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Operation Flashpoint: Dragon Rising: Difference between revisions
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==Submachine Guns== | ==Submachine Guns== | ||
=== | ===[[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|MP5A4]]=== | ||
[[Image:H& | [[Image:H&KMP5A4.jpg|thumb|one|400px|Heckler & Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]] | ||
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|700px|In-game model of the MP5A4.]] | |||
[[Image: | |||
==Assault Rifles== | ==Assault Rifles== | ||
===[[FN SCAR | ===[[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0 (Mk. 16)]]=== | ||
Two versions of the Mk. 16 are known to be in the game: a "''stealth''" version with a suppressor and a red dot scope, and an "''assault''" version with a grenade launcher and red dot scope. | Two versions of the Mk. 16 are known to be in the game: a "''stealth''" version with a suppressor and a red dot scope, and an "''assault''" version with a grenade launcher and red dot scope. | ||
[[Image:Scar l-1.jpg|thumb|none|400px|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.]] | [[Image:Scar l-1.jpg|thumb|none|400px|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.]] | ||
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[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|Mk. 16 (FN SCAR-L) with what appears to be an underslung grenade launcher.]] | [[Image:Operation FlashpointMk16.jpg|thumb|none|700px|Mk. 16 (FN SCAR-L) with what appears to be an underslung grenade launcher.]] | ||
===[[FN SCAR | ===[[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0 (Mk. 17)]]=== | ||
Two versions of the Mk. 17 are known to be in the game: a "''marksman''" version with an ACOG scope, and a "''night ops''" version with a night vision scope. | Two versions of the Mk. 17 are known to be in the game: a "''marksman''" version with an ACOG scope, and a "''night ops''" version with a night vision scope. | ||
[[Image:FN SCAR -1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.]] | [[Image:FN SCAR -1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.]] | ||
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[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing is equipped with a Mk. 17.]] | [[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing is equipped with a Mk. 17.]] | ||
===[[M4A1]] | ===[[M4A1]]=== | ||
Six different versions of the M4A1 can be used in the game: a standard rifle, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with a night vision scope and a suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth''" version with a suppressor and red dot scope. | Six different versions of the M4A1 can be used in the game: a standard rifle, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with a night vision scope and a suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth''" version with a suppressor and red dot scope. | ||
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | [[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | ||
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==Sniper Rifles== | ==Sniper Rifles== | ||
=== | ===[[Barrett M82|M82]]=== | ||
[[Image: | Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "''night ops''" version with a night vision scope. | ||
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]] | |||
=== | ===[[M21]]=== | ||
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.]] | [[Image:M21 m1a.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.]] | ||
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]] | |||
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]] | [[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]] | ||
==Machine Guns== | ==Machine Guns== | ||
===M249 S.A.W.=== | ===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]=== | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]] | ||
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]] | |||
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]] | [[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]] | ||
===Mk. 48 Mod 0=== | ===[[M249#Mk_48_Mod_0|Mk. 48 Mod 0]]=== | ||
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 machine gun with RIS foregrip - 7.6x51mm]] | [[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 machine gun with RIS foregrip - 7.6x51mm]] | ||
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]] | |||
===[[M240 machine gun]]=== | ===[[M240 machine gun]]=== | ||
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===[[M2HB]]=== | ===[[M2HB]]=== | ||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
==Shotguns== | ==Shotguns== | ||
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==Special Weapons== | ==Special Weapons== | ||
===M32 MGL=== | ===[[Milkor_MGL#M32_MGL|M32 MGL]]=== | ||
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]] | [[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]] | ||
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[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]] | [[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]] | ||
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]] | [[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]] | ||
===[[FIM-92 Stinger]]=== | ===[[FIM-92 Stinger]]=== | ||
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile - 70mm]] | [[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile - 70mm]] | ||
===[[M203]] | ===[[M203]]=== | ||
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]] | [[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]] | ||
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M16A4 with an M203 and flip up grenade sights.]] | [[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M16A4 with an M203 and flip up grenade sights.]] |
Revision as of 17:12, 27 September 2009
The following weapons are in the upcoming first person shooter Operation Flashpoint 2: Dragon Rising:
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game will revolve around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
U.S. Marines
Pistols
M9
M1911
Submachine Guns
MP5A4
Assault Rifles
FN SCAR-L Mod 0 (Mk. 16)
Two versions of the Mk. 16 are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope.
FN SCAR-H Mod 0 (Mk. 17)
Two versions of the Mk. 17 are known to be in the game: a "marksman" version with an ACOG scope, and a "night ops" version with a night vision scope.
M4A1
Six different versions of the M4A1 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and a suppressor, a "marksman" version with an ACOG scope, and a "stealth" version with a suppressor and red dot scope.
M16A4
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope.
Sniper Rifles
M82
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "night ops" version with a night vision scope.
M21
Machine Guns
M249 S.A.W.
Mk. 48 Mod 0
M240 machine gun
M2HB
Shotguns
M1014 JSCS
Special Weapons
M32 MGL
Mk 153 Mod 0 SMAW
FGM-148 Javelin
FIM-92 Stinger
M203
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
Type 05
Assault Rifles
QBZ-95
According to a weapons list posted on Gamespot, the QBZ-95 comes in four versions: a standard rifle with no attatchments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with a night vision scope.
Type 81
According to a weapons list posted on Gamespot, the Type 81-I comes in four versions: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with a night vision scope and what appears to be a flashlight attatched to the barrel, and a "marskman" version with a scope and folding stock.