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Parasite Eve: Difference between revisions

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==[[Heckler & Koch Mark 23]]==
==[[Heckler & Koch Mark 23]]==
Simply called the Mark 23 in-game. Can be acquired in the 21st-30th floors of the Chrysler Building during New Game Plus. It is one of only three guns in the entire game equipped with the Strike First ability and is the second obtainable one.
Simply called the Mark 23 in-game. Can be acquired in the 21st-30th floors of the Chrysler Building during New Game Plus. It is one of only three guns in the entire game equipped with the Quickdraw ability and is the second obtainable one.
[[File:Mk23.jpg|thumb|none|300px]]
[[File:Mk23.jpg|thumb|none|300px]]
[[File:PE1 SOCOM.jpg|thumb|thumb|none|300px|The Mark 23 as it appears on the menu]]
[[File:PE1 SOCOM.jpg|thumb|thumb|none|300px|The Mark 23 as it appears on the menu]]
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===[[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP]]===
===[[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP]]===
An unknown variant called USP-2 in -game can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus. Another unknown variant called USP-3 in-game can be acquired later in the 41st-50th floors with a First Strike ability equipped and it is one of only three guns in the entire game equipped with this ability, this being the last obtainable one.
An unknown variant called USP-2 in-game can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus. Another unknown variant called USP-3 in-game can be acquired later in the 41st-50th floors with a Quickdraw ability equipped and it is one of only three guns in the entire game equipped with this ability, this being the last obtainable one.
[[File:USP9mm.jpg|thumb|none|300px|]]
[[File:USP9mm.jpg|thumb|none|300px|]]


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==[[Walther PP Pistol Series#Walther PPK|Walther PPK]]==
==[[Walther PP Pistol Series#Walther PPK|Walther PPK]]==
Called the PPK in-game. It can be acquired at the optional Warehouse mission in Day 5. It is one of only three guns in the entire game equipped with the Strike First ability, and the first and easiest to obtain.
Called the PPK in-game. It can be acquired at the optional Warehouse mission in Day 5. It is one of only three guns in the entire game equipped with the Quickdraw ability, and the first and easiest to obtain.
[[File:PPK_stainless.jpg|thumb|none|300px|]]
[[File:PPK_stainless.jpg|thumb|none|300px|]]


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[[File:SIG550.jpg|thumb|none|400px|]]
[[File:SIG550.jpg|thumb|none|400px|]]


==[[Steyr AUG#Steyr AUG A2/AUG Special Receiver|Steyr AUG Special Receiver]]==
==[[Steyr AUG#Steyr AUG A2 / AUG Special Receiver|Steyr AUG Special Receiver]]==
Called the MAG in-game. Give Wayne 300 junks and ask him to make you a rifle. It is one of only four guns equipped with the Critical-Attack ability.
Called the MAG in-game. Give Wayne 300 junks and ask him to make you a rifle. It is one of only four guns equipped with the Critical-Attack ability.
[[File:SteyrAUGSR.jpg|thumb|none|400px|]]
[[File:SteyrAUGSR.jpg|thumb|none|400px|]]

Revision as of 17:24, 18 October 2023

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Parasite Eve, featuring protagonist Aya Brea (imposed face) and main antagonist Eve (in red)

Parasite Eve is the inaugural game in Square Enix's Parasite Eve series released for the PS1 in 1998. It is a loose sequel to Hideaki Sena's novel of the same name. As it was released in the PS1 era, models are very low-poly. The game also uses a mix of real world names as well as being off ones but recognizable enough not to send out royalties.


The following weapons appear in the video game Parasite Eve:

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Parasite Eve for current discussions. Content is subject to change.


Pistols

AMC Auto Mag Pistol

Called the AM44 in-game. Can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus.

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Auto-Ordnance M1911A1

Can be acquired in the sewers of Carnegie Hall near the end of Day 1.

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The M1911A1 as it appears on the tutorial menu

Beretta 84F

Called M84F in-game. It is Aya's starting gun.

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Beretta 92 pistol series

Beretta 92F

Called M92F in-game. Given to Aya in Day 3. It's the only weapon in the game with the maximum ten slots.

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Official artwork of Aya wielding the M92F
The M92F as it appears on the menu

Beretta M9

Called simply M9 in-game. Can be acquired at Central Park in Day 2, though interchangeable with the Heckler & Koch P8. An unkown variant called M9-2 in-game can be acquired if you defeat the Kerberos Boss at the end of Day 3. Another unknown variant, called M9-3 in-game, can be acquired at the 3rd floor of the American Museum of Natural History towards the end of Day 5. It is the second of two obtainable guns equipped with the Double Command ability.

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Beretta 8000 Cougar

Called M8000 in-game. It can be acquired after defeating the Tyrannosaurus Rex Boss at the American Museum of Natural History towards the end of Day 5. It is the first of two obtainable guns equipped with the Double Command ability.

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Desert Eagle Mark VII

Called the DE50AE7 in-game. Give Wayne 300 junks and ask him to make you a handgun.

