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Call of Duty: Modern Warfare 2: Difference between revisions
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[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]] | |||
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':''' | '''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':''' | ||
==Handguns== | |||
===Heckler & Koch USP45=== | |||
=Handguns= | |||
== Heckler & Koch USP45 == | |||
The [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]] has been seen in single and multiplayer, with unidentified Laser Aiming Module and suppressor. One of the main sidearms of the Russian forces. | The [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]] has been seen in single and multiplayer, with unidentified Laser Aiming Module and suppressor. One of the main sidearms of the Russian forces. | ||
[[Image:HK-USP.jpg|thumb|none|400px| | [[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45ACP]] | ||
[[Image:Mw2usp45.jpg|400px]] | [[Image:Mw2usp45.jpg|400px]] | ||
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the | [[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]] | ||
This pistol, like in the first Modern Warfare, has a non-removable, non-usable LAM on the rail. | This pistol, like in the first Modern Warfare, has a non-removable, non-usable LAM on the rail. | ||
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]] | [[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]] | ||
== Beretta 92SB == | ===Beretta 92SB=== | ||
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. | As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer. | ||
[[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]] | [[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]] | ||
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]] | [[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]] | [[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]] | ||
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in | [[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in ego-view.]] | ||
== Springfield Armory Professional 1911 == | ===Springfield Armory Professional 1911=== | ||
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level. | It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level. | ||
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model]] | [[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]] | ||
[[Image:MW2Soap.jpg|thumb|400px|none|Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]] | [[Image:MW2Soap.jpg|thumb|400px|none|Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]] | ||
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]] | [[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]] | ||
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in | [[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]] | ||
== IMI Desert Eagle == | ===IMI Desert Eagle=== | ||
Faust carries a Desert Eagle with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available. | Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available. | ||
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish]] | [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]] | ||
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]] | [[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]] | ||
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]] | [[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]] | ||
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]] | [[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]] | ||
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]] | [[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]] | ||
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Egale in | [[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Egale in ego-view. Note the incorrect sights.]] | ||
== Colt Anaconda .44== | ===Colt Anaconda .44=== | ||
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. | Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. | ||
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]] | [[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]] | ||
[[Image:Mw244magnum.jpg|400px|]] | [[Image:Mw244magnum.jpg|400px|]] | ||
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in | [[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in ego-view.]] | ||
== Beretta 92FS converted to full-auto == | ==Machine Pistols== | ||
===Beretta 92FS converted to full-auto=== | |||
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. | A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. | ||
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R, 9x19mm. | [[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]] | ||
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica]] | [[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]] | ||
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]] | [[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]] | ||
== Glock 17 Converted == | ===Glock 17 Converted=== | ||
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the [[Glock#Glock 18|Glock 18]] | The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. | ||
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]] | |||
[[Image:Glock 17machinepistol.jpg|thumb|none|400px| | [[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by "Roach" on a snowmobile in Mission "Cliffhanger". Note olive-drab frame.]] | ||
[[Image:MW2Glock.jpg|thumb|none|400px|A | [[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as "G18" in the create a class menu.]] | ||
[[Image:Mw2G18.jpg|thumb|none|400px|The | [[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]] | ||
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The | |||
== Brügger And Thomet MP9 == | ===Brügger And Thomet MP9=== | ||
The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). | |||
[[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]] | [[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px|B&T MP9 is under SPAS-12's barrel.]] | [[Image:Mw2wall.PNG|thumb|none|400px|B&T MP9 is under SPAS-12's barrel.]] | ||
[[Image:Tmp.jpg|thumb|none|400px|B&T MP9 (called TMP in game) in | [[Image:Tmp.jpg|thumb|none|400px|B&T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]] | ||
== PP-2000 == | ===PP-2000=== | ||
Used by Russian military. | Used by Russian military. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight. | ||
[[Image:Pp2000 01.jpg|thumb|none|400px| | [[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]] | [[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]] | ||
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in | [[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in ego-view]] | ||
[[Image:Mw2Pp2000.jpg|400px]] | [[Image:Mw2Pp2000.jpg|400px]] | ||
== IMI Mini-Uzi== | ===IMI Mini-Uzi=== | ||
