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S.T.A.L.K.E.R.: Shadow of Chernobyl: Difference between revisions

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The [[OC-14 Groza|OTs-14-4A "Groza"]] appears in the game as the "Thunder S14", it is often carried by members of the Duty faction. It has an integrated Grenade Launcher. in the Bar Area. The "Thunder S14 can sometimes be purchased in the Mobile Lab in the Yantar area, and a version in 5.45x39mm can be bought from Sidorvich, after the second visit.
The [[OC-14 Groza|OTs-14-4A "Groza"]] appears in the game as the "Thunder S14", it is often carried by members of the Duty faction. It has an integrated Grenade Launcher. in the Bar Area. The "Thunder S14 can sometimes be purchased in the Mobile Lab in the Yantar area, and a version in 5.45x39mm can be bought from Sidorvich, after the second visit.


Note: The word "Groza" actually means Thunder, which is obviously where the developers got the idea for 'tunder'.  
Note: The word "Groza" actually means Thunder, which is obviously where the developers got the idea for 'thunder'.  


[[Image:Sgmk oc-14 groza.gif|thumb|none|400px|OC-14 Groza, 9x39mm SP-5, SP-6 or PAB-9]]
[[Image:Sgmk oc-14 groza.gif|thumb|none|400px|OC-14 Groza, 9x39mm SP-5, SP-6 or PAB-9]]

Revision as of 01:41, 31 December 2009

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The following weapons were used in the video game S.T.A.L.K.E.R.: Shadow of Chernobyl

Note: Almost all of the firearms portrayed in this game are modeled in such a way as to resemble left handed models. That is: all shells are ejected to the left, although the frames still have safeties, slide releases, and magazine releases on the right-handed sides. This is somewhat similar to the Counter Strike series, which originally had right handed weapons used as left handed weapons, but reversed them, resulting in inaccurate portrayals of weapons. The creators have commented this is because ejecting brass across the screen is more 'dynamic.'

Note also: The main source of firearm information the developers used is known to have been World.guns.ru, and there is an obvious bias to the way weaponry functions; NATO weapons are generally disportionately unreliable compared to their Russian counterparts.

PMM

The PMM appears in the game as the PMm, it is the most common handgun in the first half of the game, used by the Bandits, early "Duty" members, regular army soldiers and rookie stalkers alike. It cannot be a simple PM because the older variants of Makarov cannot load the +P+(ammunition with an high pression charge) ammunition type, so it must be a PMM with single stack magazine. It cannot be fitted with a silencer.

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Makarov PM, 9x18mm Makarov
File:PMm Screen.jpg
The Makarov PM in-game.

PB-6P9

The PB-6P9 silenced pistol appears in the game as the "PB1s", it is used occasionally by rookie and experienced stalkers. Differently from its unsilenced "sister" PMM, the real PB-6P9 cannot load high pressure rounds, but despite the reality, this was made possible by the game programmers. It is not very powerful, but is the first silenced weapon the player will come across.

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PB Silenced Pistol, 9x18mm Makarov
File:Noiseless Pistol PB1s Screen.jpg
The PB pistol in-game

Fort-12

The Fort 12 appears in the game as the "Fort-12Mk2", it is used by members of the Ukrainian Army and, on several occasions, by rookie stalkers. There is also a unique 15 round version in the game called the "Fort-15" which is carried by an army officer, Major Kuznetkov, and is the subject of an item retrieval quest. It can also be fitted with a silencer.

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Fort-12, 9x18 Makarov
File:Fort-12Mk2 Screen.jpg
The Fort-12 in-game

Walther P99

The Walther P99 pistol appears in the game as the "Walker P99", it is one of the most common weapons in the Zone and is often carried by experienced stalkers of many factions and others both friendly and hostile due to its ability to share ammo with the MP5. There is also a unique 9x18 Makarov firing version carried by a friendly stalker named Mole. The standard model can be bought in the Bar.

