Raid: World War II: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Raid: World War II: Difference between revisions
The bolt-action rifles are classified as sniper rifles and are only available to the Recon class, while the rest are considered assault rifles in-game.
==M1903 Springfield==
==M1903 Springfield==
The [[M1903 Springfield]] is the first available bolt-action rifle for the Recon class.
The [[M1903 Springfield]] is the first available bolt-action rifle for the Recon class.
[[File:M1903Mark1.jpg|thumb|none|400px|M1903 Springfield Mk I - .30-06]]
[[File:M1903Mark1.jpg|thumb|none|400px|M1903 Springfield Mk I - .30-06]]
[[File:Rwiispringfield1.jpg|thumb|none|600px|The base Springfield.]]
[[File:rww2 m1903 (5).jpg|thumb|none|600px|The base Springfield. The scope mount is always present on the rifle.]]
[[File:rww2 m1903 (7).jpg|thumb|none|600px|Aiming down the M1903's iron sights.]]
[[File:ScopedSpringfield.jpg|thumb|none|400px|M1903A1 Springfield with a 7.8x Unertl scope - .30-06]]
[[File:ScopedSpringfield.jpg|thumb|none|400px|M1903A1 Springfield with a 7.8x Unertl scope - .30-06]]
[[Image:1903airservice.jpg|thumb|none|400px|An M1903 with an air service magazine equipped - .30-06]]
[[File:1903airservice.jpg|thumb|none|400px|An M1903 with an air service magazine equipped - .30-06]]
[[File:Rwiispringfield2.jpg|thumb|none|600px|The upgraded Springfield, which turns it into an A1 sniper variant with a box magazine.]]
[[File:rww2 m1903 (6).jpg|thumb|none|600px|The upgraded Springfield, which turns it into an A1 sniper variant with a box magazine. One of the upgrades is a McLean muzzle brake, about which there is maybe one article on the internet, so Lion Game Lion did good research to find some obscure modifications to their WW2 weapons.]]
[[File:rww2 m1903 (1).jpg|thumb|none|600px|Holding the scoped Springfield.]]
[[File:rww2 m1903 (2).jpg|thumb|none|600px|Aiming with the M1903A1 scope.]]
[[File:rww2 m1903 (3).jpg|thumb|none|600px|Cycling the bolt after firing a shot in the middle of Berlin.]]
[[File:rww2 m1903 (4).jpg|thumb|none|600px|Topping off. It can only be reloaded with individual rounds, but does so at a faster pace than other rifles.]]
==M1 Garand==
==M1 Garand==
The [[M1 Garand]] is available for all classes at level 10.
The [[M1 Garand]] is available early on and is the weapon of choice for Sterling and Kurgan bots. Its model is almost identical to the one in ''[[Payday 2#M1 Garand|Payday 2]]'', textured differently and having a golden variant for Special Edition owners.
[[File:Rwiigarand1.jpg|thumb|none|600px|The base M1 Garand.]]
[[File:rww2 garand (1).jpg|thumb|none|600px|The base M1 Garand.]]
[[Image:Garand T20.jpg|thumb|none|400px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]
[[File:M1D-Garand.jpg|thumb|none|400px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad - .30-06]]
[[File:Rwiigarand2.jpg|thumb|none|600px|The upgraded Garand, which has the earlier conical flash hider from the M1D and a magazine from the T20. The extended magazine does not change the weapon's animations, which still depict it being loaded with en-bloc clips.]]
[[File:Garand T20.jpg|thumb|none|400px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]
[[File:Rwiigoldgarand1.jpg|thumb|none|600px|The base Garand with gold-plated receiver and barrel.]]
[[File:rww2 garand (2).jpg|thumb|none|600px|The upgraded Garand, which has the earlier conical flash hider from the M1D and a magazine from the T20 rather haphazardly clipped into the receiver. A later upgrade changes it to an even longer BAR "banana" mag. The extended magazines do not change the weapon's animations, which still depict it being loaded with en-bloc clips.]]
[[File:Rwiigoldgarand2.jpg|thumb|none|600px|The upgraded Garand with gold-plated receiver and barrel.]]
[[File:Springfield Armory M1E5 bez chwytu.jpg|thumb|none|400px|Springfield Armory M1E5 with stock folded - .30-06. The first variant without a pistol grip.]]