Seen in the "Infamy" trailer. | Seen in the "Infamy" trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality. | ||
[[Image:MiniUzi 01.jpg|thumb|none|400px | [[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]] | ||
[[Image:381.png|thumb|none|400px| | [[Image:381.png|thumb|none|400px|Mini Uzi in-game.]] | ||
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in | [[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in ego-view.]] | ||
== Heckler & Koch MP5K == | ==Sub-machine Guns== | ||
The MP5K with custom Rail Interface System appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight. | ===Heckler & Koch MP5K=== | ||
The [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight. | |||
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]] | [[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]] | ||
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]] | [[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]] | ||
[[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]] | [[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]] | ||
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu]] | [[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]] | ||
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]] | [[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]] | ||
== Heckler & Koch UMP 45 == | ===Heckler & Koch UMP 45=== | ||
Used by US troops, Russian police, and occasionally by the Russian military and Task Force 141. | Used by US troops, Russian police, and occasionally by the Russian military and Task Force 141. The [[Heckler & Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. | ||
[[Image:UMP 45.jpg|thumb|none|400px| | [[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP - .45 ACP]] | ||
[[image:MW2TR5.jpg|thumb|none|400px|Two | [[image:MW2TR5.jpg|thumb|none|400px|Two terrorists with a UMP.]] | ||
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]] | [[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]] | ||
[[Image:mw2_ump.png|thumb|none|The UMP in game.]] | [[Image:mw2_ump.png|thumb|none|The UMP in-game.]] | ||
[[Image:Mw2Ump45.jpg|400px]] | [[Image:Mw2Ump45.jpg|400px]] | ||
== TDI Vector == | ===TDI Vector=== | ||
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible | The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, and occasionally the task force, in singleplayer. Brazilians rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. | ||
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]] | [[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]] | ||
[[Image:MW2TDIVector.jpg|thumb|400px|none|A | [[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultra-nationalist with a TDI Vector.]] | ||
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]] | [[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]] | ||
[[Image:Mw2Vector.jpg|400px]] | [[Image:Mw2Vector.jpg|400px]] | ||
== FN P90TR == | ===FN P90TR=== | ||
Used by Russians in singleplayer. | Used by Russians in singleplayer. | ||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]]]] | [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px|The [[FN P90#P90TR|FN P90TR]] is under Steyr AUG.]] | [[Image:Mw2wall.PNG|thumb|none|400px|The [[FN P90#P90TR|FN P90TR]] is under Steyr AUG.]] | ||
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in | [[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]] | ||
[[Image:Mw2P90.jpg|400px]] | [[Image:Mw2P90.jpg|400px]] | ||
=Assault Rifles= | ==Assault Rifles== | ||
===FN F2000=== | |||
== FN F2000 == | An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights. | ||
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In | [[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]] | ||
[[Image:Fn fs2000 blk.jpg|thumb|none|400px| | [[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with "Masterkey" shotgun.]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px | [[Image:Mw2wall.PNG|thumb|none|400px|FN F2000 Tactical is on the right of WA2000.]] | ||
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with | [[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, ego-view.]] | ||
== FAMAS F1 == | ===FAMAS F1=== | ||
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. | The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. | ||
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]] | [[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]] | ||
[[Image:MW2FamasF1.jpg|thumb|none|400px|Russian | [[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]] | ||
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first person.]] | [[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]] | ||
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]] | [[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]] | ||
== IMI Tavor TAR-21 == | ===IMI Tavor TAR-21=== | ||
The [[IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and almost always has some kind of optical sight or scope, including the standard MARS sight | The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable). | ||
[[Image:Tavor-tar.jpg|thumb|none|400px| | [[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px| | [[Image:Mw2wall.PNG|thumb|none|400px|IMI Tavor TAR-21 on the wall.]] | ||
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The | [[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the "TAR-21" seen in the create a class menu.]] | ||
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in | [[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]] | ||
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]] | [[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]] | ||
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]] | [[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]] | ||
== M4A1 Carbine == | ===M4A1 Carbine=== | ||
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. | |||
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]] | [[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]] | ||
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]] | [[Image:SIR.jpg|thumb|none|400px|S.I.R. System]] | ||
[[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]] | [[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]] | ||
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]] | [[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]] | ||
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, | [[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]] | ||
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R]] | [[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px| M4A1 S.I.R. with a M203 grenade launcher and | [[Image:Mw2wall.PNG|thumb|none|400px|M4A1 S.I.R. with a M203 grenade launcher and EOTech sight on the bottom-left corner of the wall.]] | ||
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in | [[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view.]] | ||