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Walther P99, 9x19mm
File:Walker P9m Screen.jpg
The Walther P99 in-game

Beretta 92FS

The Beretta 92FS appears in the game as the "Martha", it is one of the most rare weapons in the game and only a Duty faction member named Vasko Magnate (whom the player meets in the Dark Valley) carries it. It is the most unreliable weapon in the game, and degrades very quickly.

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Beretta M92FS, 9x19mm
File:Martha Screen.jpg
The "Martha" in-game

Colt 1911A1

The M1911A1 appears in the game as the "Kora-919", it is a rare weapon, and is used by some experienced stalkers. A unique version with a non-removable silencer version is carried by a stalker named "Sparrow". It is one of the more powerful pistols in the game.

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Colt M1911A1 .45 ACP
File:Kora-919 Screen.jpg
The Colt 1911 in-game

Sig Sauer P220

The SIG P220, appears in the game as the "SIP-t M200", chambered in .45 ACP. It is sometimes used by more experienced members of the "Duty" faction.

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Sig Sauer P220 .45 ACP
File:SIP-t M200 Screen.jpg
The SIG P220 in-game

Heckler & Koch USP.45 Compact

The Heckler & Koch USP.45 Compact appears in the game as the "UDP Compact", it is often used by members of the "Freedom" and "Monolith" factions. It can be bought from Skinflint in the Freedom base.

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H&K USP Compact .40 S&W
File:UDP Compact Screen.jpg
The Heckler & Koch USP Compact in-game

IMI Desert Eagle

The Desert Eagle appears in the game in two versions, the "Big Ben", using 9x39mm SP-5, SP-6 or PAB-9 ammunition and the "Black Kite", that fires 45. ACP ammunition. It can also be fitted with a silencer. The .45ACP ammunition is unrealistic, as the Desert Eagle can only fire .41, .44, .357 and .50AE rounds. The version firing 9x39mm is an even more unlikely device; though big-bore pistols using rifle cartridges do exist, it is unlikely a gunsmith could convert a Desert Eagle to fire such a round and still have it look the same afterwards. Some game mod add new type of ammunition and change the .45 caliber of the Black Kite/Desert Eagle in a more realistic .44 Magnum.

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Desert Eagle .50 AE
File:Big Ben Screen.jpg
The "Big Ben" in-game. Note the hammer drops from the half-cocked position.

Note: the Big Ben can be found in the "Wild Lands" nearby a dead rookie stalker. If you examine the dead body, the PDA reveals that he is Gordon Freeman, the main character of Half-Life. This may be a reference to the M4 from Half-Life, which shares ammo with a Glock 17.

BM-16 Sawn-off Double Barreled Shotgun

The most common shotgun in the game is the BM-16 sawed-off shotgun, it is frequently used by rookie stalkers, Bandits, and even Duty faction members (some of the guards at the checkpoint in the Garbage use them). It can fire normal 12-gauge buckshot shells, 12-gauge slugs and 12-gauge darts. The game's tendency to refer to shotguns as 'rifles' makes one mission involving this weapon extremely confusing.

File:Sawn-off Dbl-barrel Screen.jpg
Sawn-off Double Barreled Shotgun

Mossberg Maverick Model 88

The Mossberg Maverick 88 appears in the game as the "Chaser 13", it is quite common in the game,though only found in the later parts of the game. There is a version of it called the "Combat Chaser" which has a piece of the artifact "Gravi" built into the barrel meaning an increase in the speed of the pellets flight and increased damage, at the cost of a lower magazine size. It is a unique gun, but it is easy to get as it is carried by a stalker called "Father Diodor" that you can get an optional mission from Sidorvich to assassinate. It can fire normal 12-gauge shells, 12-gauge slugs and 12-gauge darts, like all shotguns. The "Chaser 13" can be purchased from Professor Sakharov in the mobile lab in the Yantar area.

Note: In almost every "Real Weapon Names" mod, this gun is mistakenly referred to as a Winchester 1300. When the gun is reloading or lying on the ground, you can easily see Model 88 Maverick written on the side. Here are 2 pictures of real Mossberg Maverick 88's as well as 3 in-game screenshots of the "Chaser 13".

