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Battlefield: Bad Company 2: Difference between revisions

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[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]
[[Image:Spas 12 Multiplayer.JPG|thumb|none|800px|SPAS-12 Multiplayer]]
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer]]


==NeoStead 2000==
==NeoStead 2000==

Revision as of 07:42, 10 April 2010

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Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". B:BC 2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.

The following guns can be seen in the video game:

Handguns

Can be used by any class once unlocked.

Beretta M9

Standard Semi-Automatic Pistol. Has an incorrect 12 round magazine, and the damage is the same as the MP-443, despite what the in-game stats say. It seems likely it was originally going to be the .40 version, but when the designers changed it to a 9mm, they didn't change the magazine capacity or the damage stat.

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Beretta M9, 9x19mm
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File:BC2 M9.jpg

MP-412 REX

Most powerful, slowest firing and lowest capacity handgun in the game.

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MP-412 REX, .357
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File:BC2 MP412.jpg

Colt M1911A1

Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With it's .45 round it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labelled "WWII M1911 .45" in-game yet they forgot that for the 1911 series of pistols is a single action only type of firearm meaning in order for it to fire the hammer has to be in the cocked postiion.

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M1911A1, .45 ACP.
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American assault trooper with M1911A1

MP-443 Grach

The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, tied with the M9 and higher than the M93R. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and hold onto it for the rest of the game, while NSA Agent Aguire also carries one of his own. Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.

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MP-443 Grach, 9x19mm
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MP-443 Grach in single player, with scalar weapon in the background.
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MP-443 Grach in single player, final mission

Beretta 92FS Inox (mocked up as M93R)

The Beretta 93R in the game is actually a modified Beretta 92FS Inox with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an M9 that fires in 3-round burst.

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Beretta 93R 9x19mm
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File:BC2 M93R.jpg

Tracer Dart Gun

The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will zoom in on target. It is also capable of tracking and locking on while embedded on enemy personel instead of vehicles.

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American engineer with Tracer Dart Gun
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Tracer Dart Gun in Multiplayer
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Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missle is locked.

Submachine Guns

IMI Uzi

The IMI Uzi appears in the game and is equipped with a silencer.

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Uzi, 9x19mm
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Uzi as seen in multiplayer

M1928 Thompson

The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. Furthermore, it has a 30 round mag capacity despite the in-game model having a 20-round mag.

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M1928A1 Thompson .45 ACP with 30-round box magazine.
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American assault trooper with the M1928A1 Thompson

PP-2000

The older version of the PP-2000 appears in the game equipped with a silencer and is referred as the 'PP-2000 Avtomat'.

File:Pp2000 01.jpg
PP-2000, 9x19mm
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PP-2000, Multiplayer

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in the game equipped with a silencer and a Picatinny rail below the handguard.

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Heckler & Koch UMP .45 ACP
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Type 100

The Type 100 submachine gun is found in the first level of single-player, Operation Aurora.

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Type 100 - 8x22mm Nambu.
File:Typ 100.JPG
The Type 100 in single-player.

Battle Rifles

Can be used by any class once unlocked.

M1 Garand

This weapon can be unlocked by registering as a Battlefield "veteran" (i.e. registering a copy of Battlefield 1943). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.

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M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
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File:Garand Multiplayer BC2.JPG
Garand, Multiplayer Bad Company 2

Heckler & Koch G3A3

Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.

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Heckler & Koch G3A3, 7.62x51mm NATO
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Heckler & Koch G3A3 in game multiplayer

MK 14 Mod 0 EBR

M14 EBR(Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description.

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Mk 14 Mod 0 EBR, 7.62x51 NATO
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File:BC2 M14EBR.jpg
M14 EBR, 7.62 x 51 mm NATO

Type 5 Garand Copy

Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip, in reality it had a capacity of 10 rounds and used stripper clips to be recharged. Note that the Japanese only produced this weapon in 1945 and very few were made, none, however saw any service.

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Type 5 Garand copy
File:Japanese Garand.JPG
Type 5 Garand copy in single-player. Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.

Assault Rifles

The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm flechette rounds.

9A-91

Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.

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9A-91, 9x39mm
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File:BC2 9A91.jpg

Heckler & Koch XM8 Compact

Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.

H&K XM8 Compact Carbine, 5.56x45mm
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AKS-74U

It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Does less damage than the SCAR or the 9A-91, but has a higher rate of fire and less recoil. Equipped with a silencer. Refered to as the AKS-74U Krinkov in-game.

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AK-74U, 5.45x39mm
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FN SCAR-L

Available to the Engineer class. Equipped with a suppressor.

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FN SCAR-L, 5.56x45mm
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Heckler & Koch XM8

Heckler & Koch XM8 is unlockable Assault Rifle. It is used with the AG-36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there.

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Heckler & Koch XM8, 5.56x45mm
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File:BC2 XM8.jpg
XM8, 5.56 x 45 mm NATO
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XM8 in Bad Company 2 Multiplayer with 4x scope

Heckler & Koch HK416

Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the M416 designation.

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Heckler & Koch HK416, 5.56x45mm NATO
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Heckler & Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope

Colt M4A1

Seen being held by the soldier on the box art, but is not in the game.

AEK-971

Called "AEK-971 Vintovka" in the weapons screen. Equipped with the GP-25 40mm underbarrel grenade launcher.

File:AEK-971wSkeletonizedstock.jpg
AEK-971, 5.45x39mm
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File:BC2 AEK971.jpg

AN-94

Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-25 40mm underbarrel grenade launcher.

