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Operation Flashpoint: Dragon Rising: Difference between revisions

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'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game will revolve around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]



Revision as of 23:52, 2 January 2010

The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:

Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.

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Operation Flashpoint 2: Dragon Rising (2009)

U.S. Marines

Pistols

M9

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Beretta 92FS - 9x19mm.

M1911

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Original Colt M1911 (dated 1913) - .45 ACP

Submachine Guns

MP5A4

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Heckler & Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.
File:Operation Flashpoint Dragon RisingMP5.JPG
In-game model of the MP5A4.

Assault Rifles

FN SCAR-L Mod 0 (Mk. 16)

Two versions of the Mk. 16 are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope.

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A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.
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Two versions of the Mk. 16 available in-game.
File:Operation FlashpointMk16.jpg
Mk. 16 (FN SCAR-L) with what appears to be an underslung grenade launcher.

FN SCAR-H Mod 0 (Mk. 17)

Two versions of the Mk. 17 are known to be in the game: a "marksman" version with an ACOG scope, and a "night ops" version with a night vision scope.

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Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.
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Two versions of the Mk. 17 available in-game.
File:Operation FlashpointMarines.jpg
The soldier firing is equipped with a Mk. 17.

M4A1

Six different versions of the M4A1 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and a suppressor, a "marksman" version with an ACOG scope, and a "stealth" version with a suppressor and red dot scope.

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Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
File:Operation Flashpoint Dragon RisingM4s.JPG
A list of the six different versions of the M4A1 available in the game.
File:Operation FlashpointMarines.jpg
The soldier closest to the screen has a suppressed M4A1 Carbine.

M16A4

Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.
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A list of the six different versions of the M16 available in the game.
File:Operation FlashpointM16A4.jpg
An American soldier firing an M16A4.
File:Operation FlashpointM16A4wM203.jpg
An M16A4 with an M203 grenade launcher.
File:Operation FlashpointM16IronS.jpg
Aiming down the iron sights of the M16A4.
File:Operation FlashpointM4A1.jpg
A soldier reloading an M16A4
File:Operation Flashpoint Dragon RisingStealth.jpg
A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.

Sniper Rifles

M82

Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "night ops" version with a night vision scope.

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Barrett M82A1 sniper rifle .50 BMG
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Two versions of the M82 available in-game.

M21

File:M21 m1a.jpg
M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.
File:Operation Flashpoint Dragon RisingM21.JPG
In-game model of the M21.
File:Operation FlashpointM21.jpg
The M21 in the hands of the player character.

Machine Guns

M249 S.A.W.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.
File:Operation Flashpoint Dragon RisingSAW.JPG
In-game model of the M249 S.A.W.
File:Operation Flashpoint Dragon RisingM249.jpg
A soldier firing an M249.

Mk. 48 Mod 0

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Mk 48 Mod 0 machine gun with RIS foregrip - 7.6x51mm
File:Operation Flashpoint Dragon RisingMk48.JPG
In-game model of the Mk. 48.

M240 machine gun

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M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)

M2HB

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Browning M2HB on vehicle mount - .50 BMG

Shotguns

M1014 JSCS

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M1014 JSCS - 12 gauge

Special Weapons

M32 MGL

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M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.

Mk 153 Mod 0 SMAW

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Mk 153 Mod 0 SMAW - 83mm

FGM-148 Javelin

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FGM-148 Javelin - 142mm
File:Operation FlashpointJavelin.jpg
An FGM-148 Javelin in the hands of a United States Marine.

FIM-92 Stinger

File:-0976t.jpg
FIM-92A Stinger launcher and missile - 70mm

M203

The M203 can be mounted on the M4A1 and the M16A4.

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M203 grenade launcher - 40mm
File:Operation Flashpoint Dragon RisingM203.jpg
An M16A4 with an M203 and flip up grenade sights.

FN40GL (Mk. 13 Mod 0)

The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).

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The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm
File:Operation Flashpoint Dragon RisingMk13.jpg
A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.

M134 Minigun

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General Electric M134 Minigun - 7.62x51mm
File:Operation Flashpoint Dragon RisingM134.jpg
A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.

People's Liberation Army

Pistols

QSZ-92

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Norinco QSZ-92 - 9x19mm

Submachine Guns

Type 05

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Type-05 Submachine Gun - 5.8x21mm

Assault Rifles

QBZ-95

Four versions of the QBZ-95 can be used in the game: a standard rifle with no attatchments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with a night vision scope.

File:Qbz95.jpg
QBZ-95 Assault Rifle - 5.8x42mm
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A list showing the different versions of the QBZ-95 that are available in the game.
File:Operation Flashpoint Dragon RisingChinese.jpg
A Chinese soldier with a QBZ-95.
File:Operation Flashpoint Dragon RisingQBZ95.jpg
A soldier (presumably an American Marine) holding a QBZ-95.

Type 81

Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with a night vision scope and what appears to be a flashlight attatched to the barrel, and a "marskman" version with a scope and folding stock.

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Type-81 Assault Rifle - 7.62x39mm
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A list of the different versions of the Type 81-I available in the game.

Machine Guns

QBB-95

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QBB-95 support weapon - 5.8x42mm
File:Operation Flashpoint Dragon RisingQBB95.JPG
In-game model of the QBB-95.

Type 67-II

The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.

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The Type 67-II General Purpose Machine Gun - 7.62x54R
File:Operation Flashpoint Dragon RisingType67.JPG
In-game model of the Type-67, with 100-round drum magazine.
File:Operation Flashpoint Dragon RisingType69.jpg
The Chinese soldier lying prone is using a Type-67 machine gun.

QJC-88

File:Operation Flashpoint Dragon RisingQJC88.JPG
In-game model of the QJC-88.

Sniper Rifles

QBU-88

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QBU-88 bull-pup sniper rifle - 5.8x42mm

Shotguns

Unknown Chinese pump action shotgun

Special Weapons

QLB-06

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QLB-06 grenade launcher - 35x32mm SR

Type 69 RPG

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Chinese Type 69 RPG - 40mm
File:Operation Flashpoint Dragon RisingType69.jpg
In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.

PF-89

File:PF-89.jpg
PF-89 anti-tank rocket launcher - 120mm

QW-2

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The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm
File:Operation Flashpoint Dragon RisingQW2.JPG
In-game model of the QW-2.