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Half-Life: Difference between revisions
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Appears only in the Opposing Force expansion pack. Has a built-in LAM (Laser Aiming Module.) Strangly enough no mounted gun sights are featured on it which would make any sort of aiming with it dificult in real life | Appears only in the Opposing Force expansion pack. Has a built-in LAM (Laser Aiming Module.) Strangly enough no mounted gun sights are featured on it which would make any sort of aiming with it dificult in real life | ||
Also in game it uses .357 Magnum ammunition but still has a ammo capacity of only 7 rounds while its real life 357 counterpart has a capacity of 9 rounds. | |||
However, it's out of place since the Marines have never used the Desert Eagle throught their history. They've only used the single action .45 ACP M1911 and thoroughly resistied any attempts to change that. | |||
==[[M249 SAW]]== | ==[[M249 SAW]]== |
Revision as of 23:16, 16 April 2010
The following weapons appear in the game Half-life and its expansions
NOTE: Some weapons (the real ones) in this game have somewhat unrealistic functions as opposed to their real-life counterparts. Example: the M203 is never seen reloading.
Glock 17
The 9x19mm Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the Opposing Force expansion pack.
Beretta 92FS
The High Definition pack replaces the Glock 17 with the Beretta 92FS. The change is purely aesthetic, and changes none of the weapon's stats, not even the (now incorrect) magazine capacity.
Colt Python
The .357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but has a smaller capacity and lower rate of fire.
Strangely enough they remembered to accurately use a speedloader to reload the gun during its reload animation which they forgot to do with its HL2 incarnation.
Franchi SPAS-12
The SPAS 12 shotgun is found in some armories in the facility and is also used by some HECU Marines. It is depicted as pump-action only and lacks semi-automatic capability.
Instead, Valve mistook the magazine tube for a second barrel, treating the SPAS as a magazine-loading over / under shotgun (which in of itself is a pretty stupid assumption, over and unders can only hold two shells at a time) that can fire both "barrels" at the same time.
which would RIP the firearm apart from the shock of firing both loads at the same time, The High Definition pack revision is more realistic and has a folded stock.
Note of interest: The icon for the weapon in the original game's selection screen displays an Ithaca 37 "Stakeout" shotgun.
Crossbow
A Crossbow is used by the player in the game. It is magazine-fed with 5-round mags and is fitted with a scope.
Heckler & Koch MP5 Submachine Gun
The MP5 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock and is equipped with a 50 round magazine, an M203PI grenade launcher and what may be a muzzle brake or flash suppressor of some kind fixed to the barrel. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. The configuration seems to be based on the one used by the Malaysian military.
A similar weapon is prominently used in the film End of Days.
Colt M4A1 Carbine
The High Definition pack replaces the MP5 with the M4A1 Carbine. The M4 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M4 has a seperate ammo supply and enemies tend to avoid close quarters with it.
M203PI grenade launcher
This 40mm grenade launcher is attached to the MP5N (and the M4A1 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast.
Armbrust (Futuristic)
Referred to as the "GAM14B". The in-game model is a more futuristic version of the weapon. It is shown as being reloadable and laser-guided.
Desert Eagle
Appears only in the Opposing Force expansion pack. Has a built-in LAM (Laser Aiming Module.) Strangly enough no mounted gun sights are featured on it which would make any sort of aiming with it dificult in real life
Also in game it uses .357 Magnum ammunition but still has a ammo capacity of only 7 rounds while its real life 357 counterpart has a capacity of 9 rounds.
However, it's out of place since the Marines have never used the Desert Eagle throught their history. They've only used the single action .45 ACP M1911 and thoroughly resistied any attempts to change that.
M249 SAW
Appears only in the Opposing Force expansion pack. It should be noted that the magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is seen as being so powerful that you slide backwards if you fire it continuously.
M40A1 Sniper Rifle
Appears only in the Opposing Force expansion pack.
Mk 2 hand grenade
Is the grenade that appears in game. Strangely instead of rolling to a stop after it is thrown, instead as soon it touches the ground is stays there until it explodes. The pin and spoon also stay on when the grenade is thrown, due to an oversight on the part of the developers.