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Talk:Battlefield: Bad Company 2: Difference between revisions

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::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the "power" of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that "stopping power" is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the "power" of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that "stopping power" is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)


== Lefty side brass flying ==
== Lefty side brass flying ==

Revision as of 11:10, 16 March 2010

Is anyone else kind of pissed most of the weapons are from BFBC1?


      not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.
I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--178.92.236.41 07:24, 17 January 2010 (UTC)

Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.

Demo

Well, i recently downloaded the xbox demo and i have a few questions: 1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? smish34

1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--Sniperinthemist 17:39, 30 January 2010 (UTC)
They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,

M16A4

The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.

M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.
I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847
The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.
Definitely an A4. Spartan198 22:10, 2 February 2010 (UTC)
Lowar resivar has M16A2 markings.
"Lower receiver", you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. Spartan198 17:12, 3 February 2010 (UTC)


http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word "Definitely around"

Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. Excalibur01
Like I said, Mr. Anon: Definitely an A4. Spartan198 15:59, 6 March 2010 (UTC)

VSS Red Dot?

I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. M14fanboy


its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.

Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? M14fanboy

Engineer class

Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.

then tell me why the devs tone down the smg of the "assault rifles" in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.

They differentiate AR's and SMG's in "Engineer" class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.
UMP's damage should be higher. .45 is about twice the diameter of a 5.56 (.223). But they mislabeled a lot of things. Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons. The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).74.175.101.2 12:05, 11 March 2010 (UTC)

No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.Rockwolf66 16:29, 11 March 2010 (UTC)

What about over penetration? Excalibur01

Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. Rockwolf66 17:43, 11 March 2010 (UTC)

Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people. A .45 round is like getting hit by a truck. 9mm rounds are also quite small and underpowered.

No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. Rockwolf66 06:41, 12 March 2010 (UTC)

Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18". So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)
My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.Rockwolf66
The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the "power" of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that "stopping power" is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--Strategos 01:38, 15 March 2010 (UTC)
Remember penetrating power =/= brute force. During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear. Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle? 74.175.101.2 11:10, 16 March 2010 (UTC)

Lefty side brass flying

When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left Excalibur01

It looks good and that's it. --24.63.181.248 12:51, 23 February 2010 (UTC)

Probably to look cool Rex095

It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2. They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying). In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--Gunkatas 17:59, 23 February 2010 (UTC)

It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as "Gunkatas" pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... Alex T Snow 07:21, 24 February 2010 (UTC)

I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side Excalibur01

No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. Alex T Snow 07:51, 27 February 2010 (UTC)

The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side!Excalibur01

Luckily the brass doesnt get in the way of sight or bothers you that much Excalibur01

Yea, it just hits you in your virtual face)
I've noticed some guns do eject to the left. It is correct, as many of the guns are ambidextrous. While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. 74.175.101.2 11:59, 11 March 2010 (UTC)
I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. Excalibur01

Looks like the cover to MW2

Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. Excalibur01

Don't care.
Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! M14fanboy
Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.
Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility M14fanboy

Page Revamp

This page should be revamped as it contains a lot of shitty stuffs put by those anons.--SB2296 07:42, 25 February 2010 (UTC)

LIGHTHOUSE and othertings

does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?

also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--Smish34 12:33, 27 February 2010 (UTC)

Ok, lemme look at the code so i could tell you.

wow... you are gonna try to steal his code? nice try jackass... --184.35.20.249 17:07, 27 February 2010 (UTC)

Just for the lulz, dood.

ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--Smish34 18:31, 27 February 2010 (UTC)

AEK-971 early prototype - why?

Because it looks cooler, and because DICE can M14fanboy

No, it doesn't.
Well yes it does Mr. Anonymous, I think it looks pretty good. M14fanboy
No. Should be this one[1]
  • Throws up* Jesus! That barely looks like an AK! M14fanboy
Or at least this [2]
Alright, stop showing me these abominations! M14fanboy

M93R or a Modified M9?

