Raid: World War II: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Raid: World War II: Difference between revisions
German flame troopers are equipped with the [[Flammenwerfer 41]].
German flame troopers are equipped with the [[Flammenwerfer 41]]. Like in many videogames, the backpack can be exploded with fatal results for the operator when shot enough, but it's protected with armor plates that need to be shot off first.
[[Image:Flammenwerfer 41.jpg|thumb|none|400px|Flammenwerfer mit Strahlpatrone 41.]]
[[Image:Flammenwerfer 41.jpg|thumb|none|400px|Flammenwerfer mit Strahlpatrone 41.]]
[[Image:rww2 flammenwerfer.jpg|thumb|none|600px|Even dead, a Flamer never lets go of his flamethrower.]]
==MG 34 Panzerlauf==
Enemy Tiger I tanks will open fire with their front-mounted machine guns and quickly deplete the raider's health should they be given a chance. The firing sound it makes is identical to the game's MG42.
[[Image:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]
[[Image:rww2 panzerlauf.jpg|thumb|none|600px|A rare opportunity to do a mission fully in stealth going awry, a Panzer from a block away quickly enters the scene to ruin the raiders' day.]]
Raid: World War II is a co-operative first-person shooter developed by Lion Game Lion, a Croatian Starbreeze partner studio that made various DLC packs for Payday 2. Much like that title, it uses the same engine (Diesel 2.0) and features a similar mode of gameplay. Up to four players can play as members of the titular Raid gang, a group of POWs tasked with crippling the German war machine through various sabotage, assassination and heist missions.
The following weapons appear in the video game Raid: World War II:
Players can assemble a team from four classes: Recon, Assault, Insurgent and Demolitions. Each class has a different range of weaponry, stats, and special abilities known as War Cries. As they level up, they can learn proficiencies that can boost their stats such as more health, speed, or easier lockpicking.
Recon - Recon raiders provide long-range fire support for other members. Their Sharpshooter war cry locks on to enemies, restores health for each enemy killed, and boosts the damage of teammates. At max level, the war cry also makes a successful headshot ricochet to nearby enemies, which is effective for clearing large groups. They can wield sniper rifles, SMGs, and assault rifles.
Assault - Assault raiders provide heavy firepower against the enemy. Their Berserk war cry reduces the ammo spent and continuously heals the team for its duration. At higher levels the ammo is not spent at all, and at maximum the war cry even refills the current magazine. They can wield assault rifles, SMGs, and LMGs.
Insurgent - Insurgent raiders specialize in close-quarters combat. Their Untouchable war cry grants the team a speed boost, a chance to dodge enemy fire, and also an ability to see nearby enemies through walls for the user. At max level, the dodge chance is 100%, essentially being god mode, but you can still be damaged by explosions. They can wield SMGs, shotguns, and LMGs.
Demolitions - Demolitions raiders obviously specialize in blowing things up. Their Ignition war cry gives them cluster grenades and grants some damage reduction for the team. At higher levels you pull a couple extra throwables out of nowhere when using the war cry, and they also explode when close to enemies as opposed to being timed. They can wield shotguns, assault rifles, and LMGs.
Weapons are unlocked by leveling up (every class has different unlock levels for weapons) and when upgraded can resemble different variants like in some other WWII shooters, like Call of Duty: Vanguard. To give the game credit, most of the visual upgrades are based on real and period-appropriate options.
Handguns
Handguns are available as a secondary backup weapon to all classes. These are the only weapons the raiders can use while in bleedout mode but with no ability to aim down the sights.
Mauser C96
The Mauser C96 is the first available handgun. This is the same (retextured) model as seen in Payday 2, except with different modifications.
Tokarev TT-33
The Tokarev TT-33 was added in update 8 and is unlockable at level 5.
The M1911A1 is available at level 30, incorrectly called as "Colt M1911".
The upgraded M1911A1 is based on the Himan Lebman .38 Super machine pistol variant, wich was used by John Dillinger's gang, but with additional buttstock. It's actually based on this gun: [1].
Welrod Mark II
The Welrod is the only suppressed weapon in the game, balanced by its mediocre stats and very low rate of fire. It has an incorrect capacity of six rounds (should be eight on a .32 model) and only one spare magazine; as such, it's not particularly effective in a heated firefight, and practically useless in bleedout due to the associated inability to aim.
Luger P08
The Luger P08 is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a Payday 2 update made by the same company only adds insult to injury.
Submachine Guns
Submachine guns are available for the Recon, Assault, and Insurgent classes.
The M1A1 Thompson is available early on, and is a weapon of choice for Rivet and Wolfgang bots.
MP 38
The predecessor to the MP40, the MP38 can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the 40. It is the main weapon carried by regular enemy soldiers.
