Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Ghost Recon: Difference between revisions
(→AKM) |
(→AK-74M) |
||
Line 125: | Line 125: | ||
==AK-74M== | ==AK-74M== | ||
An Izhmash redesign of the AK-47 in 1974. Fires the 5.45x39mm Russian cartridge. Holds 30-rounds. | |||
[[Image:GR-AK74.jpg|thumb|none|600px]] | [[Image:GR-AK74.jpg|thumb|none|600px]] |
Revision as of 22:52, 12 April 2010
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The following weapons appear in the video game Ghost Recon:
M9 Beretta
This handgun is then primary sidearm of the "Ghost" squad, it is even used by Astra Galinsky despite having a russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player.
Colt M1911
This weapon is a side arm rarily seen in the game, It fires seven .45 ACP rounds from a single stacked magazine.
Makarov PM
Russian semi-auto pistol in 9x18mm makarov.
Star Z84
SA vz. 24
Heckler & Koch MP5SD
9X19 MM sub-machinegun, used by the ghost squad as a stealth weapon. It holds 30 shots in a detachable box magazine.
9A-91
M16A4
The M16 is the primary weapon of the Rifleman Class of the game. It is misidentified as the M16A2, but is recognizable as an A4 by the removed carrying handle/rear sight and attached M68 optical sight. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold "Buzz" Gordon.
SA vz. 58
Checkoslovakian assault rifle that fires 7.62x39mm soviet. Loosely based off of the AK-47. Hold 30 rounds of ammunition.
M203 Grenade Launcher
The M203 grenade launcher is attached to a M16 as a Rifleman Class kit.
M4A1 Carbine
The M4A1 Carbine is the primary weapon of the Demolitions Class in Ghost Recon.
M24 Sniper Rifle
The M24 is the primary weapon of the sniper class.
Barrett M98
M249 Squad Automatic Weapon
The primary weapon of the Support Class.
PKM
This is the general purpose machine gun (GPMG) of the soviet union. It is an updated version of the PK that fires the 7.62X54R round from a 100 round box magazine.
Degtyaryov DP-27
Degtyaryov RP-46
M240
General Purpose Machine Gun used by the U.S. military. Fires 7.62x51mm NATO. Has a 100-round Belt of ammo.
XM29 OICW
The XM29 Objective Individual Combat Weapon appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah "Lindy" Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot.
PSG1
This rifle is unlocked for the character Jack Stone. It fires the 7.62X51mm NATO (.308 win.) round.
G36K
German 5.56X45MM Assault Rifle fires in semi-auto,full-auto, and burst modes. In fully automatic fire, the G36K has a cyclic rate of fire of 750 rounds per minute. The action is driven by a short stroke gas piston with a rotating bolt assembly.
M82A1
This is the long range weapon of choice for the Ghost squad, It hold ten 12.7X99MM BMG (.50 calibre) rounds.
L96A1
The L96A1 Arctic Warfare System (AWS) is the primary weapon of Ghost Squad Sniper Jack Stone. This bolt-action rifle is chambered in 7.62X51mm N.A.T.O., it houses these rounds in a ten-shot magazine. (.308 Win.)
Knight Armament's SR-25
The SR-25 is chambered for 7.62mm NATO and has a 20 round removable box magazine.
AKM
Modernized version of the russian AK-47 Assault rifle. Even though the rifle is modernized it still retains the 7.62x39mm soviet cartridge.
AK-74M
An Izhmash redesign of the AK-47 in 1974. Fires the 5.45x39mm Russian cartridge. Holds 30-rounds.
SVD Dragunov
Used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 Scope.
RPK-74
This weapon is used by the enemy and squad gunner Guram Osadze both.
AKS-74U
Hawk MM-1
M136 AT4
CAR-15 Variant
Shown on box art, equipped with a 3X Colt Combat Optic, but never used in-game. At first glance, this appears to be an XM177E2 from the barrel length and flash suppressor. But a closer inspection reveals an A2-style rear sight on an A1 upper receiver (noticeable by the forward assist and lack of a brass deflector).