Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Resident Evil – Code: Veronica: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 6: Line 6:


[[Image:Browning HP West German Police.jpg|thumb|none|250px|Browning Hi-Power]]
[[Image:Browning HP West German Police.jpg|thumb|none|250px|Browning Hi-Power]]
[[Image:Image40.jpg|thumb|none|250px|Claire enters John Woo mode, and drops her High-Power]]
[[Image:Image40.jpg|thumb|none|250px|Claire enters John Woo mode, and drops her Hi-Power]]
[[Image:RECVXHighPower.jpg|thumb|none|250px|Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.]]


Claire is shown using this weapon during the intro movie.  She loses it when she is captured and it is never used in game.
Claire is shown using this weapon during the intro movie.  She loses it when she is captured and it is never used in game.

Revision as of 01:19, 24 August 2009



Browning Hi-Power

Error creating thumbnail: File missing
Browning Hi-Power
Error creating thumbnail: File missing
Claire enters John Woo mode, and drops her Hi-Power
Error creating thumbnail: File missing
Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.

Claire is shown using this weapon during the intro movie. She loses it when she is captured and it is never used in game. It's presumably the same weapon she acquired in Resident Evil 2.

Beretta 93R

Error creating thumbnail: File missing
Beretta 93R 9mm

This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst, as well as being given a 20-round magazine.

Calico Model 100P

Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.

M79 Grenade Launcher

Error creating thumbnail: File missing
M79 grenade launcher - 40mm

Single shot launcher that fires various types of grenade rounds.

MAC-11

Error creating thumbnail: File missing
Ingram MAC-11, .380 ACP

Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game. Chris finds a set as well and uses them until the ammo runs out (no spare ammo).

Glock 17

Error creating thumbnail: File missing

Chris Redfield's starting weapon. Can later be enhanced underneath Rockfort Island training facility

SPAS-12

Error creating thumbnail: File missing
Franchi SPAS-12 12 guage

Chris finds this weapon in the Rock Island Training Facility and is used the majority of the time to operate lever mechanism locks. It carries 8 rounds and uses 12 Gauge Buckshot.

AK-47

Error creating thumbnail: File missing

Claire finds this weapon in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent. Chris can later use the AK47 should the player deposit it in the Item Chest before completion of Claires 1st scenario. Chris can also find a spare magazine (50%) in the Rock Island Training Facility.

MR7 Sniper Rifle

Weapon used by Alfred Ashford throughout most of Claire's game. Claire later uses the MR7 Rifle to destroy the heart of the Nosferatu Boss

Colt Python

Error creating thumbnail: File missing
Colt Python .357 Magnum 6in

The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game. Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol.