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Alfa: Antiterror: Difference between revisions
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[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 - 7.62x39mm]] | [[Image:AEK-973.jpg|thumb|none|450px|AEK-973 - 7.62x39mm]] | ||
[[Image:ALFAantiterrorAEK973.jpg|thumb|none|600px|AEK-973 in-game]] | [[Image:ALFAantiterrorAEK973.jpg|thumb|none|600px|AEK-973 in-game]] | ||
AlfantiterrorAK-102.jpg | |||
==AK-102== | |||
The [[AK-102]] appears as one of the available rifles, it can be equipped with a scope or a Suppressor and scope combo. (Oddly a version with ''just'' a supressor is unavailable.) | |||
[[File:AK102.jpg|thumb|right|500px|AK-102 - 5.56x45mm]] | |||
[[Image:ALFAantiterrorAK-102Inventory.jpg|thumb|none|600px|AK-102 in the loadout menu]] | |||
[[Image:ALFAantiterrorAK-102.jpg|thumb|none|600px|AK-102 in-game]] | |||
== AK-105 == | |||
The [[AK-105]] appears as the cheapest Assault Rifle, requring the least amount of Command Points to equip, it has inferior range and stopping power to the rest of the AK family. | |||
It can be equipped with a suppressor and/or scope. | |||
[[File:AK-105.jpg|thumb|right|500px|AK-105 - 5.45x39mm]] | |||
[[Image:ALFAantiterrorAK-105Inventory.jpg|thumb|none|600px|AK-105 in the inventory]] | |||
[[Image:ALFAantiterrorAK-105.jpg|thumb|none|600px|AK-105 in-game]] | |||
[[Image:Alfa Anti-terror AK-105SuppressorScope.jpg|thumb|none|600px|AK-105 in-game with suppressor and scope]] | |||
==AK-74== | ==AK-74== | ||
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[[Image:AKMRifle.jpg|thumb|none|450px|AKM with slant muzzle brake - 7.62x39mm]] | [[Image:AKMRifle.jpg|thumb|none|450px|AKM with slant muzzle brake - 7.62x39mm]] | ||
[[Image:ALFAAntiterrorAKM.jpg|thumb|none|600px|The AKM in-game.]] | [[Image:ALFAAntiterrorAKM.jpg|thumb|none|600px|The AKM in-game.]] | ||
[[Image:ALFAAntiterrorAKMGrenadeLauncher.jpg|thumb|none|600px|Firing the GP-25 attached to the AKM, oddly, while characters hold their weapon to actually use the GP-25,(Switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle part of the weapon and the reload animation is the same as the rifle..]] | [[Image:ALFAAntiterrorAKMGrenadeLauncher.jpg|thumb|none|600px|Firing the GP-25 attached to the AKM, oddly, while characters hold their weapon to actually use the GP-25,(Switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle part of the weapon and the reload animation is the same as the rifle.]] | ||
==AN-94== | |||
The [[AN-94]] assault rifle appears as one of the available Assault Rifles, it is called the "AH-94" on the equipment menu but properly listed as the AN-94 in it's description. | |||
[[Image:An94-1.jpg|450px|thumb|none|AN-94 - 5.45x39mm]] | |||
[[File:AlfaAntiTerrorAN-94inventory.jpg|600px|thumb|none|The AN-94 in the loadout menu.]] | |||
[[File:AlfaAntiTerrorAN-94.jpg|thumb|none|600px|A soldier holds his AN-94.]] | |||
==Calico M960== | ==Calico M960== | ||
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== FN FNC == | == FN FNC == | ||
The [[FN FNC]] is one of the available rifles. | The [[FN FNC]] is one of the available rifles. | ||
It can be equipped with an M203 or scope. (They are exclusive attachements for this rifle.) | |||
[[Image:Fn-fnc-1-.jpg|thumb|400px|none|FN FNC - 5.56x45mm]] | [[Image:Fn-fnc-1-.jpg|thumb|400px|none|FN FNC - 5.56x45mm]] | ||
[[Image:ALFA_AntiterrorFNFNC.jpg|thumb|none|600px|A GSG-9 Assaulter holds his FN FNC.]] | [[Image:ALFA_AntiterrorFNFNC.jpg|thumb|none|600px|A GSG-9 Assaulter holds his FN FNC.]] | ||
[[Image:ALFA_AntiterrorFNFNCM203.jpg|thumb|none|600px|An M203-equipped FN FNC.]] | |||
[[Image:ALFA_AntiterrorFNFNCScope.jpg|thumb|none|600px|A scoped FN FNC.]] | |||
== Groza Hybrid == | == Groza Hybrid == |
Revision as of 22:32, 13 August 2023
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Alfa: Antiterror is a turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing "Hired Guns: New Jagged Edge", which was originally supposed to be Jagged Alliance 3D, the German box art for Alfa even boasts how it's from the developers of Jagged Alliance 3D.), with some members of that team eventually forming CatsWhoPlay.
The player mainly assumes the role of a Russian Counter-Terror unit but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.
The game's units can be chosen to take an "Assaulter", "Sniper" or "Grenadier" specialiation when starting a mission, essentially selecting which set of weapons. (Only Snipers can take Sniper Rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers.)
Submachine guns/Carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20seconds, the game pauses again and the player can issue new orders.
An standalone expansion was created: Alfa: Antiterror: Men's Work, this expansion was never translated for other languages but apparently added new equipment to the game.
The following weapons appear in the video game Alfa: Antiterror:
Pistols
Beretta 92FS
The Beretta 92FS is available in-game.
FN Five-seveN
TheFN Five-seveN appears as one of the pistols.
Heckler & Koch USP
The Heckler & Koch USP appears can be equipped with a suppressor.
Makarov PM
Appears in-game as the Russian pistol that has zero command points to equip, it's role is replaced by the Colt 1911 for Western Factions and in multiplayer. The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding 8. The icon depicts a PM with wooden grips while the in-game model appears with black grips.
Makarov PMM
The Makarov PMM with a 12-round magazine appears as one of the pistols.
PSS
The PSS appears as a usable pistol.
OTs-23 Drotik
The OTs-23 Drotik appears as the "OZ-23 'Drotik'" as one of the pistols.
OTs-27 "Berdysh"
The OTs-27 "Berdysh" appears as the "OZ-27 'Berdysh'".
Unknown Smith & Wesson 5900 series pistol
A Smith & Wesson 5900 pistol series handgun appears as the "S&W 5906", this is despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame.
Serdyukov SPS
The Serdyukov SPS appears in-game
Stechkin APS
The Stechkin APS appears as an available sidearm.
Submachine Guns
AEK-919K Kashtan
The AEK-919K Kashtan appears as one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.
Calico M950
The Calico M950 appears as one of the available weapons.
Heckler & Koch MP7
The MP7 appears in-game
Heckler & Koch UMP
The Heckler & Koch UMP is one of the submachine guns present.
Assault Rifles
AEK-971
The AEK-971 appears as a primary weapon
AEK-973
The AEK-973 appears in-game
AlfantiterrorAK-102.jpg
AK-102
The AK-102 appears as one of the available rifles, it can be equipped with a scope or a Suppressor and scope combo. (Oddly a version with just a supressor is unavailable.)
AK-105
The AK-105 appears as the cheapest Assault Rifle, requring the least amount of Command Points to equip, it has inferior range and stopping power to the rest of the AK family. It can be equipped with a suppressor and/or scope.
AK-74
The AK-74 appears in-game, with both a wooden furniture version and a synthetic AK-74M version.
AK-74M
The Izhmash AK-74M is one of the available rifles.
AKS-74U
The AKS-74U appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns, it is called "AKC-74U" in-game.
AKM
The AKM appears as one of the usable rifles.
AN-94
The AN-94 assault rifle appears as one of the available Assault Rifles, it is called the "AH-94" on the equipment menu but properly listed as the AN-94 in it's description.
Calico M960
The Calico M960 appears, oddly in the Scenario Mission "Sad Buddha" set in Afghanistan, this Calico is portrayed as the default "Assault Rifle" of Delta Force.
M4A1
The M4A1 Carbine is available as the "Colt M4A1 Commando", it can be equipped with a grenade launcher, scope or suppressor.
Enfield L85A1
The L85A1 appears as the "Enfield L85A".
FAMAS
A FAMAS rifle appears as the "FAMAS", it appears to be a different FAMAS in-game and in the inventory menu.
FN FAL
The FN FAL is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an IMI Galil ARM, possibly due to re-texturing one of the AK rifles.
FN FNC
The FN FNC is one of the available rifles. It can be equipped with an M203 or scope. (They are exclusive attachements for this rifle.)
Groza Hybrid
A fictional hybrid OTs-14 Groza appears as one of the rifles, it is available either with a grenade launcher or a scope or suppressor that can also be taken together. This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version.
Heckler & Koch HK53
The Heckler & Koch HK53 appears in-game.
Steyr AUG
The Steyr AUG appears as one of the primary weapons.
Light Machine Guns
RPK
The RPK appears as one of the LMGs available.
RPK-74 Light Machine Gun
The RPK-74 is an available LMG.
PKM
The PKM Machine Gun appears as one of the LMGs in-game. The Pecheneg version is also present, however it shares both icon and model with the PKM.
Sniper Rifles
Enfield Enforcer
The Enfield Enforcer is a usable weapon by Snipers.
TKB-0145K
The TKB-0145K experimental sniper rifle appears as one of the available rifles.
OSV-96
The OSV-96 appears as a "V-94".
PGM Ultima Ratio Commando
The PGM Ultima Ratio appears with wooden furniture as the "Commando-1" but is identified as an Ultima Ratio in the description. The barrel has been turned into an integrated suppressor.
SVD Dragunov
The SVD Dragunov appears as one of the Sniper Rifles.
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum appears as the "AW Super Magnum"
Launchers
GM-94
The GM-94 grenade launcher appears as one of the game's launchers. Curiously, while its actual in-game model appears faithful to the real deal, the weapon's inventory icon has the thumbhole stock of a VSK-94.
Heckler & Koch HK69A1
The HK69A1 appears firing explosive grenades.
RPG-16
The RPG-16 appears in-game, in possibly it's only video game appearance. Sadly, while it has a unique icon, in-game it shares it's model with the RPG-7.
RPG-18
The RPG-18 appears as the default launcher for Assaulters/Grenadiers.
Grenades
RGN Fragmentation Hand Grenade
The RGN hand grenade appears as the Russian grenade with a "Damage Range" as the game calls it of 10 meters.
RGO fragmentation grenade
The RGO appears with a "Damage Range" of 100 meters due to it's sharpnel, it shares model and icon with the RGN and is notably not available in PVP Modes, likely due to it's blast radius.
RGD-5 Frag Grenade
The RGD-5 frag grenade appears with a 25 meter "Damage Range".
DM51 hand grenade
The DM51 hand grenade appears as a usable grenade, it is used by western factions such as Delta Force as well as enemies.
M26 grenade
The M26 hand grenade appears as the "Western" grenade with 25 meter "Damage Range".
M67 Fragmentation Grenade
The M67 hand grenade appears as the "Western" grenade with 10 meter "Damage Range".
L2A2 Hand Grenade
The L2A2 hand grenade is available to Western Factions.
LU 213 Hand Grenade
The LU 213, a precursor to the LU 216 hand grenade is one of the available grenades.
Other
Mortar
An icon of a Mortar (presumably a depiction of the 2B14 Podnos Mortar but the bipod is wrong) is shown for "Fire Support" markers, the player must move a radio man with a Mortar icon to these spots and Mortar fire will will be automatically fired at a different marker showing an explosion with the same number, the Mortar takes 60 seconds before it can fire again.
A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them.