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Action: Source: Difference between revisions
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[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | |||
'''Action: Source''' is a standalone '''source-engine''' Version of the Jul 1, 2002 Half-Life Mod, '''Action Half-Life''' and is inspired by Action Movies Like [[Die Hard]] and [[A Better Tomorrow]], its in the "Action" Mod Seris along with '''AQtion''' and or '''Action-Quake 2''', it achieves '''"Movie Realism"''' by allowing Players to dodge-roll, dolphin dive and bunny-hop along with the Ability to kick and Bandage themselves up instantly, | '''Action: Source''' is a standalone '''source-engine''' Version of the Jul 1, 2002 Half-Life Mod, '''Action Half-Life''' and is inspired by Action Movies Like [[Die Hard]] and [[A Better Tomorrow]], its in the "Action" Mod Seris along with '''AQtion''' and or '''Action-Quake 2''', it achieves '''"Movie Realism"''' by allowing Players to dodge-roll, dolphin dive and bunny-hop along with the Ability to kick and Bandage themselves up instantly, | ||
the game features a rather realistic ammo system where remaining ammo in the magazine is lost during non-empty reloads, | the game features a rather realistic ammo system where remaining ammo in the magazine is lost during non-empty reloads, |
Revision as of 20:49, 4 November 2023
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Work In Progress This article is still under construction. It may contain factual errors. See Talk:Action: Source for current discussions. Content is subject to change. |
Action: Source is a standalone source-engine Version of the Jul 1, 2002 Half-Life Mod, Action Half-Life and is inspired by Action Movies Like Die Hard and A Better Tomorrow, its in the "Action" Mod Seris along with AQtion and or Action-Quake 2, it achieves "Movie Realism" by allowing Players to dodge-roll, dolphin dive and bunny-hop along with the Ability to kick and Bandage themselves up instantly, the game features a rather realistic ammo system where remaining ammo in the magazine is lost during non-empty reloads,
The following weapons appear in the video game Action: Source:
Handguns
Handguns are the Most Common Weapon in games, and Feature both "Tactical" and "Empty" Reloads, Most Handguns can be Duel-wielded a Obvious Reference to John Woo movies
Beretta 92FS
The Beretta 92FS called "Beretta" in game, is a usable Side-arm in game and it is Based off the Two-Tone Variant of the Beretta 92FS, it incorrectly has a 3-round burst option, and it can be duel wielded.
Springfield Armory M1911A1
The Springfield Armory Mil-Spec M1911A1 called "1911a1" in game, is a usable side-arm in game and is based on a customized gold version of the Mil-Spec M1911A1, it has "1911a1, .45 acp" written on the slide and has a gold dragon on the Grip Plates
Desert Eagle Mark XIX
The Desert Eagle Mark XIX just called "Deagle" in game, is a usable sidearm in game, its the only magazine-fed sidearm in game that can't use a silencer, it features a gas ring around the barrel after each shot and Custom Iron sights, its also featured in the HUD icon for the "quick draw" equipment with a suppressor despite not being able to use one in game.
Colt Single Action Army
The Single Action Army just called "colt saa", based on the "Cavalry" model is a usable sidearm in game, its the only sidearm that can't equip attachments, after each shot the Single Action Army is ether cocked by the thumb or in a "fanning" action,
Smith & Wesson Model 629 Competitor
The Smith & Wesson Model 629 Competitor just called "Magnum", despite using a speed-loader and dropping unused rounds it does not discard ammo, its the slowest firing sidearm in game
Shotguns
Mossberg 500 Cruiser
The Mossberg 500 Cruiser just called "Shotgun", its based on a Mossberg 500 Cruiser Modified with a fore-grip and an removed heat-shield, it feeds from a 6 round tube in game and has 4 pump-action animations, its configuration is a clear reference to the Duke Nukem 3D Shotgun
Short barreled Side by Side Shotgun
A Generic 12 Gauge Double Barreled Shotgun appears in game as “Hand cannon” in reference to "Action Quake", like the Mossberg 500 cruiser in game it does not allow the use of attachments, it's primary fire shoots both barrels at the same time, whilst the secondary fire's one.
Submachine guns
MP5K
The MP5K appears in game simply as "Submachine gun", the MP5 is held in a side ways and or "Gangsta style" position, it can fire in full-auto or 3-round burst because of its "Navy" trigger group
Rifles
Colt Law Enforcement Carbine
The Colt Law Enforcement Carbine appears in game as just "Assault Rifle", it's incorrectly showed as having the ability to fire in full-auto and 3-round burst's, further more despite feeding from a 30-round stanag in game it only holds 24 rounds of 5.56x45mm.
Accuracy International Arctic Warfare Suppressed
The Accuracy International Arctic Warfare Suppressed appears in game simply as "Sniper Rifle" with a green tint, despite being based on the Integrally-suppressed variant of the "AWP" it can mount a suppressor, the scope is a overlay not a Actual scope, also despite the Suppressed variant uses 7.62x51 rounds it's only loaded with 6 rounds instead of the 10.
Grenades
M26 hand grenade
The M26 hand grenade appears in game as just "Grenade", its the only explosive weapon in game, it has the US Military markings wiped off.
Unusable guns
guns that appear in game but can't be used.
SIG-Sauer P228
The SIG-Sauer P228, shown as the two-tone variant appears in Act: Rooftops on a poster in the office board room section of the map.
Colt New Service
The Colt New Service is shown on a Retro style Colt poster on Act: Rooftops in the office space section of the map.