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The Desert Eagle Mark VII as it appears on the menu

Glock pistol series

Glock 19

Called the G19 in-game. It can be acquired at the Soho Gun Shop in Day 3.

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Glock 20

Called the G20 in-game. It can be acquired at the 41st-50th floors of the Chrysler Building in New Game Plus. It is one of only four guns equipped with a Counter-Attack ability.

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Glock 22

Called the G22 in-game. It can be acquired at the first floor of the American Museum of Natural History in Day 5.

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Glock 23

Called the G23 in-game. It can be acquired after defeating the Spiderwoman Boss at the end of Day 4.

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Heckler & Koch Mark 23

Simply called the Mark 23 in-game. Can be acquired in the 21st-30th floors of the Chrysler Building during New Game Plus. It is one of only three guns in the entire game equipped with the Quickdraw ability and is the second obtainable one.

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The Mark 23 as it appears on the menu

Heckler & Koch USP

Heckler & Koch P8

Can be acquired at Central Park in Day 2, though interchangeable with the Beretta M9.

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Heckler & Koch USP

An unknown variant called USP-2 in-game can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus. Another unknown variant called USP-3 in-game can be acquired later in the 41st-50th floors with a Quickdraw ability equipped and it is one of only three guns in the entire game equipped with this ability, this being the last obtainable one.

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Heckler & Koch USP Tactical

Called USP-TU in-game. Give 300 junks to Wayne and ask him to make you a random gun and Aya might get this gun. It is one of only four guns equipped with a Counter-Attack ability.

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The USP Tactical as it appears on the menu

Mauser C96

Mauser C96

Called the M96 in-game. Can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus.

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Mauser C96 "1920 Rework"

Called the M96R in-game. Can be acquired in the 61st-70th floors of the Chrysler Building during New Game Plus. It is the only gun equipped with the Triple Command Ability.

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The M96R as it appears on the menu

Mauser M712 Schnellfeuer

Called the M712 in-game. Can be acquired in the 51st-60th floors of the Chrysler Building during New Game Plus. It is one of only four guns equipped with a Counter-Attack ability.

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The M712 as it appears on the menu

SIG-Sauer P220 pistol series

SIG-Sauer P220

Called the P220 in-game. The very first obtainable gun, acquired in the closet at the basement of Carnegie Hall in Day 1.

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SIG-Sauer P226

Called the P226 in-game. Can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus.

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SIG-Sauer P228

Called the P228 in-game. Can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus.

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SIG-Sauer P229

Called the P229 in-game. Can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus.

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Vektor SP1

Called SP1C in-game. Give 300 junks to Wayne and ask him to make you a random gun and Aya might get this gun.

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The SP1 as it appears on the menu

Walther PPK

Called the PPK in-game. It can be acquired at the optional Warehouse mission in Day 5. It is one of only three guns in the entire game equipped with the Quickdraw ability, and the first and easiest to obtain.

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Assault Rifles

AK-47

Give 300 junks to Wayne and ask him to make you a random gun and Aya might get this gun. It is the only gun in the game equipped with both the Critical Attack and Counter-Attack abilities.

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The AK-47 as it appears on the menu

FAMAS

Called the FA-MAS in-game. Can be acquired in the 51st-60th floors of the Chrysler Building during New Game Plus.

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The FAMAS as it appears on the menu

Galil SAR

Called simply SAR in-game. Can be acquired in the 41st-50th floors of the Chrysler Building during New Game Plus.

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M16 rifle series

M16A1

The very first rifle acquired in the game, issued to Aya by Chief Douglas Baker at the start of Day 2.

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The M16A1 as it appears on the tutorial menu

M16A2

Can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus.

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XM177E2

Can be acquired in the 61st-70th floors of the Chrysler Building during New Game Plus. It is one of only four guns in the entire game equipped with the Critical-Attack ability.

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The XM177E2 as it appears on the menu

SIG SG 550

Called the SG550 in-game. Can be acquired if you beat the Dogman mini-boss at the 3rd floor weapons storage during the attack on the NYPD precinct in Day 3.

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Steyr AUG Special Receiver

Called the MAG in-game. Give Wayne 300 junks and ask him to make you a rifle. It is one of only four guns equipped with the Critical-Attack ability.

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The AUG (or "MAG") as it appears on the menu

Battle Rifles

Heckler & Koch G3A3

Can be acquired at the 13th floor of St. Francis Hospital in Day 4.

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Howa Type 64

Simply called Type 64 in-game. Can be acquired at the 21st-30th floors of the Chrysler Building in New Game Plus. It is one of only four guns in the entire game equipped with the Critical-Attack ability.

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The Howa Type 64 as it appears on the menu

Sniper Rifles

Heckler & Koch PSG-1

Can be acquired at the 31st-40th floors of the Chrysler Building in New Game Plus.

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The PSG1 as it appears on the menu

Machine pistols

MAC-10

MAC-10

Called the M10 in-game. Can be acquired at the basement of St. Francis Hospital in Day 4. Interchangeable with the Micro Uzi.