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Maverick Model 88, 12 Gauge
File:Model88 4.jpg
Maverick Model 88, up close
File:Chaser 13 Screen.jpg
The "Chaser 13" in-game
File:Model88 2.jpg
Maverick Model 88, in-game
File:Model88 3.jpg
Maverick Model 88, up close in-game

Franchi SPAS-12

The SPAS 12 shotgun appears in the game as the "SPSA14", it is somewhat rare and only carried in rare cases by zombified stalkers, members of the Monolith faction inside the Chernobyl Plant Sarcophagus and it can also be found in a secret stash. Almost surprisingly for a video game, the weapon is appropriately depicted as being semi-automatic, rather than pump-action. There is also a unique "SPSA14" with a 'threaded barrel' which is more accurate, it is carried by a veteran bandit named Poker who is the target in a extremely bugged assassination mission that makes it almost impossible to find. It can fire normal 12-gauge shells, 12-gauge slugs and 12-gauge darts.

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Franchi SPAS-12, 12 Guage
File:SPSA14 Screen.jpg
The "SPSA14" in-game

Heckler & Koch MP5-A1

The Heckler & Koch MP5-A1 appears in the game as the "Viper 5", it is often used by rookie stalkers and Bandits. It is an early variant MP5, evidenced by the straight box magazine, and body design. There is a unique 9x18mm Makarov version hidden in a train tunnel in the Garbage area and also a suppressed version carried by a STALKER named Vampire. The weapon can also be fitted with a silencer separately.

File:Viper 5 Screen.jpg
The H&K MP5 in-game

AKS-74U

The AKS-74U appears in the game as the "Akm-74/2U", it is carried by many stalkers, "Dutiers" and Bandits in the early parts of the game. There is a special version carried by a stalker called Bes with an integrated silencer. While in-game it fires 5.45x39mm, it is modeled with a stamped steel 7.62x39 magazine.

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AKMSU, 7.62x39mm
File:Akm 742U Screen.jpg
The AKMSU in-game

AKS-74

The AKS-74 appears in the game as the "Akm-74/2", it is the most common assault rifle in the game, it is used by Ukranian Army soldiers, Mercenary snipers in the Wild Territory when you first arrive there, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 Kostyer grenade launcher. There is also a modified version in Strelok's hidden stash in the Agroprom Underground with a higher rate of fire. It has a strange green handguard and Bulgarian Waffle magazine.

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Kalashnikov AKS-74, 5.45x39mm
File:Akm 742 Screen.jpg
Kalashnikov AKS-74N with PSO-1 scope in-game

AN-94 "Abakan"

The AN-94 Abakan appears in the game as the "Obokan", it is often carried by members of the Duty faction, by Monolithians, and the Military. It cannot be fitted with a GP-25 Kostyer Grenade launcher, but it can mount a PSO-1 scope. There is also a version of the "Obokan" called the "Storming Obokan" with integrates a GP-25 Kostyer Grenade Launcher with the weapon (Also part of an optional mission requiring you to get the "enhanced cannon", though it's not uncommon for you to unknowingly kill its owner while exploring), and also a "sniper" Okoban.

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Nikonov AN-94 Abakan, 5.45x39mm
File:Obokan Screen.jpg
The "Obokan" in-game

Enfield L85A1

The Enfield L85A1, also known as the SA-80, appears in the game as the "IL 86", . There are two special versions of the "IL 86", the Balanced IL 86 with reduced recoil carried by a stalker named "Scarecrow", and the Lightened IL 86 which is lighter and has an integrated silencer that is carried by a stalker called "Master". Contrary to what the game says, it CANNOT be fitted with a M203 grenade launcher or a silencer. But the newer version of the same rifle can be fitted with an AG36 40mm grenade launcher. The way they hold the left handed SA80 with the right hand in the game is particularly stupid as the ejected cartridges would be ejected into the face of the user due to it being a bullpup. In real life the user would not be able to shoot a left handed version of the SA80 right handed for long. STALKER's L85 model is also shown with the barrel cover still on. Also, the bolt handle would break the firer's jaw.

