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Talk:Metal Gear Solid: Difference between revisions
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That annoys me, too. It was used in the PS1 original supposedly only because it was "easy to render" graphics-wise. However, as far as Twin Snakes (which was developed in-house at Silicon Knights in Canada) goes, I would have preferred it to (a bit logically) be replaced by the M4A1. [[User:Spartan198|Spartan198]] 08:19, 21 February 2009 (UTC) Spartan198 | That annoys me, too. It was used in the PS1 original supposedly only because it was "easy to render" graphics-wise. However, as far as Twin Snakes (which was developed in-house at Silicon Knights in Canada) goes, I would have preferred it to (a bit logically) be replaced by the M4A1. [[User:Spartan198|Spartan198]] 08:19, 21 February 2009 (UTC) Spartan198 | ||
True, that. I recently came into possession of ''Metal Gear Solid: The Twin Snake'' for the Nintendo Gamecube and was quite stunned to find that they hadn't updated the FAMAS to an M4 Carbine (or even a M16A3 assault rifle), considering that they bothered to put both the Beretta M9 and Heckler & Koch PSG1-T less-lethal tranquilizer weapons into the game. | |||
I also saw somewhere that there was a Heckler & Koch submachine gun in the beta (possibly the MP5N) which was later cut from the release version. Unfortunately, I don't know the source off the top of my head. [[Special:Contributions/203.206.5.121|203.206.5.121]] 14:58, 25 March 2010 (UTC) | |||
== FAMAS Version == | == FAMAS Version == | ||
I'd mistakenly noted in the article that the Genomes used the F2/G2 version, but after playing it again, I noticed the full-sized hand guard rather than the small trigger guard (characteristic of the F1/G1 version). My apologies. I've also removed my noting from the article. [[User:Spartan198|Spartan198]] 09:28, 7 March 2009 (UTC) Spartan198 | I'd mistakenly noted in the article that the Genomes used the F2/G2 version, but after playing it again, I noticed the full-sized hand guard rather than the small trigger guard (characteristic of the F1/G1 version). My apologies. I've also removed my noting from the article. [[User:Spartan198|Spartan198]] 09:28, 7 March 2009 (UTC) Spartan198 |
Revision as of 14:58, 25 March 2010
US special forces with French FAMASs?
My only gripe with this game is why the Japanese developers decided to give the so called US special forces you take on FAMASs. It just has always seemed kinda weird with me. There are so many better looking guns than these. Excalibur01 09:00, 6 January 2009 (UTC)
That annoys me, too. It was used in the PS1 original supposedly only because it was "easy to render" graphics-wise. However, as far as Twin Snakes (which was developed in-house at Silicon Knights in Canada) goes, I would have preferred it to (a bit logically) be replaced by the M4A1. Spartan198 08:19, 21 February 2009 (UTC) Spartan198
True, that. I recently came into possession of Metal Gear Solid: The Twin Snake for the Nintendo Gamecube and was quite stunned to find that they hadn't updated the FAMAS to an M4 Carbine (or even a M16A3 assault rifle), considering that they bothered to put both the Beretta M9 and Heckler & Koch PSG1-T less-lethal tranquilizer weapons into the game.
I also saw somewhere that there was a Heckler & Koch submachine gun in the beta (possibly the MP5N) which was later cut from the release version. Unfortunately, I don't know the source off the top of my head. 203.206.5.121 14:58, 25 March 2010 (UTC)
FAMAS Version
I'd mistakenly noted in the article that the Genomes used the F2/G2 version, but after playing it again, I noticed the full-sized hand guard rather than the small trigger guard (characteristic of the F1/G1 version). My apologies. I've also removed my noting from the article. Spartan198 09:28, 7 March 2009 (UTC) Spartan198