[[File:rww2 garand (3).jpg|thumb|none|600px|Tier IV unlocks essentially turn it into an M1E5 or a T26 depending on whether the folding stock is installed.]]
[[File:rww2 garand (4).jpg|thumb|none|600px|Holding the M1E5. Firing it with a stock like that and no pistol grip must feel worse than a British Sten.]]
[[File:rww2 garand (5).jpg|thumb|none|600px|Aiming down the Garand's sights. Like in many first person shooters, the rear sight aperture is considerably widened and raised for volley firing.]]
[[File:rww2 garand (6).jpg|thumb|none|600px|The mid-clip reloading has the raider correctly press the clip release button, but it still produces a loud ping as it gets ejected. At least it's satisfying to hear.]]
[[File:rww2 garand (7).jpg|thumb|none|600px|Loading a fresh en bloc clip.]]
[[File:rww2 garand (8).jpg|thumb|none|600px|Manually sending the bolt forward, seemingly to further prolong the animation. It does not happen on reloading from empty, which is quick and sleek.]]
[[File:rww2 garand (9).jpg|thumb|none|600px|Having found the regular rifle insufficiently cursed, the raider brandishes a gold-plated M1E5. Previously a separate weapon for the proud owners of the Special Edition of the game with its own challenges and unlocks, it became a toggle-able skin variant for the proud owners of the Special Edition of the game.]]
==M1 Carbine==
==M1 Carbine==
The [[M1 Carbine]] is available for all classes from the start.
The [[M1 Carbine]] is available early on. It is called an "M1 Carbine" despite having the folding stock of the M1A1 by default.
[[File:Rwiicarbine1.jpg|thumb|none|600px|The base M1, which is basically an M1A1 carbine.]]
[[File:rww2 carbine (1).jpg|thumb|none|600px|The base Carbine, which starts off as an M1A1.]]
[[Image:M1ExtdMag.jpg|thumb|none|400px|Post-war M1 Carbine with 30-round magazine and metal barrel shroud - .30 Carbine]]
[[File:rww2 carbine (3).jpg|thumb|none|600px|Holding the M1A1.]]
[[File:Rwiicarbine2.jpg|thumb|none|600px|The upgraded M1 Carbine, which basically has a full stock and extended magazine.]]
[[File:rww2 carbine (6).jpg|thumb|none|600px|Aiming down the late carbine sights.]]
[[File:rww2 carbine (4).jpg|thumb|none|600px|Reloading. The bolt incorrectly locks back on empty, which it shouldn't do with original magazines.]]
[[File:rww2 carbine (5).jpg|thumb|none|600px|Reaching over to charge the weapon.]]
[[File:M1ExtdMag.jpg|thumb|none|400px|Post-war M1 Carbine with 30-round magazine and metal barrel shroud - .30 Carbine]]
[[File:rww2 carbine (2).jpg|thumb|none|600px|The upgraded M1 Carbine, which basically has a full stock and a somewhat incorrect extended magazine.]]
==Karabiner 98k==
==Karabiner 98k==
The [[Karabiner 98k]] is available for the Recon class at level 10. The scoped Kar98k is also the main weapon used by enemy snipers.
The [[Karabiner 98k]] is available for the Recon class at level 10. The rifle is commonly used by the enemy troops and the scoped Kar98k is also the main weapon used by enemy snipers.
[[File:Rwiik98k1.jpg|thumb|none|600px|The base Kar98k.]]
[[File:rww2 kar98k (5).jpg|thumb|none|600px|The base Kar98k.]]
[[File:Rwiik98k2.jpg|thumb|none|600px|The upgraded Kar98k, which like the Springfield also has an extended box magazine. The real rare "trench" magazine was 20-round, and the semi-pistol grip was only on sportized versions.]]
[[File:rww2 kar98k (8).jpg|thumb|none|600px|Holding the Karabiner.]]
[[File:rww2 kar98k (9).jpg|thumb|none|600px|Aiming down the Mauser's iron sights.]]
[[File:rww2 kar98k (1).jpg|thumb|none|600px|The non-empty reload is done with individual rounds, but slower than on the Springfield. It only gets worse when the magazine capacity is upgraded.]]
[[File:rww2 kar98k (2).jpg|thumb|none|600px|The empty reloading uses one stripper clip to refill the whole magazine, regardless of upgrades and/or scope presence.]]