:* A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto. | :*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto. | ||
== M16A4 == | ===M16A4=== | ||
Seen in the "Infamy" trailer. | Seen in the "Infamy" trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions. | ||
Just like in [[ | Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. | ||
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]] | [[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]] | ||
Line 158: | Line 154: | ||
[[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]] | [[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]] | ||
== AK-47 == | ===AK-47=== | ||
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. | The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. | ||
[[Image:Ak47mw.2.jpg|thumb|none|400px| | [[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]] | ||
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]] | [[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]] | ||
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain "Soap" MacTavish with an AK-47.]] | [[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain "Soap" MacTavish with an AK-47.]] | ||
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The | [[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission "Cliffhangar".]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px| | [[Image:Mw2wall.PNG|thumb|none|400px|AK-47 with underbarrel shotgun on the bottom right corner of the wall.]] | ||
== [[Bushmaster_ACR|Remington ACR]] | ===Remington ACR=== | ||
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the Rio mission it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. | |||
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]] | |||
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by "Roach" in Mission "Cliffhangar".]] | |||
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]] | |||
===FN FAL=== | |||
[[ | The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK-47. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading. | ||
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]] | |||
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]] | |||
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]][[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]] | |||
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]] | [[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]] | ||
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]] | [[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]] | ||
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in | [[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]] | ||
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]] | [[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]] | ||
== FN SCAR-H CQC== | ===FN SCAR-H CQC=== | ||
Seen in game trailers and magazines. | Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight. | ||
[[Image:2fff2537c0.jpg|thumb|none|400px| | |||
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]] | |||
[[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]] | [[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]] | ||
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight | [[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]] | ||
.]] | |||
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]] | [[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]] | ||
== Heckler & Koch G3A4 == | ===Heckler & Koch G3A4=== | ||
The [[Heckler & Koch G3#H&K G3A4|H&K G3A4]] appears in trailers and early screenshots, but appears to have been dropped. | |||
[[Image:G3A4.jpg|thumb|none|400px|H&K G3A4 7.62x51mm]] | [[Image:G3A4.jpg|thumb|none|400px|H&K G3A4 - 7.62x51mm]] | ||
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]] | [[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]] | ||
==IMI Galil== | ===IMI Galil=== | ||
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a [[Galil]]. | |||
During briefing for "No Russian" a newspaper article is seen showing an | |||
===FN SCAR-L=== | |||
== FN SCAR-L == | In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game. | ||
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] but it was never used in the game | |||
[[Image:Scar l-1.jpg|thumb|400px|none|]] | [[Image:Scar l-1.jpg|thumb|400px|none|]] | ||
[[Image:MW2Scar.jpg|thumb|500px|none|]] | [[Image:MW2Scar.jpg|thumb|500px|none|]] | ||
=Sniper Rifles= | ==Sniper Rifles== | ||
===M14 EBR=== | |||
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the "M21EBR", when it should only be the "M14EBR". | |||
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]] | [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]] | ||
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]] | [[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]] | ||
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]] | [[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]] | ||
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in | [[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in ego-view.]] | ||
== Walther WA 2000 == | ===Walther WA 2000=== | ||
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes. | Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes. | ||
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]] | [[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]] | ||
[[Image:WA2000.jpg|400px|thumb|none]] | [[Image:WA2000.jpg|400px|thumb|none]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]] | [[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]] | ||
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]] | [[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]] | ||
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in | [[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in ego-view.]] | ||
== Dragunov SVD == | ===Dragunov SVD=== | ||
The Dragunov | The [[Dragunov]] is only featured in campaign. Has winter furniture in the level "Contingency". | ||
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]] | [[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]] | ||
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]] | [[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]] | ||
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in | [[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in ego-view.]] | ||
== Cheyenne Tactical M-200 Intervention == | ===Cheyenne Tactical M-200 Intervention=== | ||
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. | Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. | ||
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]] | [[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]] | ||
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]] | [[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]] | ||
