Brothers in Arms: Earned in Blood: Difference between revisions
Brothers in Arms: Earned in Blood: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Brothers in Arms: Earned in Blood: Difference between revisions
'''''Brothers in Arms: Earned in Blood''''' is a 2005 video game, and the sequel to ''[[Brothers in Arms: Road to Hill 30]]''. Branching off from the story of S/Sgt. Matthew Baker, it follows his 2IC, Corporal Joe "Red" Hartsock, as he is promoted to lead his own squad during the liberation of Baupte and Saint-Sauveur-le-Vicomte after the Normandy Beachheads and Carentan, and told through flashbacks as Red is interviewed by historian S.L.A. Marshall. Like it's predecessor, the game uses realistic tactics, splitting the squad into two teams - "assault", used to flank the enemy and finish him off in close-combat, and "fire", to suppress the enemy and keep him distracted from "assault".
'''''Brothers in Arms: Earned in Blood''''' is a 2005 video game, and the sequel to ''[[Brothers in Arms: Road to Hill 30]]''. Branching off from the story of S/Sgt. Matthew Baker, it follows his 2IC, Corporal Joe "Red" Hartsock, as he is promoted to lead his own squad during the liberation of Baupte and Saint-Sauveur-le-Vicomte after the Normandy Beachheads and Carentan, and told through flashbacks as Red is interviewed by historian S.L.A. Marshall. Like it's predecessor, the game uses realistic tactics, splitting the squad into two teams - "assault", used to flank the enemy and finish him off in close-combat, and "fire", to suppress the enemy and keep him distracted from "assault".
A notable realistic change in EIB that wouldn't stick for Hell's Highway is that when swapping weapons, the "Put away" animation for all two-handed firearms actually involves using the sling to carry the weapon, as opposed to the "Video-game-y" lowering animations in Hill 30, the only firearm to keep these animations are pistols.
A notable realistic change in EIB that wouldn't stick for Hell's Highway is that when swapping certain weapons weapons, the "holster" animation actually involves using the sling to carry the weapon, as opposed to the "Video-game-y" lowering animations in Hill 30, this effects all rifles while pistols/submachine guns keep the quick arcade-y lowering animations for quickly swapping weapons.
'''The following weapons appear in the video game Brothers in Arms: Earned in Blood'''
'''The following weapons appear in the video game Brothers in Arms: Earned in Blood'''
Brothers in Arms: Earned in Blood is a 2005 video game, and the sequel to Brothers in Arms: Road to Hill 30. Branching off from the story of S/Sgt. Matthew Baker, it follows his 2IC, Corporal Joe "Red" Hartsock, as he is promoted to lead his own squad during the liberation of Baupte and Saint-Sauveur-le-Vicomte after the Normandy Beachheads and Carentan, and told through flashbacks as Red is interviewed by historian S.L.A. Marshall. Like it's predecessor, the game uses realistic tactics, splitting the squad into two teams - "assault", used to flank the enemy and finish him off in close-combat, and "fire", to suppress the enemy and keep him distracted from "assault".
A notable realistic change in EIB that wouldn't stick for Hell's Highway is that when swapping certain weapons weapons, the "holster" animation actually involves using the sling to carry the weapon, as opposed to the "Video-game-y" lowering animations in Hill 30, this effects all rifles while pistols/submachine guns keep the quick arcade-y lowering animations for quickly swapping weapons.
The following weapons appear in the video game Brothers in Arms: Earned in Blood
The M1903A4 Springfield returns in Earned in Blood, it doesn't appear in the main campaign, only appearing in Skrimish Mode (One-off missions that can be played solo or co-op) and certain multiplayer maps.