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__TOC__<br clear=all>
__TOC__<br clear=all>
=Overview=
''Trepang2'' has a system where the player carries two firearms and a cache of grenades or other throwables. Individual weapons can be modified at specific weapons crates. Attachment points include the muzzle, side rail, optic rail, and stock, though not every weapon has an option for every attachment point. Most weapons with more than one option in any given slot gives them distinct, opposing effects: for instance, folding in the stock on the SPAS-12 or KRISS Vector allows for faster handling and reloading, but worse recoil control, which is promptly reversed if the player unfolds the stock. Individual attachments must first be unlocked by collecting a weapons case within the levels, after which the constituent attachment can be attached to its parent weapon. Weapons can also be fitted with camo patterns at these weapons crates, including an option to automatically apply the paint in question to any weapon of that type once picked up. Weapons themselves can be requisitioned from supply crates, though they must be unlocked by completing specific missions, sometimes at or above a particular difficulty, and in side missions or the Combat Simulator acquiring a weapon from a supply crate requires a purchase using in-game money acquired through killing enemies and surviving waves.
Weapons are normally used with both hands, but have a separate set of animations for use in one hand when the player takes an enemy hostage. After the player acquires a serum halfway through the third story mission, "Jorvik Castle", they can optionally pick up a second of their current weapon to wield it akimbo with the first. This requires a second copy of the weapon the player is using; the left-hand gun will automatically be given whatever attachments the main weapon has and use a mirrored set of the one-handed animations. All weapons except the Minigun and Bolt Launcher can be used akimbo.
Although the game has an aim-down-sight mechanic, including a key bound by default to aiming, under normal circumstances this can only be used with weapons that have a scope (the DMR by default, several more as an optional attachment); regular ADS is offered as an unlockable cheat, gained for completing the "Unidentified Structure" side-mission on at least Hard difficulty.


=Handguns=
=Handguns=
==Heckler & Koch Mark 23==
==Heckler & Koch Mark 23==
The game's standard pistol is a [[Heckler & Koch Mark 23]]. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a [[Heckler & Koch USP Match|USP Match]]-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds.
The game's standard pistol is a [[Heckler & Koch Mark 23]]. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a [[Heckler & Koch USP Match|USP Match]]-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds. It is unlocked after completing the prologue mission "Site 14", and can be purchased from supply crates for $400.
[[File:Mk23.jpg|thumb|none|300px|Heckler & Koch Mark 23 - .45 ACP]]
[[File:Mk23.jpg|thumb|none|300px|Heckler & Koch Mark 23 - .45 ACP]]
[[File:SOCOM.jpg|400px|thumb|none|'''Airsoft''' Heckler & Koch Mark 23 Phase II prototype with Knight's Armament suppressor and prototype Insight Technology LAM - (fake) .45 ACP]]
[[File:TREPANG2_MK23.jpeg|600px|thumb|none|Pistol in game.]]
[[File:TREPANG2_MK23.jpeg|600px|thumb|none|Pistol in game.]]
[[File:H&KMk23ModwKnightsSuppressor.jpg|400px|thumb|none|Heckler & Koch Mark 23 with Knight's Armament suppressor - .45 ACP]]
[[File:20210201173509_1.jpg|600px|thumb|none|Silenced pistol in game.]]
[[File:20210201173509_1.jpg|600px|thumb|none|Silenced pistol in game.]]