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in | [[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in ego-view.]] | ||
== Accuracy International Arctic Warfare == | ===Accuracy International Arctic Warfare=== | ||
Seen in Multiplayer Menu Background art. | Seen in Multiplayer Menu Background art. | ||
[[Image:Mw2AIAW.jpg|thumb|none|500px|]] | [[Image:Mw2AIAW.jpg|thumb|none|500px|]] | ||
== Barrett M82 == | ===Barrett M82=== | ||
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). | Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). | ||
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50 | |||
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]] | |||
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]] | [[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]] | ||
=Machine Guns= | ==Machine Guns== | ||
===Steyr AUG Hbar=== | |||
== Steyr AUG Hbar == | |||
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. | A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. | ||
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5. | [[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]] | ||
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian | [[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]] | ||
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a | [[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]] | ||
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in | [[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in ego-view.]] | ||
== L86A1 LSW == | ===L86A1 LSW=== | ||
The [[SA80#L86A1|L86A1 Light Support Weapon]] is seen in the "Afganistan" MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. | |||
[[Image:SA80-L86A1.jpg|thumb|none|400px | [[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]] | ||
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]] | [[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]] | ||
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in | [[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in ego-view.]] | ||
== M60E3 == | ===M60E3=== | ||
Seen in game trailers. | Seen in game trailers. | ||
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]] | [[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]] | ||
== M240 == | ===M240=== | ||
Seen in game trailers.Used by US and British soldiers. Often seen with a heartbeat sensor ( | Seen in game trailers.Used by US and British soldiers. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). | ||
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]] | [[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]] | ||
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the | [[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level "No Russian".]] | ||
[[Image:M240_heartbeatsensor.jpg|thumb|none|400px|M240 with Heartbeat sensor]] | [[Image:M240_heartbeatsensor.jpg|thumb|none|400px|M240 with Heartbeat sensor.]] | ||
== RPD Light Machine Gun == | ===RPD Light Machine Gun=== | ||
The [[RPD light machine gun]] known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra Nationalist. Used by Brazilians and some Russians. | The [[RPD light machine gun]] known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians. | ||
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px| | [[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]] | ||
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The | [[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the "Create-A-Class" menu.]] | ||
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a | [[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]] | ||
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in | [[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in ego-view.]] | ||
== Heckler & Koch MG4 == | ===Heckler & Koch MG4=== | ||
The [[Heckler & Koch MG4]] is used by Russians in some levels. | |||
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px| | |||
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler & Koch MG4 - 5.56x45mm NATO]] | |||
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]] | [[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]] | ||
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in | [[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in ego-view.]] | ||
=Shotguns= | ==Shotguns== | ||
===Winchester 1200=== | |||
== Winchester 1200 == | |||
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit. | A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit. | ||
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]] | [[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]] | ||
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]] | [[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]] | ||
== Winchester Model 1887 == | ===Winchester Model 1887=== | ||
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. | |||
[[Image:Winchester1887shotgun.jpg|thumb|none|400px| | [[Image:Winchester1887shotgun.jpg|thumb|none|400px|Winchester Model 1887 shotgun in 12 Gauge.]] | ||
[[Image:M1887.jpg|400px|thumb|none]] | [[Image:M1887.jpg|400px|thumb|none]] | ||
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a | [[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]] | ||
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in | [[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in ego-view.]] | ||
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in | [[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in ego-view.]] | ||
== Sawn Off Double Barrel Shotgun == | ===Sawn Off Double Barrel Shotgun=== | ||
An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians. | An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians. | ||
[[Image:Ranger.jpg|400px|thumb|none|Sawn Off Shotgun, Hammerless]] | [[Image:Ranger.jpg|400px|thumb|none|Sawn Off Shotgun, Hammerless]] | ||
[[Image:Mw2_ranger_ego_idle.jpg|400px|thumb|none|Ranger in | [[Image:Mw2_ranger_ego_idle.jpg|400px|thumb|none|Ranger in ego-view.]] | ||
== Armsel Striker == | ===Armsel Striker=== | ||
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight. | Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight. | ||
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]] | [[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]] | ||
[[Image:MW2Armsel.png|thumb|none|400px|A | [[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]] | ||
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in | [[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in ego-view.]] | ||
== Franchi SPAS-12 == | ===Franchi SPAS-12=== | ||
The [[Franchi SPAS-12]] is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. | |||
[[Image:SPAS12.jpg|thumb|400px|none| | [[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]] | ||
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]] | [[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]] | [[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]] | ||
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in | [[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in ego-view.]] | ||
== Benelli M4 Super 90 == | ===Benelli M4 Super 90=== | ||
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians. | |||
[[Image:Benelli m4 2.jpg|thumb|400px|none | [[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]] | ||
[[Image:Mw2m1014.PNG|thumb|400px|none | [[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]] | ||
== AA-12 == | ===AA-12=== | ||
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians. Also appears outside the obstacle course in the first level once the player has run through it once. | |||
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none| | [[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]] | ||
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]] | [[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]] | ||
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]] | [[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]] | ||
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]] | [[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]] | ||
=Launchers= | ==Launchers== | ||
===RPG-7=== | |||
== RPG-7 == | The [[RPG-7]] is seen in the "Infamy" trailer. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]] | |||
[[Image:Rpg-7-1-.jpg|thumb|none|400px| | [[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]] | ||
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 | [[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in ego-view.]] | ||
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in | |||
== AT4 == | ===AT4=== | ||
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. | The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. | ||
[[Image:AT-4Launcher.jpg|thumb|none|400px| | [[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]] | ||
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]] | [[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]] | ||
== M79 grenade launcher == | ===M79 grenade launcher=== | ||
The [[M79 grenade launcher]] is issued with a black stock and grip and called the "Thumper". | |||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]] | ||
[[Image:MW2m79.jpg|thumb|none|400px]] | [[Image:MW2m79.jpg|thumb|none|400px]] | ||
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 "Thumper" in | [[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 "Thumper" in ego-view.]] | ||
== FIM-92A Stinger == | ===FIM-92A Stinger=== | ||
The [[FIM-92A Stinger]] is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters. | |||
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]] | |||
[[Image:StingerMW.jpg|400px|thumb|none | [[Image:StingerMW.jpg|400px|thumb|none|FIM-92 Stinger Launcher]] | ||
[[Image:Mw2_singer_ego_idle.jpg|400px|thumb|none|Stinger in game.]] | [[Image:Mw2_singer_ego_idle.jpg|400px|thumb|none|Stinger in game.]] | ||
== FGM-148 Javelin == | ===FGM-148 Javelin=== | ||
An [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. | |||
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]''). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) | :I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]''). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) | ||
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]] | [[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]] | ||
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[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]] | [[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]] | ||
=Attachments= | ==Attachments== | ||
===M203 grenade launcher=== | |||
== M203 grenade launcher == | [[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]] | ||
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]] | |||
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]] | [[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]] | ||
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]] | [[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]] | ||
== Knight's Armament Masterkey== | ===Knight's Armament Masterkey=== | ||
The 'Masterkey | The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer. | ||
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]] | [[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]] | ||
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]] | [[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]] | ||
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in | [[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in ego-view.]] | ||
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in | [[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in ego-view.]] | ||
=Grenades= | ==Grenades== | ||
===M67 hand grenade=== | |||
== M67 hand grenade == | [[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]] | ||
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. | |||
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]] | [[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]] | ||
=Mounted= | ==Mounted== | ||
===GE M134 Minigun=== | |||
== GE M134 Minigun == | [[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps. | ||
[[GE M134 Minigun]] | [[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]] | ||
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm | |||
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]] | [[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]] | ||
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]] | [[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]] | ||
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]] | [[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]] | ||
== Mark 19 Mod 3 Automatic Grenade Launcher == | ===Mark 19 Mod 3 Automatic Grenade Launcher=== | ||
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game. | A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game. | ||
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod]] | [[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]] | ||
== M2 Browning Machine gun == | ===M2 Browning Machine gun=== | ||
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. | |||
(Note the lack of ammo box or bullets [pic to come]) | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Revision as of 03:16, 29 December 2009
The following weapons are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:
Handguns
Heckler & Koch USP45
The Heckler & Koch USP45 has been seen in single and multiplayer, with unidentified Laser Aiming Module and suppressor. One of the main sidearms of the Russian forces.
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This pistol, like in the first Modern Warfare, has a non-removable, non-usable LAM on the rail.
Beretta 92SB
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.
Springfield Armory Professional 1911
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.
IMI Desert Eagle
Faust carries a Desert Eagle with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.
Colt Anaconda .44
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.
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Machine Pistols
Beretta 92FS converted to full-auto
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.
Glock 17 Converted
The Glock 17 appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs.
Brügger And Thomet MP9
The Brügger & Thomet MP-9 variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).
PP-2000
Used by Russian military. The PP-2000 can be equipped with assorted sights and scopes, including a thermal sight.
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IMI Mini-Uzi
Seen in the "Infamy" trailer. The Mini Uzi used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.
Sub-machine Guns
Heckler & Koch MP5K
The MP5K (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.
Heckler & Koch UMP 45
Used by US troops, Russian police, and occasionally by the Russian military and Task Force 141. The UMP can be equipped with extended magazines, and is one of the only SMGs to use scopes.
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TDI Vector
The May 24th trailer shows a brief scene of the TDI Vector being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, and occasionally the task force, in singleplayer. Brazilians rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.
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FN P90TR
Used by Russians in singleplayer.
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Assault Rifles
FN F2000
An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.
FAMAS F1
The FAMAS F1 is seen in the game. It can only fire in bursts, and is used mostly by Russians.
IMI Tavor TAR-21
The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).
M4A1 Carbine
The M4A1 variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.
- A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.
M16A4
Seen in the "Infamy" trailer. The M16A4 is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions.
Just like in Modern Warfare 1, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.
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AK-47
The AK-47 variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.
Remington ACR
The Remington ACR is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the Rio mission it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds.
FN FAL
The FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK-47. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading.
FN SCAR-H CQC
Seen in game trailers and magazines. The SCAR-H is one of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.
Heckler & Koch G3A4
The H&K G3A4 appears in trailers and early screenshots, but appears to have been dropped.
IMI Galil
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a Galil.
FN SCAR-L
In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L, but it was never used in the game.
Sniper Rifles
M14 EBR
This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the "M21EBR", when it should only be the "M14EBR".
Walther WA 2000
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes.
Dragunov SVD
The Dragunov is only featured in campaign. Has winter furniture in the level "Contingency".
Cheyenne Tactical M-200 Intervention
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.
Accuracy International Arctic Warfare
Seen in Multiplayer Menu Background art.
Barrett M82
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).
Machine Guns
Steyr AUG Hbar
A Steyr AUG H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.
L86A1 LSW
The L86A1 Light Support Weapon is seen in the "Afganistan" MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.
M60E3
Seen in game trailers.
M240
Seen in game trailers.Used by US and British soldiers. Often seen with a heartbeat sensor (resemblance to the motion sensors from Aliens is entirely coincidental... yeah right).
RPD Light Machine Gun
The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians.
Heckler & Koch MG4
The Heckler & Koch MG4 is used by Russians in some levels.
Shotguns
Winchester 1200
A Winchester 1200 shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.
Winchester Model 1887
The Winchester Model 1887 is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day.
Sawn Off Double Barrel Shotgun
An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.
Armsel Striker
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.
Franchi SPAS-12
The Franchi SPAS-12 is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.
Benelli M4 Super 90
The Benelli M4 Super 90 is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.
AA-12
The AA-12 is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians. Also appears outside the obstacle course in the first level once the player has run through it once.
Launchers
RPG-7
The RPG-7 is seen in the "Infamy" trailer.
AT4
The M136 AT4 unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.
M79 grenade launcher
The M79 grenade launcher is issued with a black stock and grip and called the "Thumper".
FIM-92A Stinger
The FIM-92A Stinger is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.
FGM-148 Javelin
An FGM-148 Javelin launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters.
- I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in War of the Worlds and Cloverfield). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--Wildcards 19:16, 16 November 2009 (UTC)
Attachments
M203 grenade launcher
Knight's Armament Masterkey
The Knight's Armament Masterkey shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.
Grenades
M67 hand grenade
Mounted
GE M134 Minigun
GE M134 Miniguns are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.
Mark 19 Mod 3 Automatic Grenade Launcher
A lone Mark 19 Mod 3 automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.
M2 Browning Machine gun
The Browning M2 is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. (Note the lack of ammo box or bullets [pic to come])