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Amnesia: The Bunker: Difference between revisions
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[[File:AmnesiaBunkerEmptyRevolver.jpg|thumb|none|600px|Henri checks his empty revolver in the prologue.]] | [[File:AmnesiaBunkerEmptyRevolver.jpg|thumb|none|600px|Henri checks his empty revolver in the prologue.]] | ||
[[File:AmnesiaBunkerGun.jpg|thumb|none|600px|Henri explores the Bunker armed with his Handcranked Flashlight and Gun.]] | [[File:AmnesiaBunkerGun.jpg|thumb|none|600px|Henri explores the Bunker armed with his Handcranked Flashlight and Gun.]] | ||
[[File:AmnesiaBunkerGunFlashlightCharge.jpg|thumb|none|600px|Henri recharges his flashlight while holding his Gun | [[File:AmnesiaBunkerGunFlashlightCharge.jpg|thumb|none|600px|Henri recharges his flashlight while holding his Gun; the flashlight's cranking noise ''is'' audible to the monster.]] | ||
[[File:AmnesiaBunkerGunReload.jpg|thumb|none|600px|Having found some rare ammunition, Henri inserts a bullet into his gun.]] | [[File:AmnesiaBunkerGunReload.jpg|thumb|none|600px|Having found some rare ammunition, Henri inserts a bullet into his gun.]] | ||
[[File:AmnesiaBunkerGunReload2.jpg|thumb|none|600px|Henri rotates the cylinder after loading the bullet with a total of three bullets in his gun.]] | [[File:AmnesiaBunkerGunReload2.jpg|thumb|none|600px|Henri rotates the cylinder after loading the bullet with a total of three bullets in his gun.]] | ||
[[File:AmnesiaBunkerGunAim.jpg|thumb|none|600px|Henri aims the gun | [[File:AmnesiaBunkerGunAim.jpg|thumb|none|600px|Henri aims the gun; aiming the gun with the flashlight out will have Henri's aim sway, while aiming without the flashlight will have him steady his aim due to the two-handed grip.]] | ||
[[File:AmnesiaBunkerRevolverAmmo.jpg|thumb|none|600px|A box of Revolver Ammo; sadly each box contains only one bullet. Note that, while the box correctly describes it as 8mm ammunition, it incorrectly claims that the ammunition is for [[Lefaucheux Revolver | [[File:AmnesiaBunkerRevolverAmmo.jpg|thumb|none|600px|A box of Revolver Ammo; sadly each box contains only one bullet. Note that, while the box correctly describes it as 8mm ammunition, it incorrectly claims that the ammunition is for [[Lefaucheux Revolver]]s, which use a completely different style of ammunition (pinfire, rather than the Mle. 1892's centerfire).]] | ||
=Shotguns= | =Shotguns= | ||
==Winchester Model 1897== | ==Winchester Model 1897== | ||
The [[Winchester Model 1897]] appears as the "Shotgun" as the second and last firearm available to the player | The [[Winchester Model 1897]] appears as the "Shotgun" as the second and last firearm available to the player. It does more damage than the Mle 1892 Revolver, requiring only a single point-blank blast to force the beast to retreat, but ammunition for the Shotgun is even scarcer than the Revolver. The weapon can obtained from the Tunnels and on New Game+ playthroughs it will appear in one of the lockers allowing the player to obtain it faster. | ||
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none| | [[Image:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]] | ||
[[File:AmnesiaTheBunkerShotguninventory.jpg|thumb|none|600px|The "Shotgun" in the inventory menu.]] | [[File:AmnesiaTheBunkerShotguninventory.jpg|thumb|none|600px|The "Shotgun" in the inventory menu.]] | ||
[[File:AmnesiaTheBunkerShotgun.jpg|thumb|none|600px|The Shotgun on the ground.]] | [[File:AmnesiaTheBunkerShotgun.jpg|thumb|none|600px|The Shotgun on the ground.]] | ||
[[File:AmnesiaBunkerShotgunIdle.jpg|thumb|none|600px|Holding a Shotgun and flashlight together | [[File:AmnesiaBunkerShotgunIdle.jpg|thumb|none|600px|Holding a Shotgun and flashlight together; the Shotgun is always held pointing upwards with one hande when not aiming/reloading.]] | ||