=Submachine Guns=
=Submachine Guns=
==KRISS Vector SBR==
==KRISS Vector SBR==
The SMG is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It can be modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control.
The SMG is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It is fitted with a Magpul RVG and can be further modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control. It is unlocked for completing the prologue mission "Site 14" on at least Normal difficulty, and can be purchased from supply crates for $550.
[[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]]
[[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]]
[[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]]
[[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]]
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=Rifles=
=Rifles=
==HS Produkt VHS-D2==
==HS Produkt VHS-D2==
The AR is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest.
The AR is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. It is unlocked for purchase after completing the "Pandora Institute" mission, and can be purchased from supply crates for $800.
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]]
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]]
[[File:VHS-D2 and optical sight.jpg‎|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]
[[File:VHS-D2 and optical sight.jpg‎|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]
[[File:20210130225636_1.jpg|600px|thumb|none|AR in game.]]
[[File:20210130225636_1.jpg|600px|thumb|none|AR in game.]]
[[File:20210201183414_1.jpg|600px|thumb|none|Optical Sight AR in game.]]
[[File:20210201183414_1.jpg|600px|thumb|none|The AR fitted with a suppressor and 2X scope.]]


==Heckler & Koch SL8==
==Heckler & Koch SL8==
The "DMR" is a [[Heckler & Koch SL8]] fitted by default with a 3.5x scope. Its modifications include the usual suppressor and laser along with the ability to remove the scope, which reduces the increased spread from moving. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each.
The "DMR" is a [[Heckler & Koch SL8]] fitted by default with a 3.5x scope. Its modifications include a suppressor or compensator, a laser aiming module, and the ability to remove the scope, which reduces the increased spread from moving in return for slightly lesser overall accuracy. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each, as well as with a select-fire trigger group that cannot be made use of. It is unlocked for completing the "Pandora Institute" mission on at least Normal difficulty, and can be bought from supply crates for $1,000.
[[File:H&KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]
[[File:H&KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]


=Shotguns=
=Shotguns=
==Franchi SPAS-12==
==Franchi SPAS-12==
The game's shotgun is a [[Franchi SPAS-12]], used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality).
The game's shotgun is a [[Franchi SPAS-12]], used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality). It is unlocked upon completing the "Jorvik Castle" mission, and can be bought from supply crates for $1,000.
[[File:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 - 12 gauge]]
[[File:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 - 12 gauge]]
[[File:20210130225538_1.jpg|600px|thumb|none|Shotgun in game.]]
[[File:20210130225538_1.jpg|600px|thumb|none|Shotgun in game.]]
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=Machine Guns=
=Machine Guns=
==M249 SAW==
==M249 SAW==
The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the "Minigun". Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. Its modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and "smart bullets" that can redirect themselves towards enemies mid-flight, represented on the model as an enhanced-vision scope over the barrel(s).
The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the "Minigun". Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. It is fitted by default with a vertical foregrip, and its other modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and a 2X scope or an enhanced-vision scope that grants the weapon "smart bullets" that redirect themselves towards enemies mid-flight. It is unlocked upon completing both the "Jorvik Castle" mission and the "Iron Dragon Data Center" side-mission on at least Hard difficulty, and costs $8,000 to buy from supply crates.
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]
[[File:Trepang-MinigunIdle.jpg|thumb|none|600px|Looking over Task Force 27's firing range with the mutant Mk 46.]]


[[Category:Video Game]]
[[Category:Video Game]]

Revision as of 06:40, 9 December 2023


Trepang2
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General Boxart
Release Date: June 21, 2023
Developer: Trepang Studios
Publisher: Trepang Studios
Platforms: PC
Genre: First-Person Shooter


Trepang2 is an indie game developed by Trepang Studios which released on June 21st, 2023; a free demo has been available on Steam since 2019. Trepang2 is somewhat well known for its extreme violence and gore with bullet time gameplay very similar to Monolith Production's F.E.A.R. from 2005.


The following weapons appear in the video game Trepang2:


Overview

Trepang2 has a system where the player carries two firearms and a cache of grenades or other throwables. Individual weapons can be modified at specific weapons crates. Attachment points include the muzzle, side rail, optic rail, and stock, though not every weapon has an option for every attachment point. Most weapons with more than one option in any given slot gives them distinct, opposing effects: for instance, folding in the stock on the SPAS-12 or KRISS Vector allows for faster handling and reloading, but worse recoil control, which is promptly reversed if the player unfolds the stock. Individual attachments must first be unlocked by collecting a weapons case within the levels, after which the constituent attachment can be attached to its parent weapon. Weapons can also be fitted with camo patterns at these weapons crates, including an option to automatically apply the paint in question to any weapon of that type once picked up. Weapons themselves can be requisitioned from supply crates, though they must be unlocked by completing specific missions, sometimes at or above a particular difficulty, and in side missions or the Combat Simulator acquiring a weapon from a supply crate requires a purchase using in-game money acquired through killing enemies and surviving waves.

