
==PSS==
The PSS can be found in several areas throughout the game. It is suppressed and has a 6 round capacity.
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special "silent" 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).


==FN Five seveN==
==FN Five seveN==
The Five seveN can be purchased, and equipped with a flashlight.
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.


==Type 17==
==Type 17==
Line 35: Line 35:


==Race Gun==
==Race Gun==
A .38 Super pistol. Has a 19 round magazine, and it's bullets will riccochet.
A .38 Super pistol unlocked by finishing the game once. Has a 19 round magazine, and it's bullets will ricochet.


==Heckler & Koch MP7A1==
==Heckler & Koch MP7A1==
The [[Heckler & Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a reflex sight.
The [[Heckler & Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a Scope.


==Heckler & Koch MP5SD2==
==Heckler & Koch MP5SD2==
The [[Heckler & Koch MP5|Heckler & Koch MP5SD2]] is in the game, it can be purchased from Drebin and is equipped with an integal suppressor.
The [[Heckler & Koch MP5|Heckler & Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.


==FN P90==
==FN P90==
The [[FN P90]] is used by the FROGs and Laughing Octopus in game. It can be equipped with a suppressor, laser sight, and flashlight.
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.


==MAC-10==
==MAC-10==
Line 50: Line 50:


==Skorpion Vz 83==
==Skorpion Vz 83==
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a laser dot sight attached to it.
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.


==PP-19 Bizon==
==PP-19 Bizon==
Line 56: Line 56:


==Patriot==
==Patriot==
Seen briefly at the end of the game. Can be unlocked via the Big Boss emblem. Has unlimited ammo.
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. Its most notable trait is that it has unlimited ammo and never needs to be reloaded.


==Heckler & Koch G3A3==
==Heckler & Koch G3A3==
Line 65: Line 65:


==FN SCAR-H==
==FN SCAR-H==
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the Mk. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1, and can be upgraded with scopes, suppressor, laser sights, flashlight and foregrips.
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops), and can be upgraded with optics, a suppressor, laser sight, flashlight and foregrips.


==AK-102==
==AK-102==
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1). It can be equipped with a [[GP-30]] grenade launcher.
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.


==AN-94==
==AN-94==
Line 74: Line 74:


==Colt M4A1==
==Colt M4A1==
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. It can be upgraded with everything.
The [[M16 rifle series#M4 Carbine|M4 Custom]] is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin; it is possibly the most customizable weapon in the whole game.


==Heckler & Koch XM8==
==Heckler & Koch XM8==
Line 86: Line 86:


==M60E4==
==M60E4==
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with scopes, foregrips, laser sight, and flashlight.
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.


==MK46 Mod. 1==
==MK46 Mod. 1==
Line 92: Line 92:


==M14 EBR==
==M14 EBR==
The [[M14 EBR]] is the SOCOM variant of the [[M14 Rifle]]. It is used by the PMC operatives in game and can be purchased from Drebin. It can be equipped with a suppressor, laser sight, and flashlight.
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.


==DSR-1==
==DSR-1==
Line 98: Line 98:


==Mosin Nagant==
==Mosin Nagant==
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.


==Barrett M82A2==
==Barrett M82A2==
Line 107: Line 107:


==VSS Vintorez==
==VSS Vintorez==
Found in Act 2. It has an intergal suppressor, and fires a 9x39mm round.
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.


==Remington 870 Custom==
==Remington 870 Custom==
The [[Remington 870]] can be purchased from Drebin and can be equipped with a reflex sight. The "Masterkey" variant is also available, and can be attached to the M4A1.
The [[Remington 870]] can be purchased from Drebin and can be equipped with a reflex sight. The "Masterkey" variant is also available, and can be attached to the M4 Custom.


==Saiga 12==
==Saiga 12==
Line 119: Line 119:


==M320 grenade launcher==
==M320 grenade launcher==
The [[Heckler & Koch XM320]] grenade launcher can be purchased from Drebin and attached to the M4A1 Carbine and XM8 rifle.
The [[Heckler & Koch XM320]] grenade launcher can be purchased from Drebin and attached to the M4 Custom and XM8 rifle.


==GP-30==
==GP-30==
Line 137: Line 137:


==RPG-7==
==RPG-7==
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1). It can be found in Act 1.
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.