[[File:AmnesiaTheBunkerShotgunEmpty.jpg|thumb|none|600px|Henri checks his empty Shotgun.]] | [[File:AmnesiaTheBunkerShotgunEmpty.jpg|thumb|none|600px|Henri checks his empty Shotgun.]] | ||
[[File:AmnesiaTheBunkerShotgunloaded.jpg|thumb|none|600px|The Shotgun loaded, the player can only see at most if the shotgun has 2 shells loaded | [[File:AmnesiaTheBunkerShotgunloaded.jpg|thumb|none|600px|The Shotgun loaded, the player can only see at most if the shotgun has 2 shells loaded (with a shell in the chamber and magazine tube).]] | ||
[[File:AmnesiaTheBunkerShotgunAim.jpg|thumb|none|600px|Back in the saferoom, Henri aims the Shotgun.]] | [[File:AmnesiaTheBunkerShotgunAim.jpg|thumb|none|600px|Back in the saferoom, Henri aims the Shotgun.]] | ||
[[File:AmnesiaBunkerShotgunAmmo.jpg|thumb|none|600px|A box of Shotgun Ammo, found far earlier than the weapon itself.]] | [[File:AmnesiaBunkerShotgunAmmo.jpg|thumb|none|600px|A box of Shotgun Ammo, found far earlier than the weapon itself.]] | ||
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[[File:AmnesiaBunkerGermanRifles.jpg|thumb|none|600px|Henri aims his Revolver at the German Riflemen.]] | [[File:AmnesiaBunkerGermanRifles.jpg|thumb|none|600px|Henri aims his Revolver at the German Riflemen.]] | ||
[[File:AmnesiaBunkerLambertRifle.jpg|thumb|none|600px|Lambert hands Henri a gas mask with his rifle in his other hand.]] | [[File:AmnesiaBunkerLambertRifle.jpg|thumb|none|600px|Lambert hands Henri a gas mask with his rifle in his other hand.]] | ||
=Explosives= | =Explosives= | ||
==Mk 1 Hand Grenade== | ==Mk 1 Hand Grenade== | ||
The "Grenade" appears to be the [[Mk 1 hand grenade]]; these are anachronistic | The "Grenade" appears to be the [[Mk 1 hand grenade]]; these are anachronistic (the grenade was not made until 1917) and out-of-place (French forces would be using the [[F1 hand grenade|F1]] instead). Grenades also appear as part of booby traps in the bunker. Notably, grenades can actually destroy doors as a means to open them, though at the cost of one less obstacle for the monster, one less weapon to force the monster to retreat, and the monster itself surely being drawn to the blast. | ||
[[File:MkI-Frag.jpg|thumb|none|200px|Mk 1 hand grenade]] | [[File:MkI-Frag.jpg|thumb|none|200px|Mk 1 hand grenade]] | ||
[[File:AmnesiaBunkerGrenadeInventory.jpg|thumb|none|600px|The Mk 1 Grenade in the inventory menu.]] | [[File:AmnesiaBunkerGrenadeInventory.jpg|thumb|none|600px|The Mk 1 Grenade in the inventory menu.]] | ||
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[[File:AmnesiaBunkerGrenade2.jpg|thumb|none|600px|Henri prepares to throw his Grenade.]] | [[File:AmnesiaBunkerGrenade2.jpg|thumb|none|600px|Henri prepares to throw his Grenade.]] | ||
[[File:AmnesiaBunkerGrenadeGround.jpg|thumb|none|600px|A Grenade dropped on the ground.]] | [[File:AmnesiaBunkerGrenadeGround.jpg|thumb|none|600px|A Grenade dropped on the ground.]] | ||
[[File:AmnesiaTheBunkerPrologueGrenade.jpg|thumb|none|600px|In the prologue, Henri uses a grenade to blast open a door | [[File:AmnesiaTheBunkerPrologueGrenade.jpg|thumb|none|600px|In the prologue, Henri uses a grenade to blast open a door; you can see the door mid-destruction ahead of him.]] | ||
[[File:AmnesiaBunkerTripwireGrenade.jpg|thumb|none|600px|A tripwire grenade trap.]] | [[File:AmnesiaBunkerTripwireGrenade.jpg|thumb|none|600px|A tripwire grenade trap.]] | ||
==Suffocante Mle 1916== | ==Suffocante Mle 1916== | ||
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[[File:AmnesiaBunkerPetrolBomb2.jpg|thumb|none|600px|Henri holds a Petrol Bomb.]] | [[File:AmnesiaBunkerPetrolBomb2.jpg|thumb|none|600px|Henri holds a Petrol Bomb.]] | ||
[[File:20230614222417_1.jpg|thumb|none|600px|Preparing to throw it.]] | [[File:20230614222417_1.jpg|thumb|none|600px|Preparing to throw it.]] | ||
==Dynamite== | ==Dynamite== | ||