File:Sal8.jpg
Enfield L85A1, 5.56x45mm NATO
File:IL 86 Screen.jpg
The Enfield L85A1 in-game

Z-M Weapons LR-300ML

The LR-300 appears in the game as the "TRs 301", it is used a lot by the Mercenaries and Freedom faction members. It is the most common NATO assault rifle in the game. There is also a sniper version with a fixed scope with enhanced zoom and reduced rate of fire. It can be modified with a M203 grenade launcher, silencer and a SUSAT scope.

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Z-M Weapons LR-300ML 5.56mm with M203 Grenade Launcher 40mm
File:TRs 301 Screen.jpg
The "TRs 301" with SUSAT scope and M203 Grenade Launcher in-game


Early in the game the player acquires a suppressor in the Garbage level.While it fits mostly on some pistols and the Viper SMG, it can be fitted to this rifle as well.

SIG SG-550

The SIG SG 550 appears in the game as the "SGI 5k", it is largely used by the Freedom and Mercenary factions. It can be fitted with a M203 grenade launcher, and a unique SGI can fit a scope as well. There are also two examples of a sniper version with a special SUSAT scope with enhanced zoom, it is used by two Freedom members named "Twig" and "Leshiy", who can be found guarding the main gate at Freedom's base.

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SIG 550 5.56x45mm NATO
File:SGI 5k Screen.jpg
The "SGI 5k" in-game


Early in the game the player acquires a suppressor in the Garbage level.While it fits mostly on some pistols and the Viper SMG, it can be fitted to this rifle as well.

Heckler & Koch G36K

The Heckler & Koch G36 appears in the game as the "GP37", it is used by veteran members of the Freedom Faction. It cannot be fitted with a M203 grenade launcher, although the game says it can, nor can a silencer be fitted on it. It is a fairly common weapon in the last third of the game, and is accurate and powerful.

File:800px-G36bw.jpg
Heckler & Koch G36, 5.56x45mm NATO
File:GP 37 Screen.jpg
The Heckler & Koch G36 in-game

Fabrique Nationale F2000GL

The FN F2000 appears in the game as the "FT 200M", it is used by a combatant in the Arena and by Monolith members inside the Chernobyl Plant Sarcophagus. It has an integrated scope and FN EGLM grenade launcher.

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Fabrique Nationale F2000 5.56mm with FN EGLM grenade launcher 40mm
File:FT 200M Screen.jpg
The "FT 200M" in-game

OTs-14-4A "Groza"

The OTs-14-4A "Groza" appears in the game as the "Thunder S14", it is often carried by members of the Duty faction. It has an integrated Grenade Launcher. in the Bar Area. The "Thunder S14 can sometimes be purchased in the Mobile Lab in the Yantar area, and a version in 5.45x39mm can be bought from Sidorvich, after the second visit.

Note: The word "Groza" actually means Thunder, which is obviously where the developers got the idea for 'thunder'.

File:Sgmk oc-14 groza.gif
OC-14 Groza, 9x39mm SP-5, SP-6 or PAB-9
File:Tunder S14 Screen.jpg
The "Thunder S14" in-game

AS "Val"

The AS VAL appears in the game as the "VLA", it is carried by some members of the Duty faction. It has an integrated silencer and a version can be found that can be modified with a PSO-1 scope. (Sniper VLA)

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AS Val, 9x39mm SP-5, SP-6 or PAB-9
File:VLA Special Assault Rifle Screen.jpg
The "VLA" in-game

VSS "Vintorez"

The VSS Vintorez appears in the game as the "Vintar BC", it can be found in four places at the Freedom base or given by General Voronin of Duty for completing a mission or found in a manhole at the Freedom base(if discovered) or carried by a specific enemy in Pripyat. It is one of the best sniper rifles in the game, as it is only 3.20 kilos and the player can sprint with it unlike with the Dragunov. The 9x39mm SP-5 ammunition is easier to find, but SP-6 ammunition penetrates the enemy more. Also, 9x39mm ammunition is easier to find than 7.62x54R, but still somewhat difficult.

