Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Max Payne 2: The Fall of Max Payne: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 33: Line 33:


== Sawn-Off shotgun ==
== Sawn-Off shotgun ==
The "Sawed-Off" double barrel shotgun is the first shotgun found by Max. It's primary usefulness comes from having the fastest rate of fire of the three shotguns, though as it only holds 2 shells it's effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded while the player character performs a strange "spinning crouch" animation that somehow completely loads the weapons(s) in his or her hand(s).  
The "Sawed-Off" double barrel shotgun is the first shotgun found by Max. It's primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, its effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded while the player character performs a strange "spinning crouch" animation that somehow completely loads the weapons(s) in his or her hand(s).  


Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score.  
Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score.  


[[Image:MP2maxSawnOff.jpg|thumb|none|500px|Max dives while firing his "sawed-off" shotgun.]]
[[Image:MP2maxSawnOff.jpg|thumb|none|500px|Max dives while firing his "sawed-off" shotgun.]]
[[Image:MP2maxSawnOffFire.jpg|thumb|none|500px|Max fires both barrrels of his shotgun in close succession.]]
[[Image:MP2maxSawnOffFire.jpg|thumb|none|500px|Max fires both barrrels of his shotgun in rapid succession.]]


== Sentinel Arms Striker-12 ==
== Sentinel Arms Striker-12 ==

Revision as of 15:03, 2 March 2010

Error creating thumbnail: File missing


Beretta 92FS

Max Payne's signature 9mm pistols are Beretta 92FSs. The use of dual Beretta's is an homage to John Woo, which the Max Payne series borrows heavily from.

Error creating thumbnail: File missing
Beretta 92FS 9mm
Error creating thumbnail: File missing
Max holds his Beretta on a cleaner.
Error creating thumbnail: File missing
A cleaner executes Annie Finn with his Beretta.
Error creating thumbnail: File missing
Max fires his Beretta's while shoot-dodging.
Error creating thumbnail: File missing
A poster found in the gun workshop touts the Beretta as an "American's Avenger."

Desert Eagle

The Desert Eagle XIX is the signature weapon of Mona Sax. The version in game is a very shiny stainless steel, with gold controls and ivory grips. In game it holds 10 rounds, only possible with a Desert Eagle in .357 with a round chambered and a full magazine. However, close examination of the gun shows ".50AE" on the front of the gun's frame. In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired.

Error creating thumbnail: File missing
Desert Eagle XIX.50 AE Stainless.
Error creating thumbnail: File missing
Composite image of Desert Eagle XIX .50AE gold/stainless with ivory grips.
Error creating thumbnail: File missing
The first appearance of Mona and the Desert Eagle.
Error creating thumbnail: File missing
Mona continues to take down the cleaners by the elevator, each with a single headshot. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.
Error creating thumbnail: File missing
Mona's formal introduction, in freeze frame. If you zoom in on the front of the Desert Eagle, you can see the telltale ".50AE" mark that confirms this is a Desert Eagle XIX.
Error creating thumbnail: File missing
Max's Desert Eagle cycles in slow motion.
Error creating thumbnail: File missing
Max's dual Desert Eagles lock empty.
Error creating thumbnail: File missing
Close up of the side of the Desert Eagle, showing the trademarks on the frame.

Remington 870

The Remington 870P, distinguished by its folding stock, is the primary pump action shotgun available in the game.

Error creating thumbnail: File missing
Remington 870 Police Magnum with stock folded - 12 gauge
File:Mp2m870.jpg

Sawn-Off shotgun

The "Sawed-Off" double barrel shotgun is the first shotgun found by Max. It's primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, its effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded while the player character performs a strange "spinning crouch" animation that somehow completely loads the weapons(s) in his or her hand(s).

Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score.

Error creating thumbnail: File missing
Max dives while firing his "sawed-off" shotgun.
Error creating thumbnail: File missing
Max fires both barrrels of his shotgun in rapid succession.