[[File:rww2 kar98k (3).jpg|thumb|none|600px|The clip is then correctly pushed out by the bolt.]]
[[File:Kar98k ZF39.jpg|thumb|none|400px|Karabiner 98k with Zeiss ZF39 scope - 7.92x57mm Mauser]]
[[File:rww2 kar98k (6).jpg|thumb|none|600px|The upgraded Kar98k, which like the Springfield also has an extended box magazine. An even larger magazine model exists in the game files but remains unused as there is only one mag upgrade challenge. The real rare "trench" magazine was 20-round, and the semi-pistol grip was only on sportized versions.]]
[[File:rww2 kar98k (7).jpg|thumb|none|600px|Holding the sniper Karabiner while observing a dropped NPC variant, whose scope is mounted in a very weird way.]]
The [[Mosin Nagant M38 Carbine|M38 Carbine]] variant of the Mosin-Nagant is available for the Recon class at level 23.
The [[Mosin Nagant M38 Carbine|M38 Carbine]] variant of the Mosin-Nagant is available for the Recon class at level 23. It is a modified model from ''[[Payday 2#Mosin Nagant M91.2F30 .28.2A.2A.29|Payday 2]]'', textured differently and considerably more detailed.
[[File:Rwiimosin2.jpg|thumb|none|600px|The base Mosin-Nagant.]]
[[File:rww2 mosin (10).jpg|thumb|none|600px|The base Mosin-Nagant. In fact, the barrel is even shorter than the carbine version, and slightly shorter than that of the M38 barrel in ''Payday 2''.]]
[[File:Rwiimosin1.jpg|thumb|none|600px|The upgraded Mosin-Nagant, which is basically the full-length M91/30 variant.]]
[[File:rww2 mosin (4).jpg|thumb|none|600px|Aiming down the Mosin's iron sights.]]
[[File:rww2 mosin (5).jpg|thumb|none|600px|Reloading is always done with a full stripper clip that isn't modeled correctly and seems to go inside the gun as if it was an en bloc design. Upon closer inspection, the clip appears to be inserted at a slight angle, presumably to clear the scope. This is ''[[Call of Duty: WWII]]'' all over again!]]
[[File:rww2 mosin (6).jpg|thumb|none|600px|Sending the bolt forward. The bolt handle is always downturned and is unusually short, making it look like a St Petersburg Cavalry School Mosin Carbine bolt.]]
[[File:rww2 mosin (7).jpg|thumb|none|600px|One of the stock upgrades resembles a Finnish model. The other one is a cursed sporterized stock.]]
[[File:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R.]]
[[File:rww2 mosin (8).jpg|thumb|none|600px|Mosin modified with a regular length barrel and PU scope.]]
[[File:rww2 mosin (1).jpg|thumb|none|600px|Holding the Mosin-Nagant sniper rifle. There are three extra stock models in the game files that feature a cutout for the scope, but they are unused.]]
[[File:rww2 mosin (2).jpg|thumb|none|600px|Aiming with the PU reveals a correct German post reticle, the same as on the Kar98k.]]
[[File:rww2 mosin (3).jpg|thumb|none|600px|Reloading the rifle in a completely impossible manner.]]
==Lee-Enfield No.5 Mk.I Jungle Carbine==
==Lee-Enfield==
The [[Lee-Enfield No. 5 Mk I "Jungle Carbine"]] is available for the Recon Class at level 33.
The [[Lee-Enfield]] is available for the Recon Class at level 33. Similarly to the Mosin, it starts with a carbine length barrel.
[[File:rww2 lee enfield (1).jpg|thumb|none|600px|Adding the long barrel, the scope, and the cheek pad turns it into a No.4 Mk.I(T). With just the long barrel, it's a regular No.4 Mk.I.]]
[[File:rww2 lee enfield (4).jpg|thumb|none|600px|Holding the Lee-Enfield sniper rifle.]]
[[File:rww2 lee enfield (3).jpg|thumb|none|600px|Aiming with the Mk.I(T)'s scope.]]
[[File:rww2 lee enfield (5).jpg|thumb|none|600px|Empty reload is done with replacing the magazines; this is also true for the upgraded mag tactical reload.]]
