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Trepang2: Difference between revisions
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=Submachine Guns= | =Submachine Guns= | ||
==KRISS Vector SBR== | ==KRISS Vector SBR== | ||
The SMG is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It can be modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor and a laser aiming module, and its stock can be folded in or extended. | The SMG is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It can be modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control. | ||
[[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]] | [[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]] | ||
[[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]] | [[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]] | ||
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=Rifles= | =Rifles= | ||
==HS Produkt VHS-D2== | ==HS Produkt VHS-D2== | ||
The AR is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor, laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. | The AR is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. | ||
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | [[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | ||
[[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]] | [[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]] | ||
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==Heckler & Koch SL8== | ==Heckler & Koch SL8== | ||
The "DMR" is a [[Heckler & Koch SL8]]. Its modifications include the usual suppressor and laser along with a | The "DMR" is a [[Heckler & Koch SL8]] fitted by default with a 3.5x scope. Its modifications include the usual suppressor and laser along with the ability to remove the scope, which reduces the increased spread from moving. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each. | ||
[[File:H&KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]] | [[File:H&KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]] | ||
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=Machine Guns= | =Machine Guns= | ||
==M249 SAW== | ==M249 SAW== | ||
The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the "Minigun". Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. Its modifications include the standard laser aiming module | The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the "Minigun". Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. Its modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and "smart bullets" that can redirect themselves towards enemies mid-flight, represented on the model as an enhanced-vision scope over the barrel(s). | ||
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]] | [[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]] | ||
Revision as of 07:00, 6 December 2023
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Trepang2 is an indie game developed by Trepang Studios which released on June 21st, 2023; a free demo has been available on Steam since 2019. Trepang2 is somewhat well known for its extreme violence and gore with bullet time gameplay very similar to Monolith Production's F.E.A.R. from 2005.
The following weapons appear in the video game Trepang2:
Handguns
Heckler & Koch Mark 23
The game's standard pistol is a Heckler & Koch Mark 23. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a USP Match-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds.
Submachine Guns
KRISS Vector SBR
The SMG is a KRISS Vector. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It can be modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control.
Rifles
HS Produkt VHS-D2
The AR is an HS Produkt VHS-D2. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest.
Heckler & Koch SL8
The "DMR" is a Heckler & Koch SL8 fitted by default with a 3.5x scope. Its modifications include the usual suppressor and laser along with the ability to remove the scope, which reduces the increased spread from moving. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each.
Shotguns
Franchi SPAS-12
The game's shotgun is a Franchi SPAS-12, used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality).
Machine Guns
M249 SAW
The game's machine gun is an oddly-modeled Mk 46 Mod 0 modified with a completely fictional rotating triple-barrel system, referred to as the "Minigun". Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. Its modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and "smart bullets" that can redirect themselves towards enemies mid-flight, represented on the model as an enhanced-vision scope over the barrel(s).