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Talk:Z.O.N.A Project X VR: Difference between revisions
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A selection of rifles and carbines can be used by the player over the course of the game. Although their iron sights tend to be less than useful, their main benefit is their ability to equip collimator sights or lasers, which greatly aid in aiming. One longarm can be stored over the player's shoulder and up to three may be stored in special "large" slots in the player's backpack. | A selection of rifles and carbines can be used by the player over the course of the game. Although their iron sights tend to be less than useful, their main benefit is their ability to equip collimator sights or lasers, which greatly aid in aiming. One longarm can be stored over the player's shoulder and up to three may be stored in special "large" slots in the player's backpack. | ||
==AK-12== | ==AK-12== | ||
The [[AK-12]] is the final weapon the player can find in ''Z.O.N.A Project X VR'''s story mode. It is based on the later 2012 prototype version of the AK-12, featuring the same fire selector system (albeit nonfunctional in-game), pistol grip, and folding stock design. The AK-12 in-game has been used and abused, with the stock, pistol grip, and foregrip wrapped in either dirty orange tape or leather straps, and a wristwatch adorns the handguard. The AK-12 uses the same 5.45x39mm ammunition as the two AK-74s, which is realistic, but the rifle's magazines are stamped "7. | The [[AK-12]] is the final weapon the player can find in ''Z.O.N.A Project X VR'''s story mode. It is based on the later 2012 prototype version of the AK-12, featuring the same fire selector system (albeit nonfunctional in-game), pistol grip, and folding stock design. The AK-12 in-game has been used and abused, with the stock, pistol grip, and foregrip wrapped in either dirty orange tape or leather straps, and a wristwatch adorns the handguard. The AK-12 uses the same 5.45x39mm ammunition as the two AK-74s, which is realistic, but the rifle's magazines are stamped "7.62x39," which is incorrect. It can use either a 39-round box magazine or a 79-round drum magazine. | ||
[[File:AK-12 2012.jpg|350px|thumb|none|AK-12 prototype, later 2012 model - 5.45x39mm.]] | [[File:AK-12 2012.jpg|350px|thumb|none|AK-12 prototype, later 2012 model - 5.45x39mm.]] | ||
[[File:ZONAProjectX AK-12 model.jpg|600px|thumb|none|The AK-12 as it appears in-game. ]] | [[File:ZONAProjectX AK-12 model.jpg|600px|thumb|none|The AK-12 as it appears in-game. ]] | ||
[[File:ZONAProjectX AK-12 leftside.jpg|600px|thumb|none|Sergey inspects the left side of his fancy-schmancy AK-12 within the dank depths of a military bunker. ]] | [[File:ZONAProjectX AK-12 leftside.jpg|600px|thumb|none|Sergey inspects the left side of his fancy-schmancy AK-12 within the dank depths of a military bunker. The fire selector is in the "safety" position, but this doesn't prevent the rifle from firing in exclusively full-auto.]] | ||
[[File:ZONAProjectX AK-12 rightside.jpg|600px|thumb|none|The other side of the AK-12. ]] | |||
[[File:ZONAProjectX AK-12 reload.jpg|600px|thumb|none|Inserting a fictional 39-round box magazine into the rifle. Again, despite the prominent "7.62x39" markings, the AK-12 uses 5.45x39mm ammunition both in-game and in real life. ]] | |||
[[File:ZONAProjectX AK-12 chamberround.jpg|600px|thumb|none|Chambering a round. The bolt does not reciprocate, despite the game's attempts to hide this from the player, so the charging handle simply slides back and forth unburdened.]] | |||
[[File:ZONAProjectX AK-12 ADS.jpg|600px|thumb|none|Aiming down the AK-12's iron sights, which are among the game's most usable. Of course, when you can stick a collimator sight on almost any rifle, this becomes less important. ]] | |||
==AK-74== | ==AK-74== | ||
==AKS-74== | ==AKS-74== |
Revision as of 16:22, 8 November 2023
To serve as a WIP version of the article until it is finished.
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Released on August 25, 2023, Z.O.N.A Project X VR is a single-player VR game developed and published by the Ukrainian studio AGaming+. It is heavily inspired by the Stalker video game series. The player assumes the role of Sergey, the revenge-seeking sole survivor of a devastating attack. The game takes place within the Chernobyl Exclusion Zone, and the player must navigate supernatural "Anomalies," defeat ferocious monsters, and scavenge for weapons, supplies, and powerful "Artifacts," which increase certain player stats while decreasing others.
Note: Many of the firearm models featured in Z.O.N.A Project X VR appear to have been ripped, either intentionally or unintentionally, from the discontinued 2017 mobile game Maze Militia. As such, they are somewhat stylized and lack fine detail compared to other, more realistic attempts at weapon modeling.
The following weapons appear in the video game Z.O.N.A Project X VR:
Handguns
A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped.
Desert Eagle Mark XIX
A Desert Eagle Mark XIX is the player's starting sidearm, given to them during the first mission. It has a large, M1911-esque trigger and a prominent screw through the center of the grip, two features not shared by the real pistol. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game.
Makarov PM
A Makarov PM was added in Update 1.00.30. It serves a similar 'generalist' role to the Desert Eagle, trading a small amount of damage for an extra round in the magazine. It can be found throughout the game and its ammunition and magazines are a common appearance.
SIG-Sauer P226
A SIG-Sauer P226 known as the "Night Hawk" is the game's most powerful (and elusive) pistol. It is somewhat stylized, featuring custom grips and a compensator. The "Night Hawk" is extremely useful, dealing more damage per trigger-pull than almost any other firearm in the game and holding 12 rounds per magazine, the highest among the handguns. Examining the Hawk's magazine offers a possible explanation for its excessive damage; its rounds are short and very stout, resembling large-caliber black powder munitions more than the actual P226's 9x19mm.
Longarms
A selection of rifles and carbines can be used by the player over the course of the game. Although their iron sights tend to be less than useful, their main benefit is their ability to equip collimator sights or lasers, which greatly aid in aiming. One longarm can be stored over the player's shoulder and up to three may be stored in special "large" slots in the player's backpack.
AK-12
The AK-12 is the final weapon the player can find in Z.O.N.A Project X VR's story mode. It is based on the later 2012 prototype version of the AK-12, featuring the same fire selector system (albeit nonfunctional in-game), pistol grip, and folding stock design. The AK-12 in-game has been used and abused, with the stock, pistol grip, and foregrip wrapped in either dirty orange tape or leather straps, and a wristwatch adorns the handguard. The AK-12 uses the same 5.45x39mm ammunition as the two AK-74s, which is realistic, but the rifle's magazines are stamped "7.62x39," which is incorrect. It can use either a 39-round box magazine or a 79-round drum magazine.
AK-74
AKS-74
"CQ16"
M4 Carbine
PKP Pecheneg
Saiga-9
VSK-94
Categories: VR, Ukranian Produced, Video Game