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[[File:AmnesiaBunkerDynamite.jpg|thumb|none|600px|Henri holds the Dynamite.]] | [[File:AmnesiaBunkerDynamite.jpg|thumb|none|600px|Henri holds the Dynamite.]] | ||
[[File:AmnesiaBunkerDynamite2.jpg|thumb|none|600px|Henri prepares the Dynamite.]] | [[File:AmnesiaBunkerDynamite2.jpg|thumb|none|600px|Henri prepares the Dynamite.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 15:36, 15 June 2023
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Amnesia: The Bunker is the 4th title in the Amnesia series of horror games; it is the first game in the series to feature combat, though Frictional Games' first horror series, Penumbra, did feature melee combat. The Bunker's main antagonistic monster is invincible, with weaponry only stunning it or making it briefly retreat (for how long depending on difficulty), with it promptly returning in an angry, harder to fend off state, making combat more of a last-ditch means to force the monster to retreat to allow the player to find a hiding spot or the saferoom quickly.
The following weapons appear in the video game Amnesia: The Bunker:
Revolvers
MAS Mle. 1892
The "Gun" is an Mle 1892 Revolver, being given to Henri Clément by an injured French Soldier to end his suffering, however when Henri obtains ammunition for it, the poor soldier is dragged off and killed before Henri can put him out of his misery. The in-game revolver is mirrored, with the cylinder swinging out to the left instead of the right. It can be used both to force the monster to briefly retreat (though the monster will swifly return in an enraged state where it will take 2 shots to force it to retreat if the player doesn't use the monster's retreat to hide/flee to a safe area) and as one of the methods to open locks, at the cost of noise and ammunition.
Shotguns
Winchester Model 1897
The Winchester Model 1897 appears as the "Shotgun" as the second and last firearm available to the player. It does more damage than the Mle 1892 Revolver, requiring only a single point-blank blast to force the beast to retreat, but ammunition for the Shotgun is even scarcer than the Revolver. The weapon can obtained from the Tunnels and on New Game+ playthroughs it will appear in one of the lockers allowing the player to obtain it faster.
Rifles
Lebel Mle 1886
A Lebel Mle 1886 appears as part of a propaganda poster in the Bunker's locker section.
Mauser Gewehr 1898
In a brief encounter in the prologue, Henri finds himself pinned down by 4 German soldiers shooting at him with Mauser Gewehr 1898 rifles; the player is able to fire back and kill the Soldiers while any survivors are killed by his friend Lambert, who also carries this rifle in the prologue.
Explosives
Mk 1 Hand Grenade
The "Grenade" appears to be the Mk 1 hand grenade; these are anachronistic (the grenade was not made until 1917) and out-of-place (French forces would be using the F1 instead). Grenades also appear as part of booby traps in the bunker. Notably, grenades can actually destroy doors as a means to open them, though at the cost of one less obstacle for the monster, one less weapon to force the monster to retreat, and the monster itself surely being drawn to the blast.
Suffocante Mle 1916
The Suffocante Mle 1916 appears as the "Gas Grenade". It's effective with dealing with the mutated rats and forcing the beast to retreat but the gas can damage Henri if he doesn't have a gas mask. In the prologue, German soldiers use these grenades to try to gas Henri as part of a scripted event.
Molotov Cocktail
Henri can craft Molotov cocktails (named "Petrol Bomb" in-game as the moniker "Molotov cocktail" would be anachronistic) from bottles, cloth, and fuel. They were unusable in the demo due to the lack of a lighter.
Dynamite
Henri must acquire Dynamite from the Arsenal as part of the required items in order to escape the bunker.