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Left 4 Dead 2: Difference between revisions
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== Remington 870 == | == Remington 870 == | ||
[[Remington 870]] Marine Magnum is seen with a Mariner NP3 finish. It is speculated that it's a direct clone of the previous shotgun. Its got a ventilated rib and a ghost ring rear sight. It has a tighter spread than the default shotgun, but deals slightly less damage. | [[Remington 870]] Marine Magnum is seen with a Mariner NP3 finish. It is speculated that it's a direct clone of the previous shotgun. Its got a ventilated rib and a ghost ring rear sight. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns. | ||
[[Image:Remington870MarineMagnum.jpg|500px|thumb|none|Remington 870 Marine Magnum 12 Gauge]] | [[Image:Remington870MarineMagnum.jpg|500px|thumb|none|Remington 870 Marine Magnum 12 Gauge]] | ||
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[[Image:L4D2mac.JPG|400px|thumb|none|The MAC-10 used in the game.]] | [[Image:L4D2mac.JPG|400px|thumb|none|The MAC-10 used in the game.]] | ||
== IMI Uzi == | == [[Uzi|IMI Uzi]] == | ||
The | The Uzi from the first game. | ||
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]] | [[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]] | ||
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== M16A2 == | == M16A2 == | ||
The [[M16 rifle series|M-16]] from the first game appears in Left 4 Dead 2. This appears to have the highest rate of fire out of all the assault rifles. | The [[M16 rifle series|M-16]] from the first game appears in Left 4 Dead 2. It fires in full auto, like M16A3. This appears to have the highest rate of fire out of all the assault rifles. | ||
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle]] | [[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle]] | ||
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== AKM == | == AKM == | ||
The AKM has a 40 round | The AKM has a 40 round magazine which is 10 less than the M16 and 20 less than the SCAR-L. It also has the lowest rate of fire of the assault rifles, but also does very good damage to the Infected. | ||
Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using [[RPK]] magazines, although it makes the weapon rather bulky. | Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using [[RPK]] magazines, although it makes the weapon rather bulky. | ||
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== FN SCAR-L == | == FN SCAR-L == | ||
[[FN SCAR#FN SCAR-L |FN SCAR-L]] uses a 60 round magazine, and fires in a three-shot burst. although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. Seems to be a composite model as "Mk.17" markings (denoting the SCAR-H) can be made out on the side of the weapon, yet it has the SCAR-L's STANAG 30-round mag model. | [[FN SCAR#FN SCAR-L |FN SCAR-L]] uses a 60 round magazine, and fires in a three-shot burst. although if you keep the trigger depressed, it will fire successive three-shot bursts (real SCARs don't have burst fire mode) without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. Seems to be a composite model as "Mk.17" markings (denoting the SCAR-H) can be made out on the side of the weapon, yet it has the SCAR-L's STANAG 30-round mag model. | ||
[[Image:FN_SCAR-L_(Standard).jpg|500px|thumb|none|An FN SCAR-L]] | [[Image:FN_SCAR-L_(Standard).jpg|500px|thumb|none|An FN SCAR-L]] | ||
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[[Image:L4D2hk.JPG|500px|thumb|none|The HK G3/SG1 used in the game. Note the AK-74 muzzle brake.]] | [[Image:L4D2hk.JPG|500px|thumb|none|The HK G3/SG1 used in the game. Note the AK-74 muzzle brake.]] | ||
Actually its another | Actually its another Valve composite model which is a mix between the HK MSG90A1 and the HK G3SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3SG1's fore-grip and bi-pod, rear sight and scope mount. | ||
=Machine Guns= | =Machine Guns= | ||
== Browning M2 Machine Gun == | == Browning M2 Machine Gun == | ||
Heavy machine gun. | |||
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2.]] | [[Image:BrowningM2.jpg|thumb|none|450px|Browning M2.]] | ||
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[[Image:M60.jpg|thumb|none|500px|M60 machine gun 7.62x51mm NATO]] | [[Image:M60.jpg|thumb|none|500px|M60 machine gun 7.62x51mm NATO]] | ||
[[image:L4D2M60.jpg|thumb|none|500px]] | [[image:L4D2M60.jpg|thumb|none|500px]] | ||
[[image: | [[image:M60_held_by_Coah.png|thumb|none|500px|In first person]] | ||
= Other = | = Other = | ||
== M79 Grenade Launcher == | == [[M79]] Grenade Launcher == | ||
A rare and powerful weapon. As a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion. | A rare and powerful weapon. As a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion. | ||
It comes with 31 fragmentation grenades, kill even a Tank in only 3-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It also can use incendiary rounds if incendiary ammo boxes are used and | It comes with 31 fragmentation grenades, kill even a Tank in only 3-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It also can use incendiary rounds if incendiary ammo boxes are used and for some bizarre reason, you can also put a laser sights on it. | ||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]] | ||
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=German Version= | =German Version= | ||
Because of the strict censorship in Germany Valve decided to add 4 [[Counter-Strike: Source]] weapons. You are able to use them even in non-German versions of the game if you play with someone with the German version. You can also use these weapons via cheat in the console(give smg_mp5...) | Because of the strict censorship in Germany Valve decided to add 4 [[Counter-Strike: Source]] weapons. You are able to use them even in non-German versions of the game if you play with someone with the German version. You can also use these weapons via cheat in the console (give smg_mp5...) but they cannot hurt Infected, when used via this way. | ||
== | == [[MP5A3]] == | ||
It has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage is the same as the MAC-10. | |||
[[image:mp5german.jpg|thumb|none|400px]] | [[image:mp5german.jpg|thumb|none|400px]] | ||
== Steyr Scout == | == [[Steyr Scout]] == | ||
It has lower rate of fire than other sniper rifles in game, but good accuracy. | |||
[[image:snipergerman.jpg|thumb|none|400px]] | [[image:snipergerman.jpg|thumb|none|400px]] | ||
== Accuracy International AWSM == | == [[Accuracy International Arctic Warfare series|Accuracy International AWSM]] == | ||
It has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot. | |||
[[image:snipergerman2.jpg|thumb|none|400px]] | [[image:snipergerman2.jpg|thumb|none|400px]] | ||
== SIG SG552 == | == [[SIG SG 550#SIG SG 552|SIG SG552]] == | ||
It has a 2x scope. | |||
[[image:siggerman.jpg|thumb|none|400px]] | [[image:siggerman.jpg|thumb|none|400px]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Revision as of 18:28, 26 April 2010
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead.