Is the M93R really a M93R or is it a modified M9? --FIVETWOSEVEN 01:15, 2 March 2010 (UTC)

It's an M93R, you can tell by the frame mounted safety M14fanboy

The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt

alright then, seems another game fails at making M93Rs (this and MW2)M14fanboy
Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.
What the heck is a "Raffica" variant? I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --Clutch 20:25, 4 March 2010 (UTC)
Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, "R" stands for "Raffica"
Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.
Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)

I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --FIVETWOSEVEN 01:27, 4 March 2010 (UTC)

And it LOOKS LIKE m93r more then 92 of any kind.
Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard M14fanboy

Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)

Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! M14fanboy
I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.
Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. M14fanboy

Just look at the 93R and Glock 18 in MW2. Excalibur01

By that you mean the modded 92 and the modded Glock 17 --Captain Snikt 21:24, 11 March 2010 (UTC)

My point exactly Excalibur01
Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked "Where's the selector?" M14fanboy
In Cod I remember a selector switch on the G18's slide...

Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--Captain Snikt 14:13, 15 March 2010 (UTC)

Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.
Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right Excalibur01

What the heck is the M1 Garand?

It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --FIVETWOSEVEN 01:22, 2 March 2010 (UTC)

~Uh, the Garand in BC2 looks like the M1 Garand to me mate M14fanboy

Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[3]with M1.
Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? M14fanboy

Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.

I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? M14fanboy
Gimme your GT, i'll try it for you.

No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap "Garand" in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.

That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. Excalibur01
No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.
so it's a mish mash of a Garand and Type 5? M14fanboy
I just realized that the "mag" on the bottom is actually the Trigger housing for the M1 Garand. The only thing is, Dice made it slanted rather than flat...74.175.101.2
How do you screw up making an M1 Garand for a game? Excalibur01
Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. M14fanboy
It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. Excalibur01
With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their "conservatism" and shamelessly copy Garand's rifle.
Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs Excalibur01
wouldn't have helpped much, take their "armor" for example

Proper reload animations

What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?

I would say "dontgiveashitaboutitwillsellanyway"--184.35.22.254 00:13, 3 March 2010 (UTC)

The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads Excalibur01

not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. M14fanboy
Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.
Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. M14fanboy
Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.
Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. M14fanboy


same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--Smish34 20:57, 7 March 2010 (UTC)

Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. M14fanboy

In game pictures?

Can someone get some high quality In-game pictures of the weapons?--FIVETWOSEVEN 01:11, 5 March 2010 (UTC)

I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me M14fanboy

Server Fail?

I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? M14fanboy

You just answered your question yourself.
I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? M14fanboy
It's fixed. But you gotta start unlocking everything again.
Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. M14fanboy
They don't own you anything. You already bought their game.
Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). M14fanboy
Some times i'll join a game and it'll show me not having anything, but after sitting there yelling angerly it eventualy shows my stuff.--184.35.22.254 03:49, 7 March 2010 (UTC)
The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my "Quest for the VSS" M14fanboy
It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--184.35.22.254 06:11, 7 March 2010 (UTC)
9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?
They got the drop about right.--184.35.22.254 16:30, 7 March 2010 (UTC)
I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. M14fanboy

M1911

From in game pics isn't it the WWI model and not the A1? It has the shortened ejection port...

Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit "creative" modelers.
Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911. The M1 is quite accurate with the exception of the bottom mag. The M93R is a M93R, just silvered and the grip is folded up.
Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. M14fanboy

Differences?

So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? Acora 09:58, 13 March 2010 (UTC)

-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.
-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more "realistic"(imao)
-Much bigger maps than MW2.
-Vehicles.
-MW2 vs. BFBC2? Both good.
-If you enjoy military FPS games, you definitely need to check it out.
-Watch some reviews.

Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. Acora 17:13, 13 March 2010 (UTC)

Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. Excalibur01

For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. Excalibur01

Eh, seriousness has it's upsides. And is every building in the map completely destructible? Acora 19:46, 13 March 2010 (UTC)

Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no "Rainbow Sprinkles" ad this time! M14fanboy
I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer Excalibur01

The singleplayer story (Spoiler)

Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? Excalibur01

Probably spent it all on whores and booze.
That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. Acora 19:45, 13 March 2010 (UTC)
I think it acts like teh first game didn't happen, much.

rex and m14

In game the Rex's barrel looks lengthed. The M14 has 1/2 a magpul

ALSO The M1 for the picture in the armory looks like the type 5.

Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. M14fanboy

I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--FIVETWOSEVEN 20:31, 15 March 2010 (UTC) and can someone get some ingame pictures of these guns?

Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. M14fanboy

The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --FIVETWOSEVEN 01:49, 16 March 2010 (UTC)