Sentinel Arms Striker-12

The Sentinel Arms Striker-12 is known as the Striker Shotgun in the game. Note that the real-life weapon can't be reloaded with a simple replacement of the drum-shaped magazine (as seen in the game), because the buckshot must be inserted one by one as in normal tube-feeded shotgun. Furthermore, the weapon's magazine capacity is 12 cartridges, not 10 as in the game.

Error creating thumbnail: File missing
Sentinel Arms Striker-12 7 inch version; note the larger winding key on the drum.
File:Mp2striker.jpg
File:Mp2striker2.jpg
Mona Sax holds a Striker-12; this never happens in the game, but the angle shows the Striker-12's enlarged winding key.

MAC-11

The Ingram seen in-game are clearly a reproduction of the MAC-11 produced by the Military Armament Corporation. It feature a 32 round magazine, probably to simulate a Ingram Model 10/9 chambered in 9mm Parabellum or a more lightweight Model 11 (produced only in 9mm X 17 Short Browning, also know as .380 ACP or .380 auto)

Error creating thumbnail: File missing
M.A.C. Ingram Model 11, commonly know as MAC-11
Error creating thumbnail: File missing
A cleaner fires his Ingram at Max in the gun works.
Error creating thumbnail: File missing
Max fires dual Ingrams.
Error creating thumbnail: File missing
Vinnie Gognitti makes a prudent retreat while holding his Ingram.

Heckler & Koch MP5A3(Chopped and converted HK94)

The Heckler & Koch MP5A3 in the game, called simply the "MP5" is actually a chopped and converted HK94. This is likely because the developers were given an HK94 to model the game weapon from. The distinguishing features of the HK94 are it's lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the slightly different shape of the barrel(which has been cut down from it's original carbine length).

Error creating thumbnail: File missing
Heckler & Koch 94 - 9x19mm.
Error creating thumbnail: File missing
Heckler & Koch MP5A3 - 9x19mm. This is the weapon the chopped and converted HK94 is supposed to look like. Note the small differences.
Error creating thumbnail: File missing
Max holds his MP5 while talking to Mona. Note the lack of a paddle magazine release, the straight tube of the barrel, and the way the grip contours fit into the lower receiver.

AK-47

The AK-47 appears in game as the "Kalashnikov" and is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers.

Error creating thumbnail: File missing
AK-47 - 7.62x39mm.
Error creating thumbnail: File missing
Mike the Cowboy fires his AK-47 at invading Russian mobsters in the Ragnarok nightclub.

M4A1 Carbine

The Colt M4A1 Carbine appears in game as the "M4 Carbine." It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy.

Error creating thumbnail: File missing
Colt M4A1 with 6 position collapsible stock. The carry handle/rear sight are not removed - 5.56x45mm
Error creating thumbnail: File missing
A poster of the M4 Carbine in the gun works. The poster shows a foregrip and suppressor, neither accessory is available in game.

Steyr SSG 69

The Steyr SSG 69 appears in game as the "Sniper Rifle." It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon.

Error creating thumbnail: File missing
Steyr SSG 69, 7.62x51mm NATO
Error creating thumbnail: File missing
Max with the Sniper Rifle.
Error creating thumbnail: File missing
Max ventilates some awful TV. "My lord, Jack!

FPK / PSL Sniper Rifle

The FPK / PSL Sniper Rifle appears in game as the "Dragunov". Used only by Mona Sax.

Error creating thumbnail: File missing
Romanian FPK/PSL sniper rifle - 7.62x54R


Molotov Cocktail

Max and Mona can collect Molotovs mostly from Russian gang members.

File:Molotov-cocktail200.jpg

Mk 2 Hand Grenade

The Mk 2 Hand Grenade can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade.

Error creating thumbnail: File missing

M26 Hand Grenade

The Mk2 Hand grenade shows up as a M26 hand grenade when in inventory view.

Error creating thumbnail: File missing