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Talk:Splinter Cell: Conviction: Difference between revisions
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I was playing the demo on the Xbox 360 and I went into the Options menu and I noticed a H&K USP (Unknown caliber.) (Guy in the background holding it with one hand) Can anyone double check for me? (I don't own a Xbox 360 so I can not confirm it myself but I was playing it at a friend's house.) [[User:Hoot471|Hoot471]] 22:13, 3 April 2010 (UTC) | I was playing the demo on the Xbox 360 and I went into the Options menu and I noticed a H&K USP (Unknown caliber.) (Guy in the background holding it with one hand) Can anyone double check for me? (I don't own a Xbox 360 so I can not confirm it myself but I was playing it at a friend's house.) [[User:Hoot471|Hoot471]] 22:13, 3 April 2010 (UTC) | ||
:It can be the [[Splinter Cell: Conviction#Heckler & Koch Mark 23|Mk 23]], which is based on the [[Heckler & Koch USP]].--[[User:SB2296|SB2296]] 07:31, 4 April 2010 (UTC) |
Revision as of 07:31, 4 April 2010
is it just me or has sam fisher rapidly turned younger since double agent--92.0.235.181 10:42, 6 March 2010 (UTC)
It's not just you, Sam has changed and not in a good way. The new development team have thrown the traditional Tom Clancy values out the window in favour of a more Hollywood-style approach. 203.206.5.121 14:41, 25 March 2010 (UTC)
i played the demo and really didnt like the new direction.it was challenging aiming for thehead from a shadowy position but now all you have to do is press RB and y and it selects the targets and kills them. not stealthy.--Smish34 20:31, 25 March 2010 (UTC)
- Not true. The old games' aiming system was terrible. You could have a perfect shot set up and still miss. Plus, M&E requires a hand-to-hand takedown. The demo was set up to give you them, but the full game will have different layouts and more hostiles. Plus, M&E still requires you to know what you're doing; taking down people in plain view/well-lit areas will result in you getting spotted or alerting the guards. Finally, the best argument: "You don't have to use it." --Chris_Hun7er 02:15, 26 March, 2010 (UTC)
Okay, I'll jump in. I won't comment on much of the gameplay, save to say that I like some things and dislike others but ultimately I can't change any of it. What I want to ask is if anybody else can't stand the way they tilt their guns diagonally. I mean, it looks kind of cool in that it's different and supposedly done by the best of the best, but after holding a gun that way it's just distracting to see it because I can't imagine shooting very accurately like that. -- ZG
- Look up Center Axis Relock. It is a shooting style that basically allows you to put a lot of lead downrange in a short amount of time and to keep possession of your handgun, rifle, shotgun, etc. in CQC. Not exactly helpful in SCC, but it's a real shooting style. --Chris_Hun7er 06:30, 29 March, 2010 (UTC)
- Thanks so much for the info, Chris. I feel like such an idiot now. If I'd just watched the developer diary I wouldn't have had to ask about it. Been checking out the CAR system, seems a little strange to me, but I can be a purist in many ways sometimes. Guess I'd have to try it to see if it helps throw lead faster. -- ZG
"You don't have to use it!" is the worst argument I've ever heard.
Splinter Cell: Conviction is a huge failure and a disgrace to the Tom Clancy name. 203.161.84.114 13:35, 3 April 2010 (UTC)
USP
I was playing the demo on the Xbox 360 and I went into the Options menu and I noticed a H&K USP (Unknown caliber.) (Guy in the background holding it with one hand) Can anyone double check for me? (I don't own a Xbox 360 so I can not confirm it myself but I was playing it at a friend's house.) Hoot471 22:13, 3 April 2010 (UTC)
- It can be the Mk 23, which is based on the Heckler & Koch USP.--SB2296 07:31, 4 April 2010 (UTC)