Sterling SMG
The Sterling SMG appears as an unlockable SMG late in progression, simply named "Sterling" (previously known as Sterling Machine Carbine). While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The in-game model, however, is not based on the wartime prototypes that used the straight Sten magazines, and is the same one as seen in Payday 2, albeit textured differently and, sadly, without the suppressed barrel version.
Shotguns
Shotguns are available for the Insurgent and Demolitions classes.
A Gustav Genschow & Co double-barreled shotgun was added in update 3. A hammerless side-by-side Doppelflinte of German make (as noted by its internal name of "geco") is rather period-appropriate, and ironically quite a lot of German soldiers use it against the Raid gang, considering how historically they had some beef with being shot at with shotguns.
Sawn-off Double-barreled Shotgun
A double-barreled shotgun of unknown make that has been sawn-off to pistol size is an available sidearm at level 8 for Demolitions, and level 11 for the others. It's named in the game as "Pocket Double-Barrel" and is treated as a secondary slot shotgun, meaning it benefits from shotgun damage proficiencies but not the pistol ones.
Ithaca 37
The Ithaca 37 was added in update 17. It is available for Demolitions at 23, and for the Insurgent class at 28.
Browning Auto-5
The Browning Auto-5 was added in an update as a late unlock.
Rifles
The bolt-action rifles are classified as sniper rifles and are only available to the Recon class, while the rest are considered assault rifles in-game.
M1903 Springfield
The M1903 Springfield is the first available bolt-action rifle for the Recon class.
M1 Garand
The M1 Garand is available early on and is the weapon of choice for Sterling and Kurgan bots. Its model is almost identical to the one in Payday 2, textured differently and having a golden variant for Special Edition owners.
M1 Carbine
The M1 Carbine is available early on. It is called an "M1 Carbine" despite having the folding stock of the M1A1 by default.
Karabiner 98k
The Karabiner 98k is available for the Recon class at level 10. The rifle is commonly used by the enemy troops and the scoped Kar98k is also the main weapon used by enemy snipers.
Mosin-Nagant
The M38 Carbine variant of the Mosin-Nagant is available for the Recon class at level 23. It is a modified model from Payday 2, textured differently and considerably more detailed.
Lee-Enfield
The Lee-Enfield is available for the Recon Class at level 33. Similarly to the Mosin, it starts with a carbine length barrel.
Sturmgewehr 44
The Sturmgewehr 44 is the only true assault rifle in the game, being the one to give birth to the term, available late in the progression. It is also the main weapon used by veteran enemy soldiers.
Machine Guns
Machine guns are available to the Assault and Demolitions classes. All machine guns can unlock a bipod, but it is only cosmetic with no gameplay function.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears simply as the "BAR" (previously dubbed as "BAR Heavy Rifle"), available to the Assault and Demolition classes early in the game.
Degtyaryov DP-28
The DP-28 machine gun is available to the Demolitions class at level 13, and to the Assault class at level 15.
Bren Mk.I
The Bren gun is available to the Demolitions class at level 28, and to the Assault class at level 25.
MG 42
The MG42 machine gun is available to the Assault and Demolitions classes at level 38. It is also the game's resident mounted MG, and, as per usual videogame tropes, it has unlimited ammo but overheats quickly. This is the same model as in Payday 2, albeit retextured.
Grenades & Explosives
Grenades are available to all classes.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the first available hand grenade. It has the highest throw distance to the point that it is easy to overshoot the intended target.
Model 17 Stielhandgranate
The WW1-era Model 17 Stielhandgranate is seen on Hitler's desk in several post-mission cutscenes, as noted by the presence of a belt clip.
Model 13/15 Kugelhandgranate
The Model 13/15, known in-game as "Concrete Grenade" is the first available replacement for the M24. It is the most middle-of-the-road grenade option with average damage, radius, and throw distance.
M23 Haanbombe
The M23 Haanbombe is available in the game under its German "343(d)" designation. It has the same stats as the starter M24, but has a lower throw distance. It might seem like a downgrade but it keeps the grenade from flying into the sun.
S-Mine 35
Added in a surprise update, the S-Mine acts like a proximity mine, and is helpful for defending objectives. For balance, raiders can carry only two by default as opposed to three hand grenades, which can be remedied with proficiencies on some classes.
Mills Bomb
The Mills Bomb is available at level 31 and is the last equipment piece unlocked. It has the widest explosive radius but cannot be thrown as far as the other options.
Other
Flammenwerfer 41
German flame troopers are equipped with the Flammenwerfer 41. Like in many videogames, the backpack can be exploded with fatal results for the operator when shot enough, but it's protected with armor plates that need to be shot off first.
MG 34 Panzerlauf
Enemy Tiger I tanks will open fire with their front-mounted machine guns and quickly deplete the raider's health should they be given a chance. The firing sound it makes is identical to the game's MG42.