Pistols
SIG P220
A SIG P220 is now one of standard handgun for the Survivors. The pistol is completely stainless, which could mean that it was based off of the SIG Sauer P220 Stainless Carry/SAO, although that model features a beaver tail grip while the pistol in the game does not.
The factory sights have been replaced with unknown custom sights, It's equipped with an underbarrel tactical flashlight and The slide of the pistol has "Triton P220" printed on it. It's magazine capacity is 15 rounds, while the actual P220 carries a maximum 9 of rounds with a combat load.
Glock 19
A Glock model 19 is seen used as the second handgun for dual wielding, It does not have a mounted flashlight on it. It's Magazine capacity is also 15 rounds even thought it'll take the magazine of any 9mm glock which normally will have a capacity of 17 rounds anywhere up to the extended 33 round mag
Desert Eagle
The pistol holds 8 rounds like the .44 Magnum version, even though it is modeled after the .50 caliber version.
The Desert Eagle has more recoil and a slower rate of fire, but has much more stopping power than the standard sidearms and greater accuracy. This weapon usually kills common infected with a single shot or knocks them back or down to the ground.
When found in Whitaker's Gun Shop, a sign names the pistol "Desert Cobra," and the game fictionally states that only 2000 were ever made and prices them at 2000 dollars apiece, probably Whitakers marketing ploy at work.
Shotguns
Composite shotgun
A similar shotgun like the "Renegade Rangmaster" from the first game appears in this game.
Benelli M4 Super 90
The shotgun from the first game which is another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine (while the real one has an 8 round magazine) and a flashlight clipped to the barrel right in front of the handguard.
Remington 870
Remington 870 Marine Magnum is seen with a Mariner NP3 finish. It is speculated that it's a direct clone of the previous shotgun. Its got a ventilated rib and a ghost ring rear sight. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns.
SPAS 12
The SPAS 12 is featured here as the resident Auto Shotgun, It carries 10 rounds while the real one has a max capacity of 8 and unlike other valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet, but to compensate it shoots less pellets per shell.
SMGs
MAC-10
Seen fitted with the legendary Mitchell Werbell suppressor. On some versions, it appears to have a flashlight attached to the surpressor with zip ties. It's got a 50 round magazine, despite the fact the one used in the game looks like it was modeled after one with a 30 round magazine.
IMI Uzi
The Uzi from the first game.
Rifles
Ruger Mini-14
The Ruger Mini-14 hunting rifle has been carried over from the previous game.
Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the G3SG1.
M16A2
The M-16 from the first game appears in Left 4 Dead 2. It fires in full auto, like M16A3. This appears to have the highest rate of fire out of all the assault rifles.
AKM
The AKM has a 40 round magazine which is 10 less than the M16 and 20 less than the SCAR-L. It also has the lowest rate of fire of the assault rifles, but also does very good damage to the Infected.
Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using RPK magazines, although it makes the weapon rather bulky.
FN SCAR-L
FN SCAR-L uses a 60 round magazine, and fires in a three-shot burst. although if you keep the trigger depressed, it will fire successive three-shot bursts (real SCARs don't have burst fire mode) without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. Seems to be a composite model as "Mk.17" markings (denoting the SCAR-H) can be made out on the side of the weapon, yet it has the SCAR-L's STANAG 30-round mag model.
HK G3/SG1
The Heckler & Koch G3/SG1 serves as a long range weapon like the Mini-14 from the first game. It uses a 30 round magazine, which is double that of the previous hunting rifle. The HK G3SG/1, 91 and all variants do have a 30 round magazine and this gun is still in use by the German military.
Actually its another Valve composite model which is a mix between the HK MSG90A1 and the HK G3SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3SG1's fore-grip and bi-pod, rear sight and scope mount.
Machine Guns
Browning M2 Machine Gun
Heavy machine gun.
Replaces the GE M134 Minigun from the first game.
M60 machine gun
Only available in The Passing DLC.
Other
M79 Grenade Launcher
A rare and powerful weapon. As a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion.
It comes with 31 fragmentation grenades, kill even a Tank in only 3-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It also can use incendiary rounds if incendiary ammo boxes are used and for some bizarre reason, you can also put a laser sights on it.
Pipe Bomb
As in the first game the pipe bomb has a smoke alarm attached to it that beeps loudly and brings zombies running.
Molotov Cocktail
Same as the one from the first game.
German Version
Because of the strict censorship in Germany Valve decided to add 4 Counter-Strike: Source weapons. You are able to use them even in non-German versions of the game if you play with someone with the German version. You can also use these weapons via cheat in the console (give smg_mp5...) but they cannot hurt Infected, when used via this way.
MP5A3
It has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage is the same as the MAC-10.
Steyr Scout
It has lower rate of fire than other sniper rifles in game, but good accuracy.
Accuracy International AWSM
It has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot.
SIG SG552
It has a 2x scope.