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BattleBit Remastered: Difference between revisions
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=Explosives= | =Explosives= | ||
==M15 Anti-Tank Mine== | |||
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the "Anti-Vehicle Mine". | |||
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]] | |||
==M18 Smoke Grenade== | |||
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors. | |||
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]] | |||
==M18A1 Claymore== | |||
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. | |||
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]] | |||
==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst. | The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst. | ||
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | ||
==Mk 2 Hand Grenade== | |||
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. | |||
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]] | |||
==Model 24 Stielhandgranate "Geballte Ladung"== | ==Model 24 Stielhandgranate "Geballte Ladung"== | ||
The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. | The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. | ||
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]] | [[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]] | ||
==RGO/RGN fragmentation grenade== | ==RGO/RGN fragmentation grenade== | ||
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze. | The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze. | ||
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]] | [[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]] | ||
==Type 3 Anti-Aank/Anti-Personnel Mine== | ==Type 3 Anti-Aank/Anti-Personnel Mine== | ||
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the "Anti-Personnel Mine". | The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the "Anti-Personnel Mine". | ||
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]] | [[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]] | ||
=To-be added weapons= | =To-be added weapons= |
Revision as of 12:14, 4 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:BattleBit Remastered for current discussions. Content is subject to change. |
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BattleBit Remastered is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as "Low-poly High-octane", gathering a massive appeal from the public due to similarities to FPS franchises like Call of Duty and Battlefield with a tactical twist from videogames like Insurgency Sandstorm. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.
The following weapons appear in the video game BattleBit Remastered:
Pistols
M9
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.
MP443
The MP433 Grach is the second semi-automatic pistol available to the player, improving on all aspects of the M9.
USP
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.
Glock 18
The only automatic pistol in-game (for now), the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.
Desert Eagle
The Desert Eagle is available as a Heavy Pistol, categorized alongside the revolvers in-game.
Revolvers
Revolvers are categorized under the "Heavy Pistols" designation, alongside the aforementioned Deagle.
RSH-12
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian RSh-12. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.
Unica
The Mateba Model 6 Unica or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic Chiappa Rhino. In the game, this revolver behaves more like the traditional revolver.
Submachine Guns
CZ Scorpion Evo A1
The Scorpion Evo in Battlebit Remastered seems to be modeled after the CZ Scorpion Evo 3 A1. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.
FN P90
The P90 makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.
Heckler & Koch MP5A2
The Heckler & Koch MP5 makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.
Heckler & Koch MP7A1
A fast firing, compact Heckler & Koch MP7 is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.
Heckler & Koch UMP-45
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.
Kriss Vector
The Kriss Vector is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.
PP-2000
The PP-2000 is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.
PP19-01 Vityaz
The PP-19-01 Vityaz appears as the "PP-19", available after reaching Level 45.
Rifles/Carbines
Rifles in Battlebit Remastered are divided into two categories: Automatic Rifles, Battle Rifles, and Carbines. For the sake of realism, the weapons categorized as "Personal Defense Weapons", but realistically under a carbine or rifle, will be included here.
AAC Honey Badger
One of the only two integrally suppressed weapons in Battlebit, the AAC Honey Badger is the first PDW that is available to the players after reaching level 35.
AS Val
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.
Bushmaster ACR
AK-15
The AK-15 appears as a "Battle Rifle" in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.
RPK-16
The RPK-16 was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.
AK-74
FAMAS F1
FN F2000
FN FAL
FN FNC
The Swedish FN FNC, known as the Ak 5c, appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.
Heckler & Koch G36C
MG36
The Support class can equip an G36 masquerading as a |MG36, in the typical misconception of how the MG36 rail system is implemented.
Heckler & Koch HK416
M4A1
OTs-14-1A-01 Groza
A happy middle ground between the P90 and the Honey Badger, the Groza is a viable weapon for the players in the Battlebit Remastered.
SIG SG 550
Steyr AUG A3
Sniper Rifles
Accuracy International Precision Marksman
The progenitor of the Accuracy International Arctic Warfare series, the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.
Cheyenne Tactical M200 Intervention
FN MK20 SSR
Izhmash SV-98
Knight's Armament SR-25
The SR-25 appears as the "M110".
Remington MSR
Remington 700
Steyr SSG 69
The Steyr SSG 69 makes an appearance in Battlebit Remastered as the starter sniper rifle.
M14 (Sage EBR Chassis)
SVDK Dragunov
Machine Guns
Machine Guns are divided into two categories in BattleBit Remastered: Light Machine Guns (LMGS) and Light Support Weapons.
FN Minimi
Ultimax 100
L86A1
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in |Modern Warfare 2019, the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.
Launchers
Heckler & Koch M320
The Heckler & Koch M320 grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.
RPG-7
The RPG-7 is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for 200 meters.
Explosives
M15 Anti-Tank Mine
The M15 Anti-Tank mine in black appears as the "Anti-Vehicle Mine".
M18 Smoke Grenade
The M18 Smoke Grenade appears in the game, and comes in red, blue, white and green colors.
M18A1 Claymore
The American M18A1 Claymore appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen.
M84 Stun Grenade
The M84 stun grenade appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.
Mk 2 Hand Grenade
The World War II era Mk 2 hand grenade makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades.
Model 24 Stielhandgranate "Geballte Ladung"
The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six Model 24 Stielhandgranate grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams.
RGO/RGN fragmentation grenade
The Impact Grenade is modeled after the RGO/RGN fragmentation grenade, equipped with the UDZS impact fuze.
Type 3 Anti-Aank/Anti-Personnel Mine
The Type 3 Mine AT-AP appears in-game as the "Anti-Personnel Mine".
To-be added weapons
These weapons were confirmed by the developer, which will be added soon: AN-94, Beretta 93R, CBJ-M5, M60, MG3KWS, MPX, QJY201, PKP Pecheng and SKS with more guns to come.