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Nikonov AN-94, 5.45x39mm
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M16A4

M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways- A 30 round magazine size instead of the 50 round size ,a three round burst instead of being fully automatic, multiple Weapon Attachments (As is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit.

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M16A2 5.56x45mm w/ M203, 40mm
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File:BC2 M16.jpg
M16A4 with M203 Grenade Launcher, 5.56x45mm

Steyr AUG A3

Called "STG.77 AUG" in-game. Equipped with the M203 40mm underbarrel grenade launcher.

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Steyr AUG A3, 5.56x45mm
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FN F2000 Tactical

Called the "F2000 Assault" in the game. Equipped with the EGLM 40mm underbarrel grenade launcher.

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FN F2000 Tactical, 5.56x45mm NATO
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File:BC2 F2000.jpg
FN F2000 Tactical with EGLM Grenade Launcher, 5.56x45mm NATO

Sniper Rifles

QBU-88

Called Type 88 Sniper in-game.

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Norinco QBU-88, 5.8x42mm
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File:BC2 QBU-88.jpg

SV-98

Called SV-98 Snaiperskaya in the game.

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SV-98, 7.62x54R/7.62x51mm NATO
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File:BC2 GOL.jpg

VSS Vintorez

In-game identified as "VSS Snaiperskaya Special". Modeled with 10-round magazine, but somehow packs 20 cartridges. Fires full auto only.

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VSS Vintorez, 9x39mm
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M24 Sniper Rifle

The M24 sniper rifle is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine.

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M24A2, 7.62x51mm NATO
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File:BC2 M24.jpg

Barrett M95

Called the "M95 Sniper" in the game.

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Barrett M95, .50 BMG
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Barret M95, .50BMG Multiplayer Bad Company 2.

GOL

Called the "GOL Sniper Magnum" in the game.

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GOL-Sniper, .338 Lapua
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SVU

Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.

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SVU, 7.62x54mm
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Shotguns

Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.

Remington 870MCS

Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags.

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Remington 870MCS, 12 Gauge
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Franchi SPAS-12

Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.

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Franchi SPAS-12, 12 Gauge
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SPAS-12 Multiplayer

NeoStead 2000

Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags.

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Neostead Shotgun, 12 Gauge
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File:BC2 NS2000.jpg
Neostead Shotgun, 12 Gauge

Saiga-20

Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags.

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Saiga 20-K, 20 Gauge
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USAS-12

Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K.

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USAS-12, 12-gauge
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File:BC2 USAS12.jpg
USAS 12, 12 Gauge

TOZ-194

Only usable in Single Player. 8-round mag capacity. Slug version can also be found in single-player.

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TOZ-194, 12 Gauge
File:TOZ.JPG
TOZ-194, 12 Gauge Singleplayer 2nd level

Machine Guns

Available to the Medic class.

M249 SAW Paratrooper

Called "M249 SAW" in the game. Has a 200 round belt.

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M249 Paratrooper, 5.56x45mm
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PKM

Called "PKM LMG" in the game. Has a 100 round belt.

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PKM, 7.62x54mm R
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File:BC2 PKM.jpg

Heckler & Koch MG36

Called he "MG36" in the game. Has a 100 round Beta-C Mag. The standard optical sight loses its reticule in hardcore mode.

Heckler & Koch MG36, 5.56x45mm
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MG36 Bad Company 2 Multiplayer, Laguna Presa

XM8 LMG

Called "XM8 LMG" in the game. Has the same magazine as the MG36.

File:XM8LMG.PNG
Heckler & Koch XM8 LMG, 5.56x45mm
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QJY-88

Called "Type-88 LMG" in the game. Has a 200 round belt.

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QJY 88, 5.8x42mm
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M60

Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.

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M60, 7.62x51mm
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Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.
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M60 with red dot sight in multiplayer, Bad Company 2

MG3

A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.

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MG3, 7.62x51mm NATO
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File:BC2 MG3.jpg
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MG3, Bad Company 2 Multiplayer with Red Dot sight.

Launchers

M203

Mounted on the HK416, M16A4, and AUG.

File:BC2 M16.jpg
M203, 40x46mm

GP-30

Mounted on the AEK-971 and the AN-94.

File:BC2 AEK971.jpg
GP30, 40mm

Heckler & Koch AG-36

Mounted on the XM8.

Heckler & Koch AG-36, 40mm

RPG-7

RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.

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RPG-7 - 40mm
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File:BC2 RPG7.jpg

M136 AT4

Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.

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M136 AT4, 84mm
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AT4 Multiplayer
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AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.

Carl Gustav M2

Carl Gustav M2 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as guided rocket launcher using Tracer Dart Gun.

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Carl Gustav, 84mm
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File:BC2 M2.jpg

Emplaced Weapons

XM307 and XM312

Mounted on Humvees and stationary turrets.

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XM307, 25x59mm B

Kord

Mounted on stationary turrets and Vodniks.

File:BC2 KORD.jpg
Kord heavy machine gun 12.7x108mm with ammo drum

Browning 1919

Browning 1919 only appears in the first level as a mounted machine gun used by the Japanese.

File:Browning 1919.JPG
Browning M1919 .30 Cal Left side
File:Browning 1919 2.JPG
Browning M1919 .30 Cal Right side

M134 Minigun

Mounted on MH-60 Black Hawks.

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Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.

QLZ-87

The emplaced version of the QLZ-87 is found only in the single player game.

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QLZ-87, 35mm
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BGM-71 TOW

Mounted on stationary turrets and some Humvees.

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BGM-71 TOW tripod-mounted

AT-14 Kornet

File:Kornet-at-14-anti-tank-missile.jpg

Mounted on stationary turrets.