==Sturmgewehr 44==
==Sturmgewehr 44==
The [[Sturmgewehr 44]] is the only assault rifle in the game, available to all classes at level 33. It is also the main weapon used by veteran enemy soldiers.
The [[Sturmgewehr 44]] is the only true assault rifle in the game, being the one to give birth to the term, available late in the progression. It is also the main weapon used by veteran enemy soldiers.
[[File:Rwiisturm1.jpg|thumb|none|600px|The base Sturmgewehr. The short magazine is based on the 10-round magazine developed for the StG-45; it holds 15 rounds unupgraded.]]
[[File:rww2 mp44 (1).jpg|thumb|none|600px|The base Sturmgewehr. The short magazine is based on the 10-round magazine developed for the StG-45; it holds 15 rounds unupgraded.]]
[[Image:StG44 ZF41.jpg|thumb|none|400px|MP43/1 with ZF41 scope - 7.92x33mm Kurz]]
[[File:rww2 mp44 (5).jpg|thumb|none|600px|Aiming with the Sturmgewehr's iron sights.]]
[[File:Rwiisturm2.jpg|thumb|none|600px|The upgraded Sturmgewehr, with a ZF41-derived scope and jungle-taped full-length magazines.]]
[[File:rww2 mp44 (6).jpg|thumb|none|600px|Removing the magazine has the raider correctly press the mag release.]]
[[File:rww2 mp44 (7).jpg|thumb|none|600px|Pulling the bolt back at the end of an empty reload.]]
[[File:StG44 ZF41.jpg|thumb|none|400px|MP43/1 with ZF41 scope - 7.92x33mm Kurz]]
[[File:rww2 mp44 (2).jpg|thumb|none|600px|The upgraded Sturmgewehr, with a ZF41-derived scope and jungle-taped full-length magazines.]]
[[File:rww2 mp44 (4).jpg|thumb|none|600px|Holding the scoped Sturmgewehr.]]
[[File:rww2 mp44 (3).jpg|thumb|none|600px|Aiming with the ZF41.]]
Raid: World War II is a co-operative first-person shooter developed by Lion Game Lion, a Croatian Starbreeze partner studio that made various DLC packs for Payday 2. Much like that title, it uses the same engine (Diesel 2.0) and features a similar mode of gameplay. Up to four players can play as members of the titular Raid gang, a group of POWs tasked with crippling the German war machine through various sabotage, assassination and heist missions.
The following weapons appear in the video game Raid: World War II:
Players can assemble a team from four classes: Recon, Assault, Insurgent and Demolitions. Each class has a different range of weaponry, stats, and special abilities known as War Cries. As they level up, they can learn proficiencies that can boost their stats such as more health, speed, or easier lockpicking.
Recon - Recon raiders provide long-range fire support for other members. Their Sharpshooter war cry locks on to enemies, restores health for each enemy killed, and boosts the damage of teammates. At max level, the war cry also makes a successful headshot ricochet to nearby enemies, which is effective for clearing large groups. They can wield sniper rifles, SMGs, and assault rifles.
Assault - Assault raiders provide heavy firepower against the enemy. Their Berserk war cry reduces the ammo spent and continuously heals the team for its duration. At higher levels the ammo is not spent at all, and at maximum the war cry even refills the current magazine. They can wield assault rifles, SMGs, and LMGs.
Insurgent - Insurgent raiders specialize in close-quarters combat. Their Untouchable war cry grants the team a speed boost, a chance to dodge enemy fire, and also an ability to see nearby enemies through walls for the user. At max level, the dodge chance is 100%, essentially being god mode, but you can still be damaged by explosions. They can wield SMGs, shotguns, and LMGs.
Demolitions - Demolitions raiders obviously specialize in blowing things up. Their Ignition war cry gives them cluster grenades and grants some damage reduction for the team. At higher levels you pull a couple extra throwables out of nowhere when using the war cry, and they also explode when close to enemies as opposed to being timed. They can wield shotguns, assault rifles, and LMGs.
Weapons are unlocked by leveling up (every class has different unlock levels for weapons) and when upgraded can resemble different variants like in some other WWII shooters, like Call of Duty: Vanguard. To give the game credit, most of the visual upgrades are based on real and period-appropriate options.
Handguns
Handguns are available as a secondary backup weapon to all classes. These are the only weapons the raiders can use while in bleedout mode but with no ability to aim down the sights.