==M72A3 LAW==
==M72A3 LAW==

Revision as of 08:33, 11 July 2008


Sig Sauer GSR

The Sig Sauer GSR is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)

Ruger Mk. II

An integrally suppressed Ruger Mk. II that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.

Springfield Operator

The Springfield Operator is Solid Snake's handgun of choice. It is given to him along with the Ruger Mk. 22 by Otacon early in Act 1. It has a visible laser and can be equipped with a suppressor and a flashlight.

Desert Eagle

The Desert Eagle is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl.

Heckler & Koch Mark 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the Raven Sword PMC commercial that is part of the game.

EAA Tanfoglio Thor .45-70

Known as the "Thor .45-70," this weapon can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic.

Makarov PMM

The PMM is used by some rebel soldiers, and can be purchased from Drebin.

GLOCK 18

The GLOCK 18 can be purchased from Drebin and has a 33-round magazine.

PSS

The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special "silent" 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).

FN Five seveN

The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.

Type 17

Used by Big Mama, this "Broomhandle" knockoff can be unlocked by earning the Hound emblem.

Race Gun

A .38 Super pistol unlocked by finishing the game once. Has a 19 round magazine, and it's bullets will ricochet.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a Scope.

Heckler & Koch MP5SD2

The Heckler & Koch MP5SD2 can be purchased from Drebin and is equipped with an integral suppressor.

FN P90

The FN P90 is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.

MAC-10

The MAC-10 can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.

Skorpion Vz 83

The Skorpion SA(Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.

PP-19 Bizon

A 9x18mm SMG that uses a 64 round cylindrical magazine.

Patriot

Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. Its most notable trait is that it has unlimited ammo and never needs to be reloaded.

Heckler & Koch G3A3

The Heckler & Koch G3A3 is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.

FN-FAL

The FN-FAL is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.

FN SCAR-H

The FN SCAR-H, referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops), and can be upgraded with optics, a suppressor, laser sight, flashlight and foregrips.

AK-102

The AK-102 is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a GP-30 grenade launcher.

AN-94

The AN-94 can be found in a shack at the beginning of Act 2. It can be equipped with a GP-30 grenade launcher.

Colt M4A1

The M4 Custom is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin; it is possibly the most customizable weapon in the whole game.

Heckler & Koch XM8

The Heckler & Koch XM8 is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an XM320 grenade launcher.

Heckler & Koch HK21E

The Heckler & Koch HK21E is seen in the hands of rebel forces in the Middle East section of the game (Act 1). It can also be purchased via Drebin like most other firearms.

Kalashnikov PKM

Seen in the hands of militia and rebels in Acts 1 and 2.

M60E4

The M60E4 is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.

MK46 Mod. 1

Can be purchased from Drebin.

M14 EBR

The M14 EBR is a modern variant of the M14 Rifle. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.

DSR-1

The DSR-1 can be purchased from Drebin.

Mosin Nagant

A modified Mosin Nagant rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.

Barrett M82A2

The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.

SVD Dragunov

Seen in the hand of militia and rebel snipers in Acts 1 and 2.

VSS Vintorez

Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.

Remington 870 Custom

The Remington 870 can be purchased from Drebin and can be equipped with a reflex sight. The "Masterkey" variant is also available, and can be attached to the M4 Custom.

Saiga 12

The Saiga 12 can be purchased from Drebin.

Twin Barrel

A double barrel shotgun, with the stock and barrel sawed off.

M320 grenade launcher

The Heckler & Koch XM320 grenade launcher can be purchased from Drebin and attached to the M4 Custom and XM8 rifle.

GP-30

A grenade launcher that can be attached to the AK-102 and AN-94.

MGL-140

The Milkor M32 MGL appears as the "MGL-140," it is used by Raging Raven and is acquired by Solid Snake upon defeating her.

Heckler & Koch XM25

A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds.

FGM-148 Javelin

The FGM-148 Javelin is found in Act 1 and can be purchased from Drebin.

FIM-92 Stinger

The FIM-92 Stinger can be purchased from Drebin.

RPG-7

The RPG-7 is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.

M72A3 LAW

Used by a small number of rebels in Act 2.

M2HB

The M2HB can be found on the Stryker IFVs and HMMWVs in game.