Weapons are normally used with both hands, but have a separate set of animations for use in one hand when the player takes an enemy hostage. After the player acquires a serum halfway through the third story mission, "Jorvik Castle", they can optionally pick up a second of their current weapon to wield it akimbo with the first. This requires a second copy of the weapon the player is using; the left-hand gun will automatically be given whatever attachments the main weapon has and use a mirrored set of the one-handed animations. All weapons except the Minigun and Bolt Launcher can be used akimbo.

Although the game has an aim-down-sight mechanic, including a key bound by default to aiming, under normal circumstances this can only be used with weapons that have a scope (the DMR by default, several more as an optional attachment); regular ADS is offered as an unlockable cheat, gained for completing the "Unidentified Structure" side-mission on at least Hard difficulty.

Handguns

Heckler & Koch Mark 23

The game's standard pistol is a Heckler & Koch Mark 23. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a USP Match-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds. It is unlocked after completing the prologue mission "Site 14", and can be purchased from supply crates for $400.

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Heckler & Koch Mark 23 - .45 ACP
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Airsoft Heckler & Koch Mark 23 Phase II prototype with Knight's Armament suppressor and prototype Insight Technology LAM - (fake) .45 ACP
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Pistol in game.
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Silenced pistol in game.

Submachine Guns

KRISS Vector SBR

The SMG is a KRISS Vector. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It is fitted with a Magpul RVG and can be further modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control. It is unlocked for completing the prologue mission "Site 14" on at least Normal difficulty, and can be purchased from supply crates for $550.

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KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum
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SMG in game.

Rifles

HS Produkt VHS-D2

The AR is an HS Produkt VHS-D2. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. It is unlocked for purchase after completing the "Pandora Institute" mission, and can be purchased from supply crates for $800.

Error creating thumbnail: File missing
HS Produkt VHS-D2 - 5.56x45mm NATO
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HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO
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AR in game.
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The AR fitted with a suppressor and 2X scope.

Heckler & Koch SL8

The "DMR" is a Heckler & Koch SL8 fitted by default with a 3.5x scope. Its modifications include a suppressor or compensator, a laser aiming module, and the ability to remove the scope, which reduces the increased spread from moving in return for slightly lesser overall accuracy. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each, as well as with a select-fire trigger group that cannot be made use of. It is unlocked for completing the "Pandora Institute" mission on at least Normal difficulty, and can be bought from supply crates for $1,000.

Error creating thumbnail: File missing
Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO

Shotguns

Franchi SPAS-12

The game's shotgun is a Franchi SPAS-12, used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality). It is unlocked upon completing the "Jorvik Castle" mission, and can be bought from supply crates for $1,000.

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Franchi SPAS-12 - 12 gauge
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Shotgun in game.

Machine Guns

M249 SAW

The game's machine gun is an oddly-modeled Mk 46 Mod 0 modified with a completely fictional rotating triple-barrel system, referred to as the "Minigun". Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. It is fitted by default with a vertical foregrip, and its other modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and a 2X scope or an enhanced-vision scope that grants the weapon "smart bullets" that redirect themselves towards enemies mid-flight. It is unlocked upon completing both the "Jorvik Castle" mission and the "Iron Dragon Data Center" side-mission on at least Hard difficulty, and costs $8,000 to buy from supply crates.

Error creating thumbnail: File missing
Mk 46 Mod 0 - 5.56x45mm NATO
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Looking over Task Force 27's firing range with the mutant Mk 46.