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Call of Duty: Modern Warfare 2: Difference between revisions
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==Handguns== | ==Handguns== | ||
===Heckler & Koch USP45=== | ===Heckler & Koch USP45=== | ||
Modified (with threaded barrels) [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]]s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces. (Note that the rear sights are not adjustable ones like that of the USP Tactical.) | Modified (with threaded barrels) [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]]s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces and Task Force 141. (Note that the rear sights are not adjustable ones like that of the USP Tactical.) | ||
[[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45ACP]] | [[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45ACP]] | ||
[[Image:Mw2usp45.jpg|400px]] | [[Image:Mw2usp45.jpg|400px]] | ||
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===Beretta 92SB=== | ===Beretta 92SB=== | ||
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer. | As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer and is rarily used by the Middle Eastern OpFor and the Russian Airport security. | ||
[[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]] | [[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]] | ||
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]] | [[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]] | ||
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==Machine Pistols== | ==Machine Pistols== | ||
===PP-2000=== | ===PP-2000=== | ||
Used by Russian | Used by Russian Paratroopers and Makarov's Ultranationalist. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight. | ||
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]] | [[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]] | [[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]] | ||
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===Glock 17 converted to full-auto=== | ===Glock 17 converted to full-auto=== | ||
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level Endgame. | The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level "Endgame". | ||
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]] | [[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]] | ||
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as "G18" in the create a class menu.]] | [[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as "G18" in the create a class menu.]] | ||
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]] | [[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by "Roach" on a snowmobile in Mission "Cliffhanger". Note olive-drab frame.]] | ||
===Beretta 92FS converted to full-auto=== | ===Beretta 92FS converted to full-auto=== | ||
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. | A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. The[[Beretta 93R]] can be seen in the armory in the "Gulag" and in | ||
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]] | [[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]] | ||
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]] | [[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]] | ||
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===Brügger And Thomet MP9=== | ===Brügger And Thomet MP9=== | ||
The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by | The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor,Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). | ||
[[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]] | [[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]] | ||
[[Image:Tmp.jpg|thumb|none|400px|B&T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]] | [[Image:Tmp.jpg|thumb|none|400px|B&T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]] | ||
==Sub-machine Guns== | ==Sub-machine Guns== | ||
===Heckler & Koch MP5K=== | ===Heckler & Koch MP5K=== | ||
The [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. | The [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. | ||
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]] | [[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]] | ||
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]] | [[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]] | ||
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]] | [[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]] | ||
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]] | [[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]] | ||
===Heckler & Koch UMP 45=== | ===Heckler & Koch UMP 45=== | ||
Used by US troops, Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler & Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. | Used by US troops, Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler & Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. | ||
[[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP - .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP - .45 ACP]] | ||
[[Image:Mw2Ump45.jpg|400px]] | |||
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]] | |||
[[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]] | [[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]] | ||
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]] | [[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]] | ||
===TDI Vector=== | ===TDI Vector=== | ||
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. | The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. | ||
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]] | [[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]] | ||
[[Image:Mw2Vector.jpg|400px]] | |||
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]] | |||
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultra-nationalist with a TDI Vector.]] | [[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultra-nationalist with a TDI Vector.]] | ||
===FN P90TR=== | ===FN P90TR=== | ||
Used by Russians in singleplayer. | Used by Russians and Shadow Company in singleplayer. | ||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]] | [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]] | ||
[[Image: | [[Image:Mw2P90.jpg|400px]] | ||
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]] | [[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]] | ||
===IMI Mini-Uzi=== | ===IMI Mini-Uzi=== | ||
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The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. | The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. | ||
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]] | [[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]] | ||
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]] | [[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]] | ||
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]] | [[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]] | ||
===M4A1 Carbine=== | ===M4A1 Carbine=== | ||
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[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]] | [[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]] | ||
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]] | [[Image:SIR.jpg|thumb|none|400px|S.I.R. System]] | ||
[[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]] | [[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]] | ||
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]] | [[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]] | ||
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]] | [[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]] | ||
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]] | [[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px|M4A1 S.I.R. with a M203 grenade launcher and EOTech sight on the bottom-left corner of the wall.]] | [[Image:Mw2wall.PNG|thumb|none|400px|M4A1 S.I.R. with a M203 grenade launcher and EOTech sight on the bottom-left corner of the wall.]] | ||
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto. | :*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto. | ||
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[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]] | [[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]] | ||
[[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]] | [[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]] | ||
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]] | [[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]] | ||
===IMI Tavor TAR-21=== | ===IMI Tavor TAR-21=== | ||
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable). | The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable). | ||
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]] | [[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]] | ||
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the "TAR-21" seen in the create a class menu.]] | [[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the "TAR-21" seen in the create a class menu.]] | ||
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]] | [[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]] | ||
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]] | |||
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]] | [[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]] | ||
===FN FAL=== | ===FN FAL=== | ||
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[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]] | [[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]] | ||
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]] | [[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]] | ||
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]] | [[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]] | ||
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]] | [[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]] | ||
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]] | |||
===M16A4=== | ===M16A4=== | ||
Seen in the "Infamy" trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions. | Seen in the "Infamy" trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141. | ||
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. | Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. |
Revision as of 00:49, 2 February 2010
The following weapons are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:
Handguns
Heckler & Koch USP45
Modified (with threaded barrels) Heckler & Koch USP45s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces and Task Force 141. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)
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Colt Anaconda .44
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.