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VSS Vintorez, 9x39mm SP-5, SP-6 or PAB-9
File:Vintar BC Screen.jpg
The "Vintar BC" in-game


SVU

The SVU appears in the game as the "SVUmk2", it is used by Monolith snipers in Pripyat and the Red Forest,and also Freedom snipers. You cannot sprint while wielding this weapon.

File:Stalker svu.jpg
SVU, 7.62x54mm
File:SVUmk2 Screen.jpg
The "SVUmk2" in-game

SVD-63

The SVD Dragunov appears in the game as the "SVDm2", it is used by Monolith snipers in Pripyat and the Red Forest.You cannot sprint while wielding this weapon.

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SVD Dragunov 7.62x54mm R
File:Sniper Rifle SVDm2 Screen.jpg
The "SVDm2" in-game

"Gauss Gun"

A completely fictional "pulse rifle" that has a 10 "round" magazine. You cannot sprint while wielding this weapon. It cannot be bought from any trader, although one stalker pretends to sell you one to defraud you. It is relatively common in the last quarter of the game, found in the hands of Monolith snipers.

Official Description: A super-accurate weapon made by the scientists in the Zone. It is almost noiseless, because instead of gunpowder, it uses the artifact's energy for firing rather than steam gases. In spite of the Gauss gun's tremendous firepower, the recoil is insignificant. The accuracy and the killing power of this gun exceed those of all other small arms.

RG-6 Grenade Launcher

The RG-6 appears in the game as the "Bulldog 6", it is not used by any enemies, but it can be found in the Freedom base and in a cellar in a house in an abandoned village.You cannot sprint while wielding this weapon.

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RG-6 Grenade Launcher, 40mm VOG-25
File:Bulldog 6 Screen.jpg
The "Bulldog 6" in-game

RPG-7V

The RPG-7 also makes an appearance in the game. It is used by Monolith members in the Red Forest, a Mercenary when you first arrive in the Wild Territory, it can also be found in a factory in Dark Valley.You cannot sprint while wielding this weapon.

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Russian RPG-7, PG-7VL HEAT
File:RPG-7u Screen.jpg
The RPG-7 in-game


RGD-5 Hand Grenade

The most common hand grenades in the game are RGD-5 hand grenades. They have a small radius of blast damage.

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RGD-5 High-Explosive Fragmentation hand grenade
File:RGD-5 Grenade Screen.jpg
RGD-5 in-game

F-1 Hand Grenade

The second most common (and only other) hand grenades in the game are F-1 hand grenades. They have larger radius of blast damage than the RGD-5 hand grenades.

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F-1 High-Explosive Fragmentation hand grenade
File:F1 Grenade Screen.jpg
F-1 in-game

TOZ-34

The TOZ-34, an over and under shotgun, was featured in some pre-release media, but the weapon doesn't actually appear anywhere in the single player game, despite existing, fully functioning, in the game's files. Many game modifications add it to trader inventories so it can be bought. It functions much like the sawn-off TOZ-66, but is considerably more accurate. It also shows up early in the beginning of 'Oblivion Lost', a Modification of the game. This weapon is featured very prominently in the game's stand-alone expansion, S.T.A.L.K.E.R. Clear Sky, expecially during the early Swamp stage.

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TOZ-34, 12 gauge


Browning Hi-Power

Another (apparently) cut weapon. The Browning Hi-Power is in the game, fully functioning, but doesn't appear anywhere and can't be bought. Like with the TOZ-34, many mods add the Hi-Power to trader inventories so it can be purchased.

Mosin Nagant M91/30

In the Bandit Camp just before switching levels, and later in the Bar, a large poster depicts a WW2 era Soviet soldier opening the bolt of his Mosin Nagant rifle. In the bottom corner of other picture, the weapon is seen disassembled.

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Mosin Nagant M91/30 7.62x54mm R

YakB-12.7

Seen Mounted on Crashed Hind helicopters, and used by still-function ones.