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Resident Evil 3: Nemesis: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite they must be a same one.
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite they must be a same one.
* In fact M4 probably needs no bipods because of its medium-length barrel and 5.56x45mm caliber. Adult persons can easy handle the recoils much better than they can control the larger 7.62x51mm ammo which mostly designed for long-ranged shooting with bipods.
* In fact M4 probably needs no bipods because of its medium-length barrel and 5.56x45mm caliber. Adult persons can easy handle the recoils much better than they can control the larger 7.62x51mm ammo which mostly designed for longer range with bipods.


== Sig Sauer Pro SP2009 ==
== Sig Sauer Pro SP2009 ==

Revision as of 15:24, 29 August 2009

Beretta 92F

Jill's weapon in Hard Mode. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.

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Beretta 92FS
File:M92FCustomHandgun.gif
M92FS, Samurai Edge Kendo Custom as seen in RE3

STI Eagle 6.0

Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.

File:STIEagle6.0.gif
STI Eagle 6.0 as seen in RE3

Benelli M3 Super 90 Shorty

Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.

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Benelli M3 Super 90 Shorty
File:Shotgun.gif
M3 Super 90 Shorty as seen in RE3

Winchester Model 1887

Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism almost with one hand.

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Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day

File:Customshotgun.gif
Western Custom M37 as seen in RE3

Colt M4A1 Carbine

Jill starts with this weapon in her inventory on easy mode. Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.

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M4A1 Carbine
File:Assaultrifle.gif
M4A1 Carbine as seen in RE3
  • All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite they must be a same one.
  • In fact M4 probably needs no bipods because of its medium-length barrel and 5.56x45mm caliber. Adult persons can easy handle the recoils much better than they can control the larger 7.62x51mm ammo which mostly designed for longer range with bipods.

Sig Sauer Pro SP2009

Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game.

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Sig Sauer Pro 2340

‎‎

Smith & Wesson Model 629

A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.

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Smith & Wesson Model 629
File:S&WM629C.gif
S&W M629 as seen in RES.gif

Mine Thrower

An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.

File:Minethrower.gif
Mine Thrower

Minigun

The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.

File:Chaingun.gif
Minigun as seen in RE3

M202 FLASH

Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.

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M202 FLASH rocket launcher
File:Rocketlauncher.gif
M202 FLASH rocket launcher as seen in RE3

FIM-92A Stinger

Nemesis uses a FIM-92A Stinger from time to time.

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Nemesis and its Stinger

Looks to big to be a Stinger, I say it's a Javalin.. - Thomas

the Javalin wasn't out when this game was made. Rockwolf66
Javelin's been in service since 1996 and had its first test flight in 1991. Resi 3 came out in
1999. Dongs 06:32, 4 June 2009 (UTC)

Its not any of them, its probably made up just for him in the game, he can fire it many times with out reloading as if it was a handgun with a clip, what Stinger or Javelin can do that, and it really doesn't look like either of them and has short rockets not even half as long as its launcher. also it would be something like 7 feet long if you judge it in comparison to his size.

Magazine! A clip is a piece of metal that holds bullets in a single-file stack that is used to load a magazine. A Magazine is a metal box with a spring and follower that holds the rounds in reserve to be loaded directly into the weapon. There is a difference, and you should know it! - Gunmaster45

A Stripper Clip is what holds the rounds. - Ithaqua

A stripper clip loads an internal or detachable box magazine, a moon clip/speed loader loads a cylinder, and an en-block clip holds the rounds and serves as the walls of the magazine (the internals of the M1 Garand is just the spring and follower). Basically, a clip and a magazine are different. Period. - Gunmaster45

- It actually looks more like a modified Super Bazooka in concept art.

"Super Bazooka"? Spartan198

- The M9A1 "Super Bazooka" used in World War 2, perhaps a modernised version was made specially for him. Draco122