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Beretta 92SB
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer and is rarily used by the Middle Eastern OpFor and the Russian Airport security.
IMI Desert Eagle
Faust carries a Desert Eagle with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.
Springfield Armory Professional 1911
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.
Blackhawk Tatang
The Blackhawk Tatang is the knife used as the melee knife, tactical knife, and throwing knife. It not, however, the knife used by "Soap" MacTavish at end of the last mission; that knife looks more like the one from the first Modern Warfare, which would make sense since it belongs to MacTavish himself.
Machine Pistols
PP-2000
Used by Russian Paratroopers and Makarov's Ultranationalist. The PP-2000 can be equipped with assorted sights and scopes, including a thermal sight.
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Glock 17 converted to full-auto
The Glock 17 appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The Glock 18 is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level "Endgame".
Beretta 92FS converted to full-auto
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. TheBeretta 93R can be seen in the armory in the "Gulag" and in
Brügger And Thomet MP9
The Brügger & Thomet MP-9 variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor,Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).
Sub-machine Guns
Heckler & Koch MP5K
The MP5K (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight.
Heckler & Koch UMP 45
Used by US troops, Russian police, Russian military, Shadow Company and Task Force 141. The UMP can be equipped with extended magazines, and is one of the only SMGs to use scopes.
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TDI Vector
The May 24th trailer shows a brief scene of the TDI Vector being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.
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FN P90TR
Used by Russians and Shadow Company in singleplayer.
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IMI Mini-Uzi
Seen in the "Infamy" trailer. The Mini Uzi used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.
Assault Rifles
FAMAS F1
The FAMAS F1 is seen in the game. It can only fire in bursts, and is used mostly by Russians.
M4A1 Carbine
The M4A1 variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The M4A1 is used by the Rangers, Task Force 141, and Vladmier Makarov's Russian terrorist assaulting the Russian airport.
- A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.
FN SCAR-H CQC
Seen in game trailers and magazines. The SCAR-H is one of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.
IMI Tavor TAR-21
The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The IMI Tavor TAR-21 almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).
FN FAL
The FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK-47 by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians but unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading.
M16A4
Seen in the "Infamy" trailer. The M16A4 is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.
Just like in Modern Warfare 1, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.
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Remington ACR
The Remington ACR is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company.
FN F2000
An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.
AK-47
The AK-47 variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.
Heckler & Koch G3A4
The H&K G3A4 appears in trailers and early screenshots, but appears to have been dropped.
IMI Galil
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a Galil.
Daewoo K2
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.
FN SCAR-L
In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L, but it was never used in the game.
Sniper Rifles
Cheyenne Tactical M-200 Intervention
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.
Barrett M82
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).
Walther WA 2000
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes.
M14 EBR
This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the "M21EBR", when it should only be the "M14EBR".
- The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--Dethshadow170 22:47, 7 January 2010 (UTC)
- No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of "M14 converted to sniper rifle", but still called an M14, not an M21. The Wierd It 19:08, 20 January 2010 (UTC)
- Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--Strategos 21:00, 23 January 2010 (UTC)
- By "modified into a sniper rifle" I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--Dethshadow170 22:23, 1 February 2010 (UTC)
Dragunov SVD
The Dragunov is only featured in campaign. Has winter furniture in the level "Contingency".
Accuracy International Arctic Warfare
Seen in Multiplayer Menu Background art.
Light Machine Guns
L86A1 LSW
The L86A1 Light Support Weapon was first seen in the "Afganistan" MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.
Heckler & Koch MG4
The Heckler & Koch MG4 is used by Russians in some levels and also seen in the Shadow Company base.
RPD Light Machine Gun
The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians.
Steyr AUG HBAR
A Steyr AUG H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.
M240
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from Aliens is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.
AA-12
The AA-12 is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.
Armsel Striker
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.
Benelli M4 Super 90
The Benelli M4 Super 90 is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.
Sawn Off Double Barrel Shotgun
An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.
Winchester Model 1887
The Winchester Model 1887 is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day.
Winchester 1200
A Winchester 1200 shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.
Launchers
AT4
The M136 AT4 unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.
M79 grenade launcher
The M79 grenade launcher is issued with a black stock and grip and called the "Thumper".
FIM-92A Stinger
The FIM-92A Stinger is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.
FGM-148 Javelin
An FGM-148 Javelin launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.
- I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in War of the Worlds and Cloverfield). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--Wildcards 19:16, 16 November 2009 (UTC)
RPG-7
The RPG-7 is seen in the "Infamy" trailer and is used by all the enemy forces.
Attachments
M203 grenade launcher
Knight's Armament Masterkey
The Knight's Armament Masterkey shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.
GP-25
The GP-25 grenade launcher is sometimes seen mounted on the AK-47s in game.
Grenades
M67 hand grenade
Mounted
GE M134 Minigun
GE M134 Miniguns are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.
Mark 19 Mod 3 Automatic Grenade Launcher
A lone Mark 19 Mod 3 automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.
M2 Browning Machine gun
The Browning M2 is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank. (Note the lack of ammo box or bullets [pic to come])
M249 SAW
The M249 SAW can be seen mounted on a fallen tree and used as a turret in the level Wiskey Hotel.