Mauser C96
The Mauser C96 is the first available handgun. This is the same (retextured) model as seen in Payday 2, except with different modifications.
Tokarev TT-33
The Tokarev TT-33 was added in update 8 and is unlockable at level 5.
The M1911A1 is available at level 30, incorrectly called as "Colt M1911".
The upgraded M1911A1 is based on the Himan Lebman .38 Super machine pistol variant, wich was used by John Dillinger's gang, but with additional buttstock. It's actually based on this gun: [1].
Welrod Mark II
The Welrod is the only suppressed weapon in the game, balanced by its mediocre stats and very low rate of fire. It has an incorrect capacity of six rounds (should be eight on a .32 model) and only one spare magazine; as such, it's not particularly effective in a heated firefight, and practically useless in bleedout due to the associated inability to aim.
Luger P08
The Luger P08 is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a Payday 2 update made by the same company only adds insult to injury.
Submachine Guns
Submachine guns are available for the Recon, Assault, and Insurgent classes.
The M1A1 Thompson is available early on, and is a weapon of choice for Rivet and Wolfgang bots.
MP 38
The predecessor to the MP40, the MP38 can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the 40. It is the main weapon carried by regular enemy soldiers.
Sterling SMG
The Sterling SMG appears as an unlockable SMG late in progression, simply named "Sterling" (previously known as Sterling Machine Carbine). While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The in-game model, however, is not based on the wartime prototypes that used the straight Sten magazines, and is the same one as seen in Payday 2, albeit textured differently and, sadly, without the suppressed barrel version.
Shotguns
Shotguns are available for the Insurgent and Demolitions classes.
A Gustav Genschow & Co double-barreled shotgun was added in update 3. A hammerless side-by-side Doppelflinte of German make (as noted by its internal name of "geco") is rather period-appropriate, and ironically quite a lot of German soldiers use it against the Raid gang, considering how historically they had some beef with being shot at with shotguns.
Sawn-off Double-barreled Shotgun
A double-barreled shotgun of unknown make that has been sawn-off to pistol size is an available sidearm at level 8 for Demolitions, and level 11 for the others. It's named in the game as "Pocket Double-Barrel" and is treated as a secondary slot shotgun, meaning it benefits from shotgun damage proficiencies but not the pistol ones.
Ithaca 37
The Ithaca 37 was added in update 17. It is available for Demolitions at 23, and for the Insurgent class at 28.
Browning Auto-5
The Browning Auto-5 was added in an update as a late unlock.
Rifles
The bolt-action rifles are classified as sniper rifles and are only available to the Recon class, while the rest are considered assault rifles in-game.
M1903 Springfield
The M1903 Springfield is the first available bolt-action rifle for the Recon class.
M1 Garand
The M1 Garand is available early on and is the weapon of choice for Sterling and Kurgan bots. Its model is almost identical to the one in Payday 2, textured differently and having a golden variant for Special Edition owners.
M1 Carbine
The M1 Carbine is available early on. It is called an "M1 Carbine" despite having the folding stock of the M1A1 by default.
Karabiner 98k
The Karabiner 98k is available for the Recon class at level 10. The rifle is commonly used by the enemy troops and the scoped Kar98k is also the main weapon used by enemy snipers.
Mosin-Nagant
The M38 Carbine variant of the Mosin-Nagant is available for the Recon class at level 23. It is a modified model from Payday 2, textured differently and considerably more detailed.
Lee-Enfield
The Lee-Enfield is available for the Recon Class at level 33. Similarly to the Mosin, it starts with a carbine length barrel.
Sturmgewehr 44
The Sturmgewehr 44 is the only true assault rifle in the game, being the one to give birth to the term, available late in the progression. It is also the main weapon used by veteran enemy soldiers.
Machine Guns
Machine guns are available to the Assault and Demolitions classes.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears as the "BAR Heavy Rifle", available to the Assault and Demolition classes at level 3.
Degtyarov DP-28
The DP-28 machine gun is available to the Demolitions class at level 13, and to the Assault class at level 15.
Bren gun
The Bren gun is available to the Demolitions class at level 28, and to the Assault class at level 25.
MG42
The MG42 machine gun is available to the Assault and Demolitions classes at level 38.