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The Mark: Difference between revisions

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(W.I.P as I'm taking screenshots as I play. (Game doesn't list weapon names in-game and Gamersgate version doesn't come with a manual.))
 
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{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name = ''The Mark''
|name = ''The Mark''
|picture = Odiumcover.jpg
|picture = TheMarkCoverart.jpg
|date = 2006
|date = 2006
|developer = T7 Games
|developer = T7 Games

Revision as of 21:53, 17 April 2023

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Mark for current discussions. Content is subject to change.



The Mark
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Release Date: 2006
Developer: T7 Games
Platforms: PC
Genre: First Person Shooter


The Mark is an FPS game created by T7 games, following US Marine Steve Fletcher and Mercenary Austin Hawke as they try to foil a terrorist plot. The player can choose between playing as either character in solo or co-operative multiplayer, the player can change their character after every set of levels and both characters have their own starting weaponry and special ability (Slow-Motion for Steve and marking enemies for Austin) as well as unique sections when both characters split up.

Pistols

Heckler & Koch P2000

The Heckler & Koch P2000 appears as Austin Hawke's sidearm with a usuable Lasersight.

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Heckler & Koch P2000 - 9x19mm Parabellum
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The P2000 in-game.
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Aiming the P2000.
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Reloading the P2000.

Desert Eagle

A Desert Eagle appears as Steve Fletcher's handgun, it has a usable laser sight.

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MRI Desert Eagle Mark XIX - .50 AE
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The Desert Eagle in-game.
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The Desert Eagle with it's laser sight active.
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The ironsights of the Desert Eagle.
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Reloading the Desert Eagle.

Shotgun

Airsoft Shotgun

An unknown shotgun seemingly based on an airsoft shotgun with a magazine appears in-game as Austin's default primary weapon.

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The Shotgun in-game.
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Aiming the shotgun, the red diamond over the enemy is Austin's special ability, the actual sight has no crosshair of any kind.
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Austin Hawke with his shotgun as an NPC.

Submachine Guns

Sa Skorpion

The Skorpion SA machine pistol appears in-game with a usable lasersight.

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Sa. Vz.61 Skorpion - .32 ACP
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The Skorpion in-game.
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The Skorpion's ironsights.
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Reloading the Skorpion, for some reason when chambering it, the sound effect used is a revolver cylinder.
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The Skorpion's world model.

Heckler & Koch MP7

The MP7 is usable, it has what is seemingly an unusuable flashlight. (The game's controls list the lasersight key as "Laser/Light" but no weapons appear to use an usable light, so they were seemingly unfinished leaving only the lasersights usable.)

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Heckler & Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.
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The MP7 in-game.
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Reloading the MP7.


Assault Rifles

M4A1

The M4A1 Carbine appears as Steve's starting primary weapon, while most NPC M4A1's have only ironsights, Steve's M4A1 will always have an ACOG scope in third person, however when Austin picks up an enemy M4A1, it will automatically gain an ACOG scope.

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Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO
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The M4A1 in-game.
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The M4A1's scoped view.
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Steve with his scoped M4A1.
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A US Marine with his unscoped M4A1.

Izhmash AK-47

The AK-47 appears, it has duct-taped magazines in first person but not in third person, it also has an unusable light.

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Type III AK-47 - 7.62x39mm
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The AK-47 in-game.
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The AK-47's reload, the duct-taped magazine is tossed in the air then inserted, the two magazines are seemingly used over and over again as there isn't a different animation after reloading once.
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The AK-47 on a table.


M26 Hand Grenade

The M26 hand grenade appears in-game, the world model lacks a pin.

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M26 HE Frag hand grenade
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Throwing a Grenade, the green bar under the crosshair fills green as the player holds down the grenade button to charge a throw.
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A duo of M26 Grenades on the ground.