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Black: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== DC3 Elite Pistol ==
== DC3 Elite Pistol ==
A crossover of the [[Beretta M92F]] and the IMI [[Desert Eagle]], having the looks of a M92F and the damage and recoil of the Desert Eagle.
A cross between the [[Beretta M92F]] and the IMI [[Desert Eagle]], having the looks of a M92F and the damage and recoil of the Desert Eagle.
[[Image:Dc3elitepistol.jpg‎|thumb|300px|none|DC3 Elite Pistol in game.]]
[[Image:Dc3elitepistol.jpg‎|thumb|300px|none|DC3 Elite Pistol in game.]]



Revision as of 11:45, 18 September 2009


File:Black Coverart.png
Black (2006)

Black is gun porn. The developers took an extremely methodical approach to this; the guns have been "Hollywoodized" during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.

  • Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.
  • Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.
  • All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.
  • Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.
  • The game's weapon reloading system is similar to Battlefield: Bad Company, where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for foreplay additional actions.
  • Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.
  • Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of S.T.A.L.K.E.R.: Shadow of Chernobyl commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more "dynamic."

The following weapons appear in the video game Black:

DC3 Elite Pistol

A cross between the Beretta M92F and the IMI Desert Eagle, having the looks of a M92F and the damage and recoil of the Desert Eagle.

File:Dc3elitepistol.jpg
DC3 Elite Pistol in game.

Glock 19

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Glock 19 in game.

The Glock 19 has an optional silencer for people who haven't really understood the idea of this game.

Colt Anaconda

File:Coltanacondablack.jpg
Magnum in game.

This is the only one shot kill pistol in the game.

FN P90

The FN P90 is featured, with a doubled magazine.

File:P90black.jpg
The RIS rails are for mounting more RIS rails.

Mac-10

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Real MAC-10 - .45 acp
File:Mac10.jpg
MAC-10 in game. The best you can really say is it's in there somewhere.

Uzi

In possibly the most obvious inaccuracy in the game, the Uzi was given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle.

File:Uziblack.jpg
Uzi in game.

MP5A5

File:Mp5a5black.jpg
MP5A5 in game.

AK-47

Also a major mess up that the shells eject from the left and the charging bolt is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) the user then slide back the bolt to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.

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AK47 in game.

HK G36C

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G36C in game.

M16

File:M16black.jpg
M16 in game.

This gun has over three times the magazine capacity of the real M16. In addition the charging bolt moves back every time the gun is fired. Unless they were going with the original design (AR-15 with the charging bolt below the carry handle) this shouldn't happen.

Walther WA2000

File:Wa2000black.jpg
WA2000 in game.

The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.

RPG-7

M249 SAW

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M249 SAW in game.

Remington 870

File:Remington870black.jpg
Remington 870 in game.

SPAS-12

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SPAS-12 in game.

M203 Grenade Launcher

File:M203black.jpg
M203 in game.

Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.