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Call of Duty: Modern Warfare 2: Difference between revisions
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Seen in the "Infamy" trailer. Correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington DC missions. | Seen in the "Infamy" trailer. Correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington DC missions. | ||
Just like in [[Call_of_Duty_4:_Modern_Warfare|Call of Duty 4, Modern Warfare]], when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. | |||
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]] | [[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]] |
Revision as of 20:24, 23 December 2009
The following weapons are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:
Handguns
Heckler & Koch USP45
The Heckler & Koch USP45 has been seen in single and multiplayer, with unidentified Laser Aiming Module and suppressor. One of the main sidearms of the Russian forces.
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This pistol, like in the first Modern Warfare, has a non-removable, non-usable LAM on the rail.
Beretta 92SB
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.
Springfield Armory Professional 1911
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.
IMI Desert Eagle
Faust carries a Desert Eagle with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.
Colt Anaconda .44
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.
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Machine Pistols
Beretta 93R
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.
- It appears to be a converted 92, by the slide-mounted safety.
Glock 17 Converted
The Glock 17 appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Glock 18 Select fire handgun manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs.
Brügger And Thomet MP9
This Swiss-made Steyr TMP variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).
PP-2000
Used by Russian military. Can be equipped with assorted sights and scopes, including a thermal sight.
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IMI Mini-Uzi
Seen in the "Infamy" trailer. Used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available.
Sub-machine Guns
Heckler & Koch MP5K
The MP5K with custom Rail Interface System appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.
Heckler & Koch UMP 45
Used by US troops, Russian police, and occasionally by the Russian military and Task Force 141. Can be equipped with extended magazines, and is one of the only SMGs to use scopes.
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TDI Vector
The May 24th trailer shows a brief scene of the TDI Vector being used with it's experimental 26 round magazine and possible Eotech Holographic sight. Used by Russians, and occasionally the task force, in singleplayer. Brazilians rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.
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FN P90TR
Used by Russians in singleplayer.
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Assault Rifles
FN F2000
An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singlelayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.
FAMAS F1
The FAMAS F1 is seen in the game. It can only fire in bursts, and is used mostly by Russians.
IMI Tavor TAR-21
The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and almost always has some kind of optical sight or scope, including the standard MARS sight. (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable)
.
M4A1 Carbine
Colt M4 variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.
- A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.
M16A4
Seen in the "Infamy" trailer. Correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington DC missions.
Just like in Call of Duty 4, Modern Warfare, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.
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AK-47
The AK-47 variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.
Remington ACR
It is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the Rio mission it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul's Masada.
FN FAL
FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK47. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading.
FN SCAR-H CQC
Seen in game trailers and magazines. One of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used ingame, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.
Heckler & Koch G3A4
Appears in trailers and early screenshots, but appears to have been dropped.
IMI Galil
During briefing for "No Russian" a newspaper article is seen showing an ultranationalist with a Galil.
FN SCAR-L
In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L but it was never used in the game
Sniper Rifles
M14 EBR
This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the "M21EBR", when it should only be the "M14EBR".
Walther WA 2000
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes.
Dragunov SVD
The Dragunov SVD is only featured in campaign. Has winter furniture in the level "Contingency".
Cheyenne Tactical M-200 Intervention
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.
Accuracy International Arctic Warfare
Seen in Multiplayer Menu Background art.
Barrett M82
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).
Machine Guns
Steyr AUG Hbar
A Steyr AUG H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.
L86A1 LSW
Seen in the "Afganistan" MP gameplay footages. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.
M60E3
Seen in game trailers.
M240
Seen in game trailers.Used by US and British soldiers. Often seen with a heartbeat sensor (resemblence to the motion sensors from Aliens is entirely coincidental... yeah right).
RPD Light Machine Gun
The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra Nationalist. Used by Brazilians and some Russians.
Heckler & Koch MG4
Used by Russians in some levels.
Shotguns
Winchester 1200
A Winchester 1200 shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.
Winchester Model 1887
Used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day.
Sawn Off Double Barrel Shotgun
An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.
Armsel Striker
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.
Franchi SPAS-12
Used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.
Benelli M4 Super 90
Seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.
AA-12
Seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians. Also appears outside the obstacle course in the first level once the player has run through it once.
Launchers
RPG-7
Seen in the "Infamy" trailer.
AT4
The M136 AT4 unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.
M79 grenade launcher
Issued with a black stock and grip and called the "Thumper".
FIM-92A Stinger
Used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.
FGM-148 Javelin
A Javelin Launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters.
- I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in War of the Worlds and Cloverfield). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--Wildcards 19:16, 16 November 2009 (UTC)
Attachments
M203 grenade launcher
Knight's Armament Masterkey
The 'Masterkey' shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.
Grenades
M67 hand grenade
Mounted
GE M134 Minigun
GE M134 Minigun's are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.
Mark 19 Mod 3 Automatic Grenade Launcher
A lone Mark 19 Mod 3 automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.
M2 Browning Machine gun
Seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. (Note the lack of ammo box or bullets [pic to come])