Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Talk:Splinter Cell: Conviction: Difference between revisions
Chris Hun7er (talk | contribs) m (wrong date; changed) |
No edit summary |
||
Line 5: | Line 5: | ||
i played the demo and really didnt like the new direction.it was challenging aiming for thehead from a shadowy position but now all you have to do is press RB and y and it selects the targets and kills them. not stealthy.--[[User:Smish34|Smish34]] 20:31, 25 March 2010 (UTC) | i played the demo and really didnt like the new direction.it was challenging aiming for thehead from a shadowy position but now all you have to do is press RB and y and it selects the targets and kills them. not stealthy.--[[User:Smish34|Smish34]] 20:31, 25 March 2010 (UTC) | ||
:Not true. The old games' aiming system was terrible. You could have a perfect shot set up and still miss. Plus, M&E requires a hand-to-hand takedown. The demo was set up to give you them, but the full game will have different layouts and more hostiles. Plus, M&E still requires you to know what you're doing; taking down people in plain view/well-lit areas will result in you getting spotted or alerting the guards. Finally, the best argument: "You don't have to use it." --Chris_Hun7er 02:15, 26 March, 2010 (UTC) | :Not true. The old games' aiming system was terrible. You could have a perfect shot set up and still miss. Plus, M&E requires a hand-to-hand takedown. The demo was set up to give you them, but the full game will have different layouts and more hostiles. Plus, M&E still requires you to know what you're doing; taking down people in plain view/well-lit areas will result in you getting spotted or alerting the guards. Finally, the best argument: "You don't have to use it." --Chris_Hun7er 02:15, 26 March, 2010 (UTC) | ||
Okay, I'll jump in. I won't comment on much of the gameplay, save to say that I like some things and dislike others but ultimately I can't change any of it. What I want to ask is if anybody else can't stand the way they tilt their guns diagonally. I mean, it looks kind of cool in that it's different and supposedly done by the best of the best, but after holding a gun that way it's just distracting to see it because I can't imagine shooting very accurately like that. -- ZG |
Revision as of 09:47, 28 March 2010
is it just me or has sam fisher rapidly turned younger since double agent--92.0.235.181 10:42, 6 March 2010 (UTC)
It's not just you, Sam has changed and not in a good way. The new development team have thrown the traditional Tom Clancy values out the window in favour of a more Hollywood-style approach. 203.206.5.121 14:41, 25 March 2010 (UTC)
i played the demo and really didnt like the new direction.it was challenging aiming for thehead from a shadowy position but now all you have to do is press RB and y and it selects the targets and kills them. not stealthy.--Smish34 20:31, 25 March 2010 (UTC)
- Not true. The old games' aiming system was terrible. You could have a perfect shot set up and still miss. Plus, M&E requires a hand-to-hand takedown. The demo was set up to give you them, but the full game will have different layouts and more hostiles. Plus, M&E still requires you to know what you're doing; taking down people in plain view/well-lit areas will result in you getting spotted or alerting the guards. Finally, the best argument: "You don't have to use it." --Chris_Hun7er 02:15, 26 March, 2010 (UTC)
Okay, I'll jump in. I won't comment on much of the gameplay, save to say that I like some things and dislike others but ultimately I can't change any of it. What I want to ask is if anybody else can't stand the way they tilt their guns diagonally. I mean, it looks kind of cool in that it's different and supposedly done by the best of the best, but after holding a gun that way it's just distracting to see it because I can't imagine shooting very accurately like that. -- ZG