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MAC-11

Called the M11 in-game. It is the first machine gun obtainable in the game, acquired at the Soho Gun Shop in Day 3.

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Submachine Guns

FN P90

Called the P90 in-game. Give Wayne 300 junks and ask him to make you a machine gun. It's one of only three guns equipped with the Attack All ability. It also has the highest starting bullet cap in the game at 201.

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The P90 as it appears on the menu

Heckler & Koch MP5

Heckler & Koch MP5A5

Can be acquired in the 31st-40th floors of the Chrysler Building during New Game Plus. It's one of only three guns equipped with the Attack All ability.

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Heckler & Koch MP5K

Can be acquired at the 1st floor weapons storage during the attack on the NYPD precinct in Day 3.

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Heckler & Koch MP5K-PDW

Called MP5PDW in-game. Can be acquired at the 2nd floor of the American Museum of Natural History in Day 5.

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Heckler & Koch MP5SD6

Can be acquired in the 51st-60th floors of the Chrysler Building during New Game Plus. It's one of only three guns equipped with the Attack All ability.

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The MP5SD6 as it appears on the menu

PPSh-41

Give 300 junks to Wayne and ask him to make you a random gun and Aya might get this gun.

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The Ppsh-41 as it appears on the menu

Uzi

Full Uzi

The original variant, called "Full Uzi" in-game, can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus.

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Uzi

Micro Uzi

A Micro Uzi can be acquired at the basement of St. Francis Hospital in Day 4, though it is interchangeable with the MAC-10.

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Micro Uzi

Shotguns

High Standard Model 10B

Called the M10B in-game. Give Wayne 300 junks and ask him to make you a shotgun.

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The Model 10B as it appears on the menu

Mossberg 500 series shotgun

Maverick Model 88

Simply called the Maverick in-game. Can be acquired at the 31st-40th floors of Chrysler Building during New Game Plus.

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The Maverick 88 as it appears on the menu

Mossberg 500

Called M500 in-game. Can be acquired at the 2nd floor of the American Museum of Natural History in Day 5, and again at the 61st-70th floors of Chrysler Building during New Game Plus.

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Mossberg 500 Bullpup

Called M500-2 in-game. Can be acquired at the 61st-70th floors of Chrysler Building during New Game Plus. It's the shotgun with the highest max slots at 9.

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The Mossberg 500 Bullpup as it appears on the menu

Remington Model 870

Remington Model 870

Called M870 in-game. The first obtainable shotgun in the game, which can be acquired at the Chinatown Sewers in Day 5.

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Remington Model 870 Field Gun

Called M870-2 in-game. Can be acquired at the 21st-30th floors of Chrysler Building during New Game Plus.

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Saiga-12

Called S12 in-game. Can be acquired in the 51st-60th floors of the Chrysler Building during New Game Plus.

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The Saiga-12 as it appears on the menu

Grenade Launchers

Heckler & Koch AG36

Called the HK40 in-game. Give Wayne 300 junks and ask him to make you a grenade launcher.

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The AG36 (or "HK40") as it appears on the menu

M79 grenade launcher

The first variant can be obtained at the basement of St. Francis Hospital in Day 4 and is the only gun equipped with the Tranquilizer effect. The second one, called M79-2, can be acquired at Chinatown in Day 5 and is equipped with the Heat effect. The third one, called M79-3, can be obtained after defeating the Centipede Boss in the Chinatown Sewers on the same day and is equipped with the Frost effect. The fourth, called M79-4, can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus. The fifth and final variant, called M79-5, can be acquired in the 21st-30th floors of the Chrysler Building during New Game Plus.

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M203 grenade launcher

The first variant can be obtained at the Central Park clinic starting Day 2. It's equipped with the Heat effect. The second one, called M203-2, can be acquired at the optional Warehouse mission in Day 5. It also comes with Heat effect. The third one, called M320-3, in the Chinatown Sewers on the same day and is equipped with the Acid effect. The fourth, called M203-4, is found on the 1st floor of the American Museum of Natural History also on the same day. It is equipped with the Frost effect and is the grenade launcher with the highest max slots available at 7. The fifth variant, called M203-5, can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus. The sixth and final variant, called M203-6, can be acquired in the 61st-70th floors of the Chrysler Building during New Game Plus and is the only gun equipped with the Cyanide effect which can instantly kill enemies.

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Rocket Launchers

LAW 80

Give Wayne 300 junks and ask him to make you a rocket launcher.

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The LAW 80 as it appears on the menu

Saab Bofors Dynamics AT4

The regular version can be acquired after defeating the Giant Crab Boss of the optional Warehouse mission in Day 5. It is the first and easiest to obtain rocket launcher in the game. The Swedish variant, called AT4-1 in-game, can be acquired in the 41st-50th floors of the Chrysler Building during New Game Plus.

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The AT4 as it appears on the menu
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Swedish Army version
The AT4-1 as it appears on the menu

See Also

Parasite Eve series
Parasite Eve Parasite Eve (1998)
Parasite Eve II Parasite Eve II (2000)
3rd Birthday 3